Walk up to Vlad’s burnt-out hut after the prologue and The Firebrand starts on its own, handing you a single vague instruction: search the place. The hut is full of gold-highlighted junk in Focus Mode, and almost none of it matters. One object does.
Quick answer: Go into the back room on the left, inspect the small sack of flour against the wall, look at the mark on the outside, then tilt it back to reveal the Silver Spearheads hidden inside. The objective flips to “Go to the mill” the moment you find them.
Where Vlad’s hut is and what starts The Firebrand
The Firebrand is a side quest that unlocks after you finish “Smoke and Ashes.” There’s no quest giver to talk to. Coen picks it up automatically as he approaches Vladimir’s hut in the sacked village, which sits near the Briar Sloughs and Mert’s Mill.
If you’re coming off the main quest marker for “Search your family home,” the hut is a short run away. You’ll know it triggered when a NEW QUEST card for The Firebrand appears with the objective “Search Vlad’s hut.”
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The half-burnt letters and everything else in the hut
Two documents survived the fire, one signed “M.” and one signed “C.” They lay out plans involving weapons and the mines, and they’re the clearest bit of context you’ll get on the manumits before you reach the mill. They’re worth reading, but they aren’t required.

| Item | Why it matters |
|---|---|
| Silver Spearheads | Required. Hidden in the flour sack; completes the objective |
| Half-burnt Letter from M. | Optional. Context on the rebellion and the mines |
| Half-burnt Letter from C. | Optional. Same, from the other correspondent |
| Denarius | Optional. Currency scattered in the hut |
| Garlic, Onion, Radish, Pork, Bread | Optional food pickups |
| Saffron Milk Cap, Dried Fish, Linseed Oil | Optional crafting and consumable materials |
You can also inspect a yellow coat dusted with flour before you leave. It reinforces the flour connection to the mill, and nothing more. The Inspect prompt works the same way on it as on the other flagged scenery.

How to confirm the objective completed
Two things happen the moment the spearheads are uncovered. The tracked objective changes from “Search Vlad’s hut” to “Go to the mill,” and the journal entry updates to note that the miller has been smuggling contraband for the insurgents and needs to be questioned.
If the objective is still reading “Search Vlad’s hut” after you’ve picked the place clean, there are only two realistic explanations. Either you haven’t found the sack in the back room on the left, or you opened its investigation view and backed out before tilting it to expose the flour. Looting food, coins, or the letters will never advance it on its own.
From there, the mill is the next stop, and travelling to it costs one time segment. Note: the encounter plays out very differently depending on when you arrive. Show up at night and Brencis’s soldiers hiding in the shed will stop you and demand a name, which can push the objective to “Return to the mill during the day.” Arrive in daylight and Renna will be in the yard, ready to talk her way around the soldiers still inside her hut.







