Star Wars Zero Company is a single-player, turn-based tactics game set in the twilight of the Clone Wars, where you command Hawks and a squad of hired professionals through a story-driven campaign. If you are weighing a purchase around how much of your time it will demand, the answer depends heavily on whether you stick to the story or chase everything the game offers.
Quick answer: A single story-focused run takes about 30–35 hours on Normal difficulty, while doing side content, higher difficulties, and repeat runs pushes you past 60 hours toward full completion.

Main story length on Normal difficulty
Playing purely for the story and experiencing it once lands at roughly 30–35 hours on Normal. If you skip nearly all optional content and drive straight through the main missions, you can trim that figure slightly. The developer’s own estimate frames the campaign at around 30–40 hours, with the upper end reached on harder settings.
Your personal time can swing in either direction based on your comfort with the strategy genre. The campaign can be punishing. You can permanently lose operators you have invested many missions into, and rebuilding your roster costs real time because raising the bonds between operators takes several missions and operations to recover.
There are also optional missions worth doing even on a story run. Side missions earn credits for upgrades and strengthen your squad bonds, and there are operator-specific missions tied to key members of your outfit. You do not need to finish those to reach the credits, but they add meaningful hours and flesh out the characters around you.

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Seeing everything is where the hours stack up. Committed players can sink 60+ hours into the game. Zero Company is built around replaying, thanks to multiple choices that change gameplay, a variety of operator combinations, and difficulty options for players who want more challenge.
The main reason a single run cannot cover everything is the game’s time mechanic. Missions are only available for a limited number of days, or cycles, and some appear for just a single cycle. That forces you to choose one mission over another during a playthrough, so experiencing the full spread of content means going through the campaign more than once.
| Goal | Approximate time |
|---|---|
| Story only (Normal) | 30–35 hours |
| Developer campaign estimate | 30–40 hours |
| Everything, including replays | 60+ hours |
Note: There is no New Game Plus at launch, but subsequent playthroughs do carry customization options and different squad builds, which is the intended engine for replay value rather than a straight run-back with carried-over gear.

Trophies and achievements: 53 to unlock
Completionists have 53 achievements and trophies to chase, and their difficulty ranges widely. Some unlock simply from progressing through the story, while others demand a run on the hardest setting. A number are tied to reaching the highest possible bond rating between specific operators, which requires deploying those pairs across many missions.
Combat objectives round out the list. Examples include knocking an enemy out of the combat space and missing a shot when you had a 90 percent chance to hit. Clearing all of these adds several more hours on top of a completion run, especially if the Platinum Trophy is your target.

What changes your playtime the most
Two systems have the biggest effect on how long your campaign runs. Difficulty stretches the timeline, since harder settings slow your progress and push you toward the 40-hour end. Permadeath is the other factor. It is enabled by default but can be turned off, and losing invested operators can significantly extend a run as you rebuild bonds and strength.
Squad bonds themselves act as a soft time gate. Because unlocking combat synergies requires repeatedly fielding the same operators together, the more you optimize your roster, the more missions you fold into your total. Outfits and cosmetics have no gameplay impact, so they never affect how long anything takes.
Star Wars Zero Company is available on PC through Steam, plus the Epic Games Store and EA app, alongside PlayStation 5 and Xbox Series X|S. For most players, expect a story run in the low-to-mid 30s of hours and a completion push comfortably beyond 60, with permadeath and difficulty deciding where you land inside those ranges.




