Gaming How-To

Backrooms Morphs 2: How to Get All 8 New Badges and Morphs

Exact teleport spots, tools, and door triggers for Green Real Mutant, Larva Red, and the Box Creature skins.

Exact teleport spots, tools, and door triggers for Green Real Mutant, Larva Red, and the Box Creature skins.

The latest batch of morphs in Backrooms Morphs 2 is spread across four teleport destinations, and most of them sit behind a small physical puzzle rather than a long parkour run. Three tools do almost all the work, and once you know which area each collectible sits in, the whole set takes one uninterrupted session.

Quick answer: Grab the Plank in Level 2, the YellowKey from the table near the giant rat in the Garden, and the Hammer in Theater. Those three unlock Green Real Mutant, Larva Yellow, and Green Box Creature; the remaining morphs are floor and wall pickups in Destroyed Backrooms, the Garden, and Game Madness.


All new morph locations in Backrooms Morphs 2

Every unlock in this batch is a single pickup. Touching the collectible awards the badge and adds the skin to your morph list, and the badge menu groups them under UPDATE 1.2.9 alongside the earlier 1.2.8 entries.

MorphAreaTrigger
Teal creature morphDestroyed BackroomsFloor pickup through the broken wall behind Doge
Green Real MutantLevel 2Plank over the gap, fix the red button, drop down the hole
Red Box CreatureGardenYellow collectible on the floor past Ben
Purple spider morphGardenSecond floor collectible further down the same hallway
Larva RedGarden (via wall shortcut)Fix the red and yellow door buttons
Larva YellowCheese roomOpen the locked door with the YellowKey
Blue Box CreatureGame MadnessCrawl under the low wall gap, take the yellow wall item
Green Box CreatureShrek’s areaSmash the wooden crate with the Hammer
Purple Box CreatureGame MadnessTrapdoor under the stairs past the scary pig

Tools you need: Plank, YellowKey, and Hammer

Tools stay in your hands when you use the Teleport menu, which is what makes the Green Box Creature run possible at all. That means you can pick something up in one area and carry it straight into another without dropping it.

The Plank is down the stairs in Level 2 and exists purely to bridge a gap. The YellowKey sits on a table near the giant rat in the Garden. The Hammer is in Theater and is only used to break a wooden crate. Nothing else in this batch requires an item.

The in-game Teleport menu open with a destination selected and the green Teleport button beneath it
Every run in this batch starts from the Teleport menu in the lobby.

Destroyed Backrooms: teal morph and Larva Red

From the lobby, open the Teleport menu and pick Destroyed Backrooms. Walk up to Doge and look for the broken section of wall directly behind him.
Step through the gap in that wall. The teal creature morph is lying on the floor on the other side, so walk over it to claim the badge.
Player walking through the broken wall in Destroyed Backrooms toward the teal creature morph on the floor
The broken wall behind Doge in Destroyed Backrooms hides the teal creature morph.
Stay in Destroyed Backrooms and take the wall shortcut that leads across to the Garden area. This is a faster route than entering the Garden from the lobby.
Fix both door buttons on the way through, the red one and the yellow one. With both repaired the door opens, and Larva Red is waiting on the other side.
Teleport menu with a destination row highlighted and the green Teleport button ready to be pressed
Reopen the Teleport menu between runs to jump straight back to Destroyed Backrooms.

Green Box Creature: the Shrek’s area crate and the Theater hammer

This is the only unlock in the batch that needs two teleports, because the tool and the target sit in different areas.

Teleport to Destroyed Backrooms and find the black wall portal. Entering it drops you into Shrek’s area, where a wooden crate is holding the morph.
Open the Teleport menu again and go to Theater. Pick up the Hammer there and keep it equipped.
Teleport menu open with Spawn selected and the green Teleport button below it
The Teleport menu carries your equipped tool with you, so the Hammer survives the trip.
Return to Shrek’s area through the black wall portal and swing the Hammer at the crate. Breaking it exposes Green Box Creature, which you then walk into.

Garden: Red Box Creature, purple spider morph, and Larva Yellow

Enter the Garden from the lobby. Ben patrols this stretch, so keep moving and avoid walking straight into him.
Pick up the yellow item lying on the floor. That single pickup awards Red Box Creature.
Keep following the same hallway further in. A second collectible sits on the floor further down and unlocks the purple spider-style morph.
Find the giant rat and take the YellowKey off the table next to it. Carry it into the cheese room and use it on the locked door, then collect Larva Yellow inside.

Note: the cheese room door will not open without the YellowKey in hand, so grab it before making the trip.


Level 2: the Green Real Mutant plank puzzle

Teleport to Level 2 and head down the stairs. The Plank is on the lower floor and needs to be picked up before you go any further.
Place the Plank across the gap in the floor so it forms a bridge, then walk over it.
Repair the red button on the other side to open the door. Drop down through the hole behind it and Green Real Mutant is in the corner below.

Game Madness: Blue Box Creature and Purple Box Creature

Teleport to Game Madness and follow the arrows painted along the walls until you reach the low gap at the base of a wall.
Game Madness corridor with wall arrows pointing to a doorway and a TURN AROUND prompt on screen
Wall arrows in Game Madness point toward the doorway leading to the crawl gap.
Crouch and crawl under that gap. The yellow collectible mounted on the wall in the next room unlocks Blue Box Creature.
From the same area, make your way toward the scary pig section. Get past it and look at the staircase.
There is a trapdoor hidden underneath the stairs. Drop through it to land next to Purple Box Creature.

How to confirm a badge unlocked

A badge award notification appears on screen the moment you touch a collectible, and the matching skin is added to your morph list so you can equip it immediately. If the notification does not appear, the pickup did not register and you can walk over it again.

Only a few things stop these from triggering. The Level 2 gap cannot be crossed without the Plank, the crate in Shrek’s area will not break without the Hammer, and the cheese room stays locked without the YellowKey. The Larva Red door needs both the red and yellow buttons fixed, not just one.

Working area by area rather than following a strict order saves a lot of backtracking. Clear everything in Destroyed Backrooms and the Garden in one pass, then handle Level 2 and Game Madness, and save the Theater hammer trip for last since it is the only stop that exists purely to fetch a tool.