Gaming Guide

Survive Zombie Arena: How to AFK Farm All Bosses (Pirate Cove)

Bastion, homing guns, and three Pirate Cove spots let bosses die while you stay out of melee.

Bastion, homing guns, and three Pirate Cove spots let bosses die while you stay out of melee.

Pirate Cove punishes anyone who AFK farms in the open. Melee zombies close the gap, and a late boss ends the run. The farm that actually holds is not a better aim routine. You leave the walkable deck, keep a homing gun firing, and let pathing fail while shots still land through the hull.

Quick answer: Equip Bastion and a homing gun such as the Blood Pistol or Blood SMG, start Pirate Cove on Normal, jump through the wall behind the below-deck cannons, and keep firing so ground zombies never get a melee path.


AFK farm loadout for Pirate Cove bosses

Bastion is the class that makes a still farm possible. It costs 20,000 Credits. Shelter gives you a placeable bunker, and Drone plus Laser Turret keep damage going when you stop walking. Other classes can shoot. They do not give you that parked kit.

Walk up to the Class Shop vendor at the central counter and equip Bastion before you queue. If Bastion is still locked, buy it there first. The farm below assumes Shelter and Drone are already on your bar.

Class Shop vendor at the central counter, ready for a class purchase
The Class Shop vendor at the central counter, where Bastion is equipped before a Pirate Cove run. Image credit: Nectarforge Studios / via @Vorzy-Blox

Open the Loadout Guns menu next. Homing weapons are the ones that still connect after you leave the playable ship. Blood Pistol and Blood SMG are the usual picks. Plasma also belongs in that group. A gun that needs a clean sightline will stop paying off the moment a wall sits between you and the wave.

Guns menu with Dual Flintlocks as start weapon plus Plasma, Impaler Rifle, and Minigun
The Loadout Guns menu with Dual Flintlocks set as the start weapon and Plasma, Impaler Rifle, and Minigun in the other slots. Image credit: Nectarforge Studios / via @Vorzy-Blox

Queue Pirate Cove, party size 1, Normal. The spots below were run on that difficulty. Harder settings change spawn pressure and are not the setup these positions were shown on.


Homing weapons and Pirate Cove collision

Two rules make the AFK boss farm work, and both have to be true at the same time. Zombies must lose a legal walk path to your body. Your bullets must still be allowed to lock a target on the other side of the wood.

Homing blood weapons satisfy the second rule. Out-of-bounds collision on the ship satisfies the first. If you only hide on a rail, some hits still leak through. If you only go out of bounds with a non-homing gun, the wave lives and the farm stalls.

Flying zombies ignore some of that protection. Health upgrades matter once those units show up, even when ground packs cannot reach you. If chip damage starts landing in a rhythm, the spot has already failed. Reset instead of forcing the same angle.

Pirate Cove spotProtectionWhat you place
Cannon-room wallFull out-of-bounds, ground melee drops offHoming gun fire only
Mast pillar platformHeight plus broken pathingShelter to launch, then Drones
Bow railingPartial, incoming damage drops but does not vanishOptional Laser Turret and Drone

Bastion Shelter mast platform

The mast farm stays on the ship and still breaks zombie pathing. You launch with Shelter instead of clipping through a wall. That is useful if you want Drones parked above the deck while the wave bunches below.

Stand beside the wooden mast pillar and place a Shelter flush against it. The bunker has to touch the pillar. A gap wastes the launch.
Walk into the Shelter. Press the interact key E and jump in the same motion. The paired input throws you up the mast. A late jump leaves you on the deck.
Land on the mast platform and deploy Drones. Stay on that plank. From here the farm is height plus homing fire, not a hull clip.
Wave 8 Shelter at full 100 health with Shelter, Laser-Turret, and Drone ready
Wave 8 with Shelter active at 100/100 health and Shelter, Laser-Turret, and Drone on the gear bar. Image credit: Nectarforge Studios / via @Vorzy-Blox

Cannon room out-of-bounds wall

The strongest Pirate Cove stand is under the deck, behind the cannons. Repeated jumps on that back wall slip you outside the hull. Ground zombies then fail to finish a path, while Blood Pistol or Blood SMG rounds still seek targets on the ship.

After the match starts, go below deck into the cannon room. Face the wall directly behind the cannons, not the open gun ports.
Jump into that wall until the collision gives way and you leave the playable interior. Stop as soon as you are outside the hull. Extra movement can slide you back in or drop you into a worse clip.
Hold fire on the homing weapon. The farm only pays while shots keep leaving the gun. An idle client can also get disconnected, so the click itself is part of staying in the match.

Some players hand that click to a third-party auto-clicker. Tools in that category, including OP Auto Clicker 4.1, sit outside normal Roblox input. Macros, executors, and out-of-bounds stands can put the account at risk, and collision tricks also disappear when a patch closes the wall.

OP Auto Clicker 4.1 with the milliseconds interval field selected
OP Auto Clicker 4.1 with the milliseconds interval field open for a repeated click. Image credit: Nectarforge Studios / via @Vorzy-Blox

To leave the clip on purpose, slide back through the same wall. You should pop into the cannon room again. Use that exit if flyers start chewing you, or if you need to replace Shelter and Drones on the deck.


Pirate Cove bow railing stand

The bow rail is the weakest of the three Pirate Cove stands. You are still on the ship. Pathing gets confused along that railing and incoming damage drops, but it does not go to zero. Treat it as a short hold, not the all-boss farm.

Walk to the ship’s bow and step onto the outer railing. Stay on the thin edge. Stepping back onto the deck returns normal melee range.
Plant a Laser Turret and a Drone if you have the Bastion charges. They cover the pack that bunches under the rail while you keep the homing gun up.
Wave 11 with the Upgrades panel open and Shelter, Laser Turret, and Drone placed
Wave 11 with the Upgrades panel open and Shelter, Laser Turret, and Drone already placed. Image credit: Nectarforge Studios / via @Vorzy-Blox

Wave 25 Boxer and farm checks

The cannon-room clip is working when you are outside the hull and ground zombies stop completing melee swings. Credits should keep climbing as waves roll. Homing tracers still have to reach the deck. If they do not, the gun is wrong or you drifted into a dead angle.

Boxer is the named boss check for this farm. It spawns at Wave 25. If you are still out of bounds with a homing weapon up, that fight is the same loop as the trash waves, not a new mechanic. Dying there usually means a flyer found you, health was left too low, or the wall slid you back onto the ship.

End the run when two things stack. A boss is up, and something is already hitting you from inside the clip. A controlled reset beats a wipe that dumps a long wave streak.


Abandoned Farm Yard backup farm

If Pirate Cove is crowded or the cannon wall no longer opens, the same Bastion plus homing kit moves to Abandoned Farm Yard. Two stands show up there. Neither one is a Pirate Cove clone, so do not expect the hull clip to exist on the farm.

Return to the lobby, select Abandoned Farm Yard on Normal, and create the match. When Wave 1 starts, keep Shelter, Laser Turret, and Drone on the bar the same way you did on the ship.
Wave 1 starting on the farm with Shelter, Laser Turret, and Drone on the gear bar
Wave 1 Has Started on the farm, with Shelter, Laser Turret, and Drone visible on the gear bar. Image credit: Nectarforge Studios / via @Vorzy-Blox
Move to the corner of the red silo. Ground zombies lose a clean path in that pocket. Stay in the corner. Stepping out restores normal chase behavior.
For a deeper clip, go to the dirt cliffs at the map edge, slide down the boundary, and toggle Shift Lock on and off until you slip under the map. Buy health while you farm. Flying zombies can still hit you under the geometry, and that is the usual way this stand dies.

Boxer still arrives at Wave 25 on a farm run that lasts that long. Leave the silo or the under-map clip the moment ground packs start connecting again. A closed collision hole is a closed farm, and standing in the old corner will not reopen it.