Gaming Guide

Infected Lands Beginner Guide: Best Loot and Survival Tips

Character setup, the free starter pack, loot priorities, and the access items that open high-tier buildings.

Character setup, the free starter pack, loot priorities, and the access items that open high-tier buildings.

Infected Lands drops you into a quarantined stretch of Kentucky in 2001, two months after the InFl virus spread, with nothing but the clothes you picked in the menu. Servers hold up to 40 players, and most early deaths come from the same handful of mistakes — no food, no bandages, a gun with the wrong ammo, or a walk into a town before you had anything worth fighting for. The first twenty minutes decide whether the rest of the run happens at all.

Quick answer: Claim the free Emergency Supplies pack in the shop and equip it, pick Hunter or Scout if you are playing alone, then loot the houses and roadside cars nearest your spawn for food, drinks, and bandages before you move toward a town.


Character setup: appearance, professions, and the Emergency Supplies pack

Open the Appearance menu from the main screen before you press Play. A darker skin tone makes you noticeably harder to spot once the light drops, which matters because other players are hunting silhouettes, not names.
Appearance menu open on the Head tab with hairstyle options for the player character
The Head tab in the Appearance menu, where you set your character’s face and hair. Image: Infected Lands
Work through the clothing tabs and pick dark or green pieces for your torso and legs. Bright colors read across an open field at a distance; muted greens blend into treelines and shadow, and that is the whole point of the choice.
Legs tab selected in the Appearance menu while choosing a dark trouser option
Choosing leg wear on the Legs tab — dark and green options keep you less visible at night. Image: Infected Lands
Open Professions and lock in your starting role. Hunter and Scout suit players going out alone, while Medic earns its slot in a group because of the healing it brings to the rest of the squad.
ProfessionBest for
HunterSolo play
ScoutSolo play
MedicTeam play, thanks to healing
Go into the Shop and claim the free Emergency Supplies pack, which contains a flashlight and toilet paper. Claiming is not the same as carrying it, so equip the pack before you leave the menu — otherwise you spawn empty-handed and only find out in the dark.

First loot run: what to grab before anything else

You spawn in the open world with no gear beyond your starter pack, so the nearest houses and small buildings are your first stop. Press E to interact with containers and objects, and clear rooms methodically rather than sprinting through — a kitchen you skipped is a meal you do not have an hour later.

Search for supplies tutorial prompt telling the player to search buildings and vehicles
The SEARCH FOR SUPPLIES prompt points you at buildings and vehicles before you go anywhere else. Image: Infected Lands

Not everything you find is worth the inventory space. Four categories carry the early game, and everything else is optional until you have a backpack.

PriorityWhy it matters
Melee weapon with the highest damageDamage varies by weapon, so compare before you commit a slot
FoodKeeps hunger down and stamina usable
DrinksStops thirst from bottoming out
BandagesThe basic way to heal damage you have already taken

Tip: keep at least one bandage reserved rather than burning them on scratches. Getting hit is inevitable, and the run ends when you have nothing left to heal with.


Roadside cars, firearms, and matching ammunition

Cars parked along roads are some of the most reliable containers in the world, and most players run straight past them. Search them as you travel for pistols, drinks, and crafting materials — a G17 pulled out of a sedan changes what you can do with the rest of the session.

A firearm only works with ammunition that matches it, so pick up every round you see and check the type against what you are carrying. Among the documented options, the Makarov is the easy pick because pistol ammo is common, the M114 puts out sustained damage using assault-rifle ammo that stacks to 30, and the Desert Eagle carries the highest pistol damage. A rifle with no matching rounds is dead weight; leave it unless you expect to find ammo for it.

Dark store interior with stripped shelves and the player's hotbar along the bottom of the screen
A picked-over store interior — shelves like these are often already stripped on busy servers. Image: Infected Lands

Some vehicles are drivable rather than just lootable. Look for a car with an intact windshield, interact with the driver door, and press T on PC to start the engine. Get out if the car catches fire, and avoid driving across open ground near hostile players — engine noise travels further than you think.


Crafting bandages and backpacks from scrap

Crafting is how you stop depending on lucky finds. Cloth, rope, duct tape, and military tarp all stack up quickly from houses and vehicles, and they turn into the two items that matter most early — bandages for healing and a backpack for carrying capacity.

The backpack is the bigger jump. More inventory space means you can hold food, water, spare ammo, and healing at the same time instead of choosing between them every time you open a container. Craft it as soon as you have the materials rather than saving them for later.


Police credential and keycard access to locked loot

The best weapons and ammunition sit behind locked doors, and no amount of searching gets you in without the right item. A police credential is what opens the police station, and it is worth grabbing the moment one appears in a container.

Access items are not interchangeable. Police-station cards, gun-store cards, and military base keycards are separate items, and a card is consumed when you use it — each locked building needs its own. Decide which door you actually want before spending one. The Free Militia base is the strongest documented spawn area for a military base keycard, with sinks, green chests, and military chests worth checking.

You know it worked when the door opens on interaction and the interior loot spawns become available. If the prompt refuses, you are carrying the wrong card type for that building.

LocationWhat you get and what it costs
FarmsBasic supplies, but exposed open-world travel
TownsBuildings and general loot with heavy player traffic
CheckpointsBetter loot and restricted areas, with zombie danger
Police stationsWeapons and ammunition, matching keycard required

City runs: zombies, hostile players, and when to walk away

Cities hold the densest loot in the game and the highest concentration of things that kill you. Go in only after you have food, water, healing, and a weapon you trust, and plan an exit route that does not cross open ground. Hordes are the main environmental threat, and a fight you start in a street is a fight every nearby player hears.

Player walking a gravel road toward an abandoned gas station with the hotbar visible
Approaching a roadside gas station on the way into denser territory. Image: Infected Lands

Player encounters come down to three readings. If you have a weapon, ammunition, and a positional advantage, a fight is an option — but only when the reward justifies the exposure. If you are short on health, food, or ammo, break line of sight using buildings or terrain and leave. And if a stranger is not immediately hostile, keep your distance while staying ready, because cooperation works right up until it does not.


The rhythm that keeps new survivors alive is unglamorous — stay mobile, upgrade one piece of gear at a time, keep healing items in reserve, and refuse fights until your loadout is worth defending. Nothing about the quarantine zone rewards rushing, and the players who last longest are usually the ones who spent their first hour on food and bandages instead of a gun they had no ammunition for.