Gaming Guide

The Blood of Dawnwalker: Blasphemy Walkthrough and All Choices

Find the banner thief in one visit, then pick the dialogue path that keeps Gremla alive and pays out the most.

Find the banner thief in one visit, then pick the dialogue path that keeps Gremla alive and pays out the most.

Blasphemy is a side quest in The Blood of Dawnwalker that starts with a crying weaver and ends with a decision about whether an old woman lives through Mass. Gremla has had a church banner stolen off her loom, the banner was commissioned by Brencis, and she is certain the vrakhiri will kill her if it is not delivered. The investigation itself is short, but the payout and the outcome swing hard on two dialogue choices.

Quick answer: Talk to Gremla, examine her loom and the tracks beside the shed in Focus Mode, then go straight to Premysl’s house and say “I know you stole the banner, Premysl.” Answer “Maybe you’re right…” for the Daylight Amulet and 500 XP, then return to Gremla and pick “Premysl has it.” for another 325 XP and 25 Denarius. That combination is the highest reward and the only one where nobody dies.


Blasphemy quest requirements, deadline and time cost

Blasphemy unlocks after the quest “All Good Things” and has a hard deadline. It has to be wrapped up before you start “Sacred Covenant,” or it is gone. Only one part of the quest costs you anything on the clock.

DetailValue
Quest giverGremla, outside her shed
Starting locationLaslea Glen, on the main road toward the southern gate
PrerequisiteComplete “All Good Things”
Fail stateMust be finished before “Sacred Covenant”
Time cost1 time segment, spent only when you accuse Premysl
Possible XP total500, 575 or 825 EXP depending on choices

On the world map the quest is flagged with the description “A new story starts here.” Track it before you set out so the marker points you at the crowd of villagers gathered outside Gremla’s house.

World map screen with the player marker and several yellow quest markers ready to be tracked
The map screen, where you track Blasphemy before heading to Gremla’s shed. Image: Rebel Wolves

Investigate Gremla’s shed with Focus Mode

Speak to Gremla in the middle of the crowd. She explains the banner was woven on Brencis’s orders and that its loss is a death sentence for her. When the option appears, pick “Mind if I have a look round?” to open up the crime scene.
Go inside the shed and examine the loom. The peg is snapped, which tells Coen the banner was torn away rather than carefully unpicked.
Step back outside, hold the Focus Mode input (L2 on PlayStation) and walk around the south side of the shed. Examine the footprints once to learn they are too wide to be Gremla’s, then examine them again to spot a small hole punched into the dirt beside the right foot.
Keep following the trail to the fence, where a torn scrap of the banner is caught. Inspect it, then rotate it to find the bloodstain on the reverse side. Coen sums up the profile: someone heavier than Gremla, walking with a cane, with a hand cut open during the theft.
ClueWhat it proves
Broken loom pegThe banner was ripped off the loom by force
Wide footprintThe thief is larger than Gremla, so she did not stage it
Deep hole in the dirtThe thief walks with a cane
Blood on the torn banner scrapThe thief cut a hand, likely on the snapped peg

The objective then flips to “Search for villagers with walking canes using Focus Mode,” and the search zone covers most of the village.

Map screen showing the objective to search for villagers with walking canes using Focus Mode
The updated objective on the map screen after you find the bloodied scrap. Image: Rebel Wolves

Go straight to Premysl and skip the suspect chain

Alois, Otokar and Dana are all optional. As soon as the “walking canes” objective appears you can walk to Premysl and confront him, which saves a lap of the village.

Head to the northeastern edge of the search area. Premysl’s house sits close to the castle grounds, just north of a field dotted with hay piles. He is sitting outside with a cane propped beside him and a bandaged hand.
Work through the dialogue and raise both physical details, “I see you’ve hurt your hand.” and “Is that your cane?” Those two are enough to unlock the accusation.
Pick “I know you stole the banner, Premysl.” This is the line that consumes the quest’s single time segment, so only say it when you are ready to finish. He confesses almost immediately.
Choose “Why did you take it?” He opens a crate and shows you the banner, which depicts a woman in the grip of a serpent-like creature. Brencis intended it to hang where the cross does, and Premysl refused to let that happen.
Premysl holding up the painted banner while subtitles explain Brencis wants it hung over the altar
Premysl reveals the stolen banner and explains why he could not let it replace the cross. Image: Rebel Wolves

What the optional villagers actually tell you

If you want the full trail, characters connected to the quest glow yellow in Focus Mode. Each one clears themselves and hands you the next name.

VillagerWhere they areWhat you learn
AloisIn the crowd near GremlaShows you clean, uninjured hands and points at Otokar
OtokarSoutheast of Gremla’s shed, planing a beamInjured hand, but no cane, and he hurt it two days before the theft. Sends you to Dana
DanaOn a bench northwest of the shedHas a walking stick but no injury. Heard Premysl raging about the vrakhiri desecrating the church

All Blasphemy choices and rewards

The quest resolves in two stages. First you respond to Premysl’s justification, then you decide what to tell Gremla. Only the reply to Premysl can produce an item.

Reply to PremyslResult
“Maybe you’re right…”500 EXP and the Daylight Amulet
“Angering Brencis will put my family at risk.” then “This is just an empty gesture. Return the banner.”250 EXP, and Premysl agrees to hand the banner back
“You haven’t convinced me.”250 EXP, same outcome with different lines
Report to GremlaResult
“Premysl has it.” (or you already convinced him to return it)325 EXP and 25 Denarius
“No, I’m sorry.” (or simply ignore the quest until sunset)75 EXP

Siding with Premysl and then naming him to Gremla stacks both payouts for 825 EXP, the Daylight Amulet and 25 Denarius. The Daylight Amulet is a Superior Amulet at Level 2 that grants +6% Maximum Human Health.


Gremla’s fate if you keep Premysl’s secret

Naming Premysl does not get him executed. Gremla is furious, but she says she will handle him herself with a severe dressing down instead of dragging the vrakhiri into it, and the banner reaches the church in time.

Stay quiet and Gremla pays for it. When Mass is held she is the thing hanging inside the church, with Premysl sitting in the pews, shocked and far too late to fix it. It is a choice between a grotesque banner and a corpse, and the prologue plays out slightly differently afterwards either way.


How to confirm Blasphemy is complete

The quest closes out the moment your conversation with Gremla ends. You will see the Blasphemy entry clear from the tracker and the reward summary appear on screen with the XP and Denarius amounts listed above. If you took the amulet from Premysl, check your inventory for the Daylight Amulet before you move on.

There are only two reasons it will not resolve. Either you have not yet raised both the injured hand and the cane with Premysl, which leaves the accusation line locked, or you have already moved into “Sacred Covenant,” at which point the quest can no longer be finished. Keep an eye on the time segment cost as well, since accusing Premysl advances the clock and there are more quests in the game than segments to spend on them.