Rebirth is the whole game in +1 Superhero Evolution. Everything else — punching the training bag, clearing stages, hatching pets, buying heroes — exists to push your level to the cap so you can wipe your progress and come back with a permanent Power multiplier. Players who stall out are almost always the ones hoarding Wins and refusing to reset.
Quick answer: Train until your level hits the cap shown in the Rebirth menu, open that menu, and confirm the Rebirth. Your Power and level drop to zero, but the permanent Power gain multiplier and the raised cap mean the next cycle is faster than the one before it — so rebirth every single time the button lights up.
What a Rebirth actually changes
Two numbers move every time you rebirth. The first is your Power gain multiplier, which applies at all times no matter which superhero or pet you have equipped. At Rebirth 0 that multiplier sits at 1x, so your hero and pet bonuses are doing all the work. By Rebirth 5 it is 5x on top of everything else.
The second is your level cap, and this is the one that traps new players. Power is capped by your level, so once you hit the ceiling, clicking does nothing. The starting cap is 10, which is only enough Power to clear the first three or four stages before enemies flatten you. Rebirthing is the only way to lift that ceiling.
Higher Rebirth counts also unlock better training areas. Each tier of training station gives noticeably more strength per hit, which is why the second cycle takes a fraction of the time the first one did, and the third takes less than that.
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The Rebirth menu displays your current level next to the cap you need to reach. The thresholds climb steadily rather than exploding, so the multiplier gain outpaces the extra grind for a long stretch.
| Rebirth | Level needed |
|---|---|
| Rebirth 1 | 10 |
| Rebirth 4 | 80 |
| Rebirth 5 | 100 |
| Rebirth 6 | 125 |
Note: the Rebirth button only becomes usable at the exact cap. If it looks greyed out, you are still short a level, not missing a currency.
The fastest rebirth loop



Once you have a strong hero equipped, re-running the early stages is close to free. Stages 1 through 13 become a quick lap for Wins rather than a real fight, which is the standard way to bank the hundreds of thousands of Wins the top heroes cost.

Heroes, pets, and items worth your Wins
Wins have exactly one good use early on, and that is the next hero unlock. Hero prices scale hard, so the rule is simple: buy the best one you can afford after each dungeon run, and do not spread your Wins across eggs and crates until your hero tier is keeping up with the stages.
| Unlock | Type | Cost or effect |
|---|---|---|
| Doctor Strange | Superhero | 15K Wins |
| Green Lantern | Superhero | 100K Wins |
| Iron Man | Superhero | 300K Wins |
| Piggy | Pet (Common) | x8.00 Power multiplier |
| Dog | Pet (Common) | x2.00 Power multiplier |
| Shotgun | Item (Epic) | +80% damage |
| Frying Pan | Item (Uncommon) | +8% damage |
| Broccoli | Item (Common) | +2 health |
Pets come out of eggs bought with Wins or Tokens, and the pricier the egg, the better the pool. Use the Equip Best button rather than picking by looks — rarity does not always match the multiplier on the card.
Stage power targets for farming Wins
Each stage lists a recommended Power figure. Treat it as a guideline rather than a wall, because damage items and pet multipliers regularly let you punch above the number. Use the table to decide how deep to push before cashing out.
| Stage | Recommended Power |
|---|---|
| 1 | 10 |
| 2 | 50 |
| 4 | 1.5K |
| 5 | 10K |
| 6 | 30K |
| 7 | 100K |
| 8 | 300K |
| 9 | 1M |
| 10 | 3M |
| 11 | 10M |
| 12 | 30M |
| 13 | 100M |
| 14 | 300M |
| 15 | 1B |
Clearing all 15 stages and beating the final boss opens World 2, which brings its own hero roster and a harder enemy set. There are four Worlds in total, and each one only unlocks after the previous is finished.
Boss encounters run on a countdown shown at the top of the screen, and they come with Skip and Auto Fight controls. Auto Fight is the low-effort option while you top up Power between rebirths.

Free Wins and boosts: playtime rewards, codes, and raids
The playtime reward track is the cheapest fuel for a fast rebirth cycle. Claim it every time it ticks over, because the ladder hands out +2K, +3K, +5K, +10K, +25K and +225K Wins along with a Basic Egg, x2 Power, x2 Win, x2 Luck and x2 Tokens boosts, plus a Taurus reward at the end.
Codes are the other free source of potions. Open the game, click the Store tab, scroll to the bottom of that menu, type the code into the “Enter Code Here…” field, and hit the green Redeem button. Codes are case-sensitive and each one works once per account.
| Code | Reward |
|---|---|
| DRDOOM223 | 1x Wins Boost, 1x Tokens Boost |
| RAIDUPDATE | 1x Wins Boost, 1x Tokens Boost |
A Wins Boost doubles the Wins a stage pays out, and a Tokens Boost doubles the Tokens from endless mode. Tokens buy eggs and item crates across the Worlds, and Dungeon Raids — which open every hour at XX:30 — pay out over 4,000 Tokens for a single cleared stage. Raid Tokens are banked as you go, so they stick even if you lose all three lives.
How to confirm the Rebirth worked
After confirming, your level and Power counters drop back to their starting values and the Rebirth number in the menu ticks up by one. The new level cap replaces the old one on the same screen, and any newly unlocked training station becomes usable in the hub.
Two things commonly go wrong. If the button will not fire, your level is below the listed cap — Power alone does not qualify you. And if a run of stages seems to have paid nothing, you almost certainly died before reaching the yellow cash-out button, which voids the Wins for every stage in that run.
The rhythm that carries you through all four Worlds never really changes. Equip your best pet and item, burn a Win Boost, farm a lap of stages you can clear comfortably, buy the next hero, then rebirth the second the cap allows it. Skipping a rebirth to keep a high Power number is the one habit that will stall your account.






