Good Home is the side quest that opens the entire Sanzhani questline in The Blood of Dawnwalker, and it hides a fatal outcome behind a handful of dialogue lines. It starts with glowing mushroom rings in the Svartrau Outskirts, ends in a burrow argument between a coal burner and a winged Tsarina, and one wrong reply gets Tonis killed.
Quick answer: Head north from the Sandy Gorge Shrine, follow the glowing mushroom rings east to the burrow, talk to Heile, then follow the X-marked trees northeast of the burner camp to find Tonis. To let Heile leave with her brother, pick “The girl should live among her own kind,” then “And what future awaits her here?”, then “I can do that, yes,” and hand the Tsarina three Shiny Tooth items looted from dead human enemies.
Good Home quest requirements, location, and rewards
The quest unlocks once the prologue, Smoke and Ashes, is behind you. It runs during both day and night, and clearing it is what gives you access to the rest of the Sanzhani chain.
| Detail | Value |
|---|---|
| Starting location | Svartrau Outskirts, north of the Sandy Gorge Shrine |
| Quest giver | Heile |
| Requirement | Complete the prologue (Smoke and Ashes) |
| Availability | Day and night |
| Time cost | 2–8 time segments |
| Rewards | 100 XP, 1 Skill Point |
| Unlocks | Letters to Lunka and the four remaining Sanzhani quests |
Tip: Carry a beer or wine before you set out. Tonis will not talk for free, and having a drink on hand saves you three time segments later. Both drop commonly from human enemies and turn up in chests.
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Optional stops: Oghasti, the Wooden Palace, and the burner camp
None of these three locations are mandatory. You can walk straight to Tonis in the forest and the quest still advances normally, though you lose the extra dialogue that lets Coen prove he knows the siblings’ history. Visiting them also costs time segments, since several points of interest advance the clock.
Investigate Heile and Tonis’s house in Oghasti
Oghasti sits southwest of the burrow and is abandoned, with high-level wolves prowling the ruins. Use Focus Mode to pick out the house with blue shutters and a blood cross daubed beside the door, the plague marker Heile described.
Inside, inspect every highlighted object, especially the bodies. Coen finds a belt buckle, a hunting knife, empty bottles and a leather whip stained with blood, which fills in why the children were better off away from that house.
Investigate the Wooden Palace and the smoke
The Wooden Palace is a ruined tavern a short distance southwest of Oghasti. The ground floor has a few clues, but the ones that matter are upstairs: the candle, the fresh apple cores, the axe, the soot-covered chair, and the smoke rising in the distance.

Those details let Coen work out that someone still lights candles here for Heile, and that the visitor is a coal burner from the camp nearby. The objective updates to find the source of the smoke, which points west.
Ask the Coal Burner Chief about Tonis
At the woodcutters’ camp, interact with the Coal Burner Chief and ask about Tonis. He confirms Tonis lives alone to the northeast and can be tracked by trees painted with white X marks.
How to find Tonis and get him to talk

All three Good Home endings and the exact dialogue for each
Once Heile and Tonis are reunited, Sanzhani Tsarina reveals herself and claims she saved the girl. Tonis wants his sister back; the Tsarina refuses. Your replies decide which of three outcomes plays out, and one of them is lethal.

| Outcome | Dialogue sequence |
|---|---|
| Heile stays with the Sanzhani (quest ends immediately) | “Tonis, Heile is happy here. Let her stay.” → “You can’t provide for her.” → “She’s safe here. For the first time in her life.” |
| Heile stays with the Sanzhani (alternate route) | “The girl should live among her own kind.” → “They have a point, Tonis…” → “You can’t provide for her.” → “She’s safe here. For the first time in her life.” |
| Heile leaves with Tonis (adds the shiny teeth objective) | “The girl should live among her own kind.” → “And what future awaits her here?” → “I can do that, yes.” |
| Tonis attacks the burrow and dies | Any of: “You speak as if you owned her.” / “We humans – are we so much better?” / “Don’t call them that.” / “No, I refuse.” / “[say nothing]” / “[stay quiet]” |
If Heile stays, Tonis is allowed to visit her once per moon, and the Tsarina makes clear the arrangement is temporary rather than permanent. If Heile leaves, Tonis struggles to feed them both, and he mentions that other coal burners have already asked for her hand. If Tonis loses his temper and charges the burrow, the attack fails and he is killed.
How to get three Shiny Tooth items for the Tsarina
Choosing to free Heile adds the objective “Collect three shiny teeth from dead human enemies.” Shiny Tooth is a loot drop from human corpses, so any bandit group or soldier camp works. Renegade Bruisers and the soldiers stationed at Soldier Camps are reliable targets, and the drop is not restricted to a single enemy type.

A few also sit in the world rather than on bodies. One is tucked into the haystack by the pig pen at Andrei’s house in Svartrau. Teeth have no combat use of their own; they exist to be traded to the sanzhani, so hold onto any spares for the later quests in the chain.
Once you have three, return to the burrow and hand them over. The Tsarina accepts, Heile goes home with her brother, and the quest closes.
How to confirm Good Home is complete
The quest is finished when the journal marks Good Home as complete and awards 100 XP and 1 Skill Point. Immediately afterwards, the Tsarina offers to carry a message for you, and the overarching quest Letters to Lunka appears in your log with the objective to wait for Lunka’s answer about Brencis.
The letter, “Answer from Lunka: Brencis,” is written down and delivered by the sanzhani, and it carries the information about Brencis you were after. If Letters to Lunka has not appeared, the confrontation in the burrow has not been resolved yet, or you still owe the Tsarina her three teeth.
Whichever ending you land on, Good Home is the gate to the rest of the sanzhani work: Come Hither, Burrow Sorrows, Pearly and Precious, and Tiny Dancer, which together award the Tsarina’s Favourite Human trophy. Save any spare Shiny Tooth items you pick up along the way, because the sanzhani keep asking.






