Robin • Summeretto is the summer version of Robin, a five-star Wind character on the Path of Remembrance in Honkai: Star Rail. In Memory of Chaos 12 (Stormcleanse XII), she anchors two very different node teams. One side leans on Feixiao’s follow-up damage, while the other pairs the Saber and Gilgamesh duo. Both lineups use her Fever state and DEF ignore to compress damage into a short burst window.
Quick answer: Node 1 runs Feixiao, Ashveil, Robin • Summeretto, and Dan Heng • Permansor Terrae against Stellaron Hunter: Sam. Node 2 runs Saber, Gilgamesh, Robin • Summeretto, and Huohuo against Alloy Mechatron: King Pom-Pom. The full stage clears with 28 cycles remaining.
What Robin • Summeretto does in a team
Robin • Summeretto is an HP-scaling support who summons three Summer Songbirds and builds a resource called Vibes. She starts with Bessie on the field, then adds Drummie at 6 Vibes and Paddie at 12 Vibes. Once all three birds are out, she enters Fever and deploys a Zone.
While the Zone is active, allies ignore 15% of enemy DEF plus another 0.5% for every current Vibe. At E0 her Vibe cap is 50, so the Zone can reach up to 40% DEF ignore at full stacks. That effect weakens as Vibes drain, which is why teams place their strongest hits near the start of Fever. The DEF ignore applies to all damage inside the field, not just Wind attacks.
Her Ultimate advances one ally’s action by 100% and restores Energy equal to 20% of that ally’s Max Energy. The target also gains Special Guest for two turns, generating an extra Vibe whenever it attacks. This is why she wants a carry that attacks often and can fit several actions into one burst.
| Stat (Level 80) | Value |
|---|---|
| Base HP | 1,203 |
| Base ATK | 602 |
| Base DEF | 485 |
| Base SPD | 98 |
| Max Energy | 140 |
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The first node fields Feixiao, Ashveil, Robin • Summeretto, and Dan Heng • Permansor Terrae. Combat opens against a Frigid Prowler before the fight shifts to Level 95 Stellaron Hunter: Sam across two phases.

Feixiao is the carry here. Her kit revolves around Flying Aureus stacks that auto-trigger her Ultimate as a follow-up, and she gains stacks as allies attack. Robin • Summeretto’s action advance and Special Guest speed up those stacks, while her Zone strips enemy DEF during the burst. Ashveil adds extra follow-up attacks, and Dan Heng • Permansor Terrae provides teamwide shields as the Preservation sustain.

The second phase against Sam is where the DEF ignore matters most. Feixiao’s follow-up Ultimates land while the Zone is fresh and Vibes are high, so the biggest damage instances hit before the Fever countdown burns stacks away.

Node 2 team: Saber and Gilgamesh
The second node fields Saber, Gilgamesh, Robin • Summeretto, and Huohuo against Level 95 Alloy Mechatron: King Pom-Pom. Saber and Gilgamesh act as a dual-carry Destruction core, feeding off each other’s turns while Robin advances actions and amplifies damage.

Robin’s Ultimate targets the main damage dealer to hand it an immediate turn and recharge its Energy, then her Zone opens the DEF ignore window. Huohuo covers the sustain slot, cleansing crowd control and topping up Energy so the carries keep their rotations moving. Because Robin also gains Vibes when allies heal or shield for the first time on a turn, Huohuo’s support quietly speeds up Fever setup.

King Pom-Pom’s second phase applies a DMG Received Reduction, which is exactly the moment where the Zone’s DEF ignore helps close the gap. Timing the strongest actions early in Fever keeps output high even as the boss reduces incoming damage.
Robin • Summeretto build used in both nodes
Robin • Summeretto uses her signature Light Cone, Rise and Sing, in both teams. It increases her Max HP, restores a Skill Point for the team after her Ultimate, advances her at the start of battle, and grants allies Speed. The opening action advance solves her first-turn rotation, and the Skill Point refund eases the pressure during summon windows.

For gear, the recommended setup pairs the World-Remaking Deliverer relic set with the Amphoreus, The Eternal Land Planar Ornaments. Her main stats prioritize CRIT DMG on the Body, SPD or HP% on the Feet, HP% on the Planar Sphere, and Energy Regeneration Rate on the Link Rope. Because her kit can add CRIT Rate in combat, aim for roughly 50% CRIT Rate out of battle before stacking more CRIT DMG.
| Build part | Recommended choice |
|---|---|
| Light Cone | Rise and Sing |
| Relic set | World-Remaking Deliverer |
| Planar set | Amphoreus, The Eternal Land |
| Main stats | CRIT DMG / SPD / HP% / Energy Regeneration Rate |
| Trace priority | Ultimate > Memosprite Skill > Memosprite Talent > Skill > Talent > Basic ATK |
HP% matters more than on a typical support because the Summer Songbirds deal AoE Wind damage scaled off their Max HP. Building HP keeps the birds durable while adding to their damage inside the Zone.
Clear result and rotation notes
Across both nodes, the stage completes with 28 cycles remaining, shown by the “Challenge Completed” screen. To reproduce a smooth run, use Robin’s Technique before each node so she starts with 6 Vibes and every ally gets a 30% damage boost for two turns. This lets Drummie appear earlier and reaches Fever faster.
The most common way to lose damage is entering Fever late or wasting the DEF ignore. Since the Fever countdown removes half the current Vibes each time it acts, front-load the carry’s biggest hits right after all three birds appear. Robin cannot target herself with her Ultimate, so point the action advance and Special Guest at the primary damage dealer in each node — Feixiao on one side, and the Saber or Gilgamesh core on the other.






