Gaming How-To

Military Army Tycoon: How to Capture Outposts for +10% Income

What you need to build, recruit, and order before your squad can take Tent Camp, Small Town, and Centre.

What you need to build, recruit, and order before your squad can take Tent Camp, Small Town, and Centre.

Outposts are the fastest way to grow income in Military Army Tycoon, the Roblox base-builder from Battle Action. Each neutral flag on the map is guarded by enemy NPCs, and taking one adds a permanent boost to everything your base earns. You cannot rush them solo at the start — the capture chain runs through your droppers, your Barrack, and the radio tool that gives your soldiers orders.

Quick answer: Build droppers for cash, buy the Barrack, recruit a Pistol Squad, equip the radio, set the order to Follow, walk to a neutral flag, then switch to Attack and clear the NPCs. A banner reading “Tent Camp has been captured! (+10% Income)” confirms it worked.


Income setup: Droppers, paths, and the collector

The economy is a standard tycoon loop. Droppers spawn crates, paths carry them along a conveyor, and the collector at the end of the line converts them into cash. Your first dropper is free, so buy it immediately, then add paths and a second dropper before spending on anything else.

Stand on the green collection pad next to the conveyor to bank what has piled up. Cash sitting on the belt does nothing for you, and the Barrack purchase point costs $950 — you will be collecting a few times before you can afford it.

Player avatar standing on the green collection pad beside the conveyor while cash is collected
Standing on the green collection pad next to the conveyor banks the cash your droppers have produced. Image: Battle Action

Progress saves automatically, so you can leave and pick the base back up later without losing the droppers and buildings you have already unlocked.


Recruit a squad at the Barrack

The Barrack is bought in two stages — the foundation first, then the building itself. Once it is standing, walk inside to reach the recruitment menu, where the squad tiers are listed.

Player following the highlighted path toward the Barrack purchase point priced at $950
The highlighted path leads to the Barrack purchase point, priced at $950. Image: Battle Action

Pistol Squad is the entry tier and the one you can afford first. The remaining tiers unlock as your base income grows.

SquadRole in the capture chain
Pistol SquadStarting infantry; enough for the first neutral outpost
Rifle SquadNext step up in sustained damage
SMG SquadClose-range pressure on defenders
Breacher SquadAssault tier for contested points
ReaperTop tier listed in the Barrack

The Barrack menu also holds squad upgrades. Health and damage are bought separately per squad, and pushing both before you attempt the Centre makes a noticeable difference to how many soldiers survive the fight.


Radio orders: Attack, Hold, Follow, Retreat

Recruited soldiers do nothing on their own. Equip the radio tool and open the Orders panel to command them in real time. Four commands are available, and switching between them mid-fight is the whole tactical layer of the game.

OrderWhat the squad does
FollowTrails you across the map; use this for travel
AttackEngages nearby enemy NPCs
HoldStays in position, useful for guarding a captured flag or your base gate
RetreatPulls the squad back out of a losing fight

Capture an outpost

Equip the radio tool and set the order to Follow. Confirm the squad is actually moving with you before you leave the base perimeter.
Walk the marked path toward the outpost you want. Tent Camp is the softest target and the sensible first capture; Small Town and Centre are better attempted after squad upgrades.
Avatar following the yellow route to a marked objective with Shop, Rebirth, Orders and Setting buttons on screen
The yellow route leads to the marked objective, with the Orders button on the HUD for issuing squad commands. Image: Battle Action
Once the defending NPCs are in sight, switch the order to Attack. Your soldiers will engage on their own while you add damage with your own weapon.
Clear every defender, then move onto the flag point to take the outpost. If the squad is being wiped out, use Retreat, upgrade at the Barrack, and come back rather than feeding soldiers into a losing push.
Watch for the confirmation banner. Capturing Tent Camp prints “Tent Camp has been captured! (+10% Income)” on screen, and Small Town and Centre produce the same message with their own names. No banner means the flag has not flipped yet.

How the +10% income bonus stacks

Each captured location adds its own +10% to your income, and the bonuses are cumulative. Taking all three of the early outposts leaves you running at a meaningfully higher rate than a base with none.

OutpostBonusSuggested order
Tent Camp+10% incomeFirst, with a base Pistol Squad
Small Town+10% incomeSecond, after adding droppers and walls
Centre+10% incomeLast, after squad health and damage upgrades

Gear that makes captures easier

Your personal contribution matters, because the squad alone will struggle at the tougher flags. Weapon pads inside the base upgrade you from the starting Glock-17 to the AK-47 Rifle, which shortens fights considerably. The Officer Uniform is a separate purchase point in the base.

Officer Uniform purchase point inside the military base
The Officer Uniform is bought from a purchase point inside your base. Image: Battle Action

The Pumpjack is built outside the base walls and generates passive income independently of your conveyor line, so it keeps paying while you are away fighting. Rebirth becomes available at a cost of $250K.


Defending the base while your squad is out

Enemy soldiers push your base entrance, and an undefended gate is the usual reason a run stalls. Walls and gates are purchasable structures, and leaving part of your force on Hold near the entrance keeps the income line running while you are away.

Player fighting invading enemy soldiers at the entrance to the military base
Enemy soldiers attacking the base entrance while the player defends. Image: Battle Action

Note: Joining the developer group grants a free in-game boost, which is worth doing before your first session rather than after.


Servers hold six players, and the experience is rated Moderate for light blood and mild violence. If you want to run through the capture loop yourself, the game sits under Simulation on the Military Army Tycoon Roblox page.