The “Find audio logs” objective is a story quest in Fortnite Chapter 7 Season 4: Override, and it is one of the few things on the island that hands out a five-figure XP chunk for what amounts to two or three interacts. The logs themselves are small, glowing pickups sitting out in the open world, not chests or loot, and each one plays a chunk of dialogue between Jones, Doctor Slone, AMIE, Geno, and The Singularity.
Quick answer: Land west of Stone Sanctuary and grab the log under the large tree beside the red barn house, then go to Heatwave Harbor and take the one tucked behind the hedges between the two hotel buildings. Completing the stage pays 20,000 XP.
Find audio logs quest: reward and objective count
The quest shows up in the Quests menu under the Story section, listed simply as “Find audio logs” with a counter next to it. That counter is the part worth checking before you queue, because the objective has run with different totals. One version asks for two logs, another asks for three, and both pay the same 20,000 XP.
| Detail | Value |
|---|---|
| Quest name | Find audio logs |
| Season | Chapter 7 Season 4: Override |
| Objective | Collect 2 or 3 audio logs, depending on the stage |
| Reward | 20,000 XP |
| Interact prompt | Listen to Audio Log |
Open the Quests tab from the Battle Royale lobby first and read the counter. If it says 0/2, you only need the Stone Sanctuary and Heatwave Harbor pickups. If it says 0/3, you are on the version spread across Green Hill Zone and the mountains.

Audio log locations: Stone Sanctuary and Heatwave Harbor
These two sit on opposite ends of a fairly long walk, so the drop matters more than the search. Plan the Battle Bus path so you can eject over the western farmland first and keep enough of the match left to cross to the coast.




Audio log locations: Green Hill Zone, the snowy peak, and the tunnel
The three-log version routes you through terrain instead of named POIs, and two of the three pickups sit at elevation. Ziplines and shockwaves do most of the work here, so pick up mobility items on the way rather than trying to build every ascent.
| Log | Where it sits |
|---|---|
| 1 | Green Hill Zone, on the ground next to a rock |
| 2 | The top of the snowy mountain, reached by the zipline chain up the slope |
| 3 | Inside the tunnel running under the opposite mountain, up a zipline rope into a hidden cavern opening |
How to confirm each audio log registered
Every log gives you two pieces of confirmation. The interact prompt reads Listen to Audio Log rather than the generic pickup text, and the moment you use it the quest counter on screen ticks up, so 0/3 becomes 1/3 and so on. Dialogue also starts playing immediately, which is the clearest signal you grabbed the right object and not a nearby prop.
If the counter has not moved after you interact with something, you almost certainly hit a different world object. Back off a few steps and look again for the glow on the ground, since the logs sit low and often against hedges, tree roots, or rock bases.
Note: you do not need to sit through the audio to get credit. The count updates on the interact, so you can keep moving and let the lines play out while you travel to the next spot.
What the Chapter 7 Season 4 audio logs reveal
The recordings are the season’s story delivery method, and they cover exchanges between Jones, Doctor Slone, AMIE, Geno, and The Singularity, with Hope appearing in the mountain-top log. Collecting them in a different order still works, since each log plays its own segment on pickup.
Because the pickups are stationary and unguarded, the only real risk is other players landing on the same spots early in a match. If a drop gets contested, the quest progress carries over, so it is often faster to take what you can, survive the fight or leave, and finish the rest on a later run.






