Gaming Guide

The Blood of Dawnwalker: Where to Get the Flask of Quicksilver

The quicksilver sits at the top of Silts Tower, but a dream sequence stands between you and the table it rests on.

The quicksilver sits at the top of Silts Tower, but a dream sequence stands between you and the table it rests on.

The Flask of Quicksilver is one of the four armour components you need for the side quest A Bulwark Against Darkness in The Blood of Dawnwalker, and it is the one most players get stuck on. It has a single fixed location, it is not sold by any merchant, and the room it sits in is sealed behind a story detour that fires the moment you touch the door.

Quick answer: Travel to Silts Tower in the southern part of Vale Sangora, climb to the top floor, and open the door marked with the circular sigil. That triggers the quest Home Sweet Home. Once you finish it and return to that top room, the Flask of Quicksilver is sitting on a table beside the notes.


Flask of Quicksilver location in Vale Sangora

The flask lives at Silts Tower, the isolated tower near the southern edge of the map. You will also see it referred to as Aurelius’s Tower or Ambrosius Tower depending on who is talking about it in-game, but the map marker reads Silts Tower. There is no second copy elsewhere in the world.

In your inventory it is filed as a quest item with the description “Quite a rarity,” which means it sits with an orange background under Books & Notes-style quest gear rather than in your crafting materials. You do not need to have started A Bulwark Against Darkness to pick it up. The component list never changes, so grabbing the flask early is safe and saves a trip later.


Home Sweet Home is the gate on the top floor

You cannot walk into the top room and take the flask on your first visit. Interacting with the sigil-marked door costs four time segments and immediately drops Coen into a flashback of the prologue, which is the quest Home Sweet Home. Until that sequence resolves, the room stays out of reach.

The dream is a loop with a few fixed solutions. You fight through enemies and a Gargoyle boss, then respawn at your house. At the second group of enemies, inspect the well in Focus Mode and escape through the cave into the church. Inside, you help the priest reconstruct events by interacting with people in this exact order in Focus Mode: Alin, then Esme, then Coen. That opens the locked church door and another portal. Inspect the red glowing tree stump, clawride down to the river, and finish the conversation to end the loop.

When it is over, you respawn at the bottom of Silts Tower with the top floor now open.


How to reach the Flask of Quicksilver in Silts Tower

Open the map and set a marker on Silts Tower at the southern end of Vale Sangora. Ride or fast travel to the nearest point and approach the tower on foot.
Head inside and take the wooden staircases up through the tower’s interior. Clear any enemies as you go so you are not fighting mid-transition later.
Quest tracker showing Find a flask of quicksilver while exploring the interior of Silts Tower
The tracker keeps “Find a flask of quicksilver” pinned while you work through the tower’s interior. Image: Rebel Wolves
On the upper floor, look for the wooden door carved with a circular sigil. This is the trigger point, and opening it spends four time segments, so make sure you can afford the cost before you interact.
Coen facing the rune-marked wooden door on the upper floor of Silts Tower
The rune-marked door on the upper floor is what starts Home Sweet Home. Image: Rebel Wolves
Open the door and step through. The screen shifts into the prologue flashback, and Home Sweet Home is added to your quest log.
Character stepping into a dark doorway as the flask of quicksilver objective stays tracked
Stepping through the doorway pulls Coen straight into the dream sequence. Image: Rebel Wolves
Work through Home Sweet Home to the end, including the Gargoyle fight, the well in Focus Mode, the Alin, Esme, Coen order in the church, and the tree stump. You will be placed back at the foot of Silts Tower afterwards.
Climb the tower again and take the final flight of stairs to the room at the very top. Nothing blocks the door this time.
Climbing the final wooden staircase to the top room of Silts Tower
The last flight of wooden stairs leads to the room holding the flask. Image: Rebel Wolves
Inspect the notes on the desk, then turn to the table beside the bed and pick up the Flask of Quicksilver.
Searching the top room of the tower for the Flask of Quicksilver
A sweep of the top room turns up the flask on the table next to the bed. Image: Rebel Wolves

How to confirm you picked up the Flask of Quicksilver

The pickup prompt names the item directly, and a QUEST UPDATED notification appears on screen the moment it enters your inventory. If A Bulwark Against Darkness is already active, the objective “Find a flask of quicksilver” ticks off in the tracker.

To double-check, open your inventory and look for Flask of Quicksilver among your quest items. If you collected it before the quest started, the objective will already be marked complete once the letter arrives.


Why the room stays sealed

There are only two reasons the flask is not where it should be. The first is that Home Sweet Home has not been finished, so the top room is still locked behind the sigil door. The second is that you backed out of the flashback before completing it, which leaves the loop unresolved and the door in the same state.

Note: the sigil door consumes four time segments on top of whatever the dream sequence itself costs, so plan the trip when you have breathing room in the day cycle rather than squeezing it in before a deadline.


What the Flask of Quicksilver is used for

The flask is one of four materials the uriash blacksmith needs to forge the Enhanced Arbiter’s Armour set. You hand everything over at the Uriash Hermitage Shrine in the northwest corner of the map, survive the ritual fight that follows, and the full set is yours along with the Arbiter’s Regalia trophy.

ComponentWhere it comes from
Flask of QuicksilverTop room of Silts Tower, after Home Sweet Home
Silk ThreadsThe Sanzhani questline, either looted in the Murohn’s burrow during Come Hither or bought from the Sanzhani merchant
Large Lizard’s MoultA cave between Briar Sloughs and Maragir Wealds, reached off the beaten path
Relic of a saintAny saint’s relic you are holding, including ones from Echoes of Silenced Bells or Xanthe’s mansion

Because the quest letter arrives on its own schedule once your infamy is high enough, the smartest move is to clear Silts Tower whenever you are passing through the south. The flask stays in your inventory indefinitely, and having it banked means the armour is only a blacksmith visit away when the letter finally shows up.