Gaming How-To

How to Get Armor in WARDOGS (Equipment Vendor Prices and Unlocks)

Where the Equipment Vendor sits, what every helmet and armor tier costs, and what the weight does to you.

Where the Equipment Vendor sits, what every helmet and armor tier costs, and what the weight does to you.

Armor in WARDOGS is not something you stumble across in a building. Helmets and body armor are vendor stock, bought with cash between lives, gated behind your WARDOG level, and paid for twice — once to unlock the tier permanently, then again every time you kit up.

Quick answer: Walk up to the Equipment Vendor in camp (blue gear icon on the map), press F to open the shop, switch to the Gear tab, then pick the Helmet or Armor sub-tab. Level 1 Helmet ($200) and Level 1 Armor ($400) are available from WARDOG Lvl 3 with no unlock fee.


Where to find the Equipment Vendor in WARDOGS

The Equipment Vendor is an NPC inside your camp, standing in the open rather than tucked inside a building. On the map and minimap the vendor is flagged with a blue gear and shopping icon, and walking close enough puts an F VENDOR prompt on screen with the “EQUIPMENT VENDOR” label above the character.

If you cannot see the icon, open the full tactical map and look for it near the vehicle and helicopter pads where most players spawn in.

Tactical map open in camp with squad markers and coordinates while locating the vendor icon
The tactical map with squad markers and coordinates, used to pin down the vendor’s position in camp. Image: Bulkhead

How to buy helmets and body armor at the vendor

Walk up to the Equipment Vendor until the interaction prompt appears over the NPC. You need to be in camp to do this; the shop is not available once you are out in a zone.
Press F to open the shop. The vendor opens on a set of tabs — Overview, Equipment, Gear, Items and Loose Ammo.
Move to the Gear tab. Equipment holds your primary, sidearm and specialist weapon slots, while Gear holds the five things you wear and carry — Helmet, Armor, Vest, Backpack and Traversal.
Open the Helmet or Armor sub-tab. Each card lists a price, a weight in kilograms, and the WARDOG level required, so a locked tier will show something like “WARDOG LVL 30” or “WARDOG LVL 100” instead of a buy option.
Equipment Vendor shop with the Helmet tab selected, showing helmet tiers and their level requirements
The Helmet sub-tab inside the Equipment Vendor, where each tier shows its price and level gate. Image: Bulkhead
Buy the tier you can afford, then check your inventory. Equipped armor shows in the helmet and armor slots of your loadout, and your total kit weight updates with it — that weight number is the thing to watch before you spawn.

Helmet and armor prices, levels, and unlock costs

Both slots run the same four-tier ladder, gated purely on WARDOG level at 3, 30, 60 and 100. The unlock cost is a one-time payment that opens the tier on your account. The price is what you hand over each time you actually buy the item.

ItemPriceWeightLevelUnlock
Level 1 Helmet$2001 kg3
Level 2 Helmet$5001.6 kg30$37,500
Level 3 Helmet$1,5003 kg60$75,000
Level 4 Helmet$3,0004.5 kg100$150,000
Level 1 Armor$4003 kg3
Level 2 Armor$1,0004.5 kg30$50,000
Level 3 Armor$2,00010.5 kg60$100,000
Level 4 Armor$4,00018 kg100$200,000

Note: new accounts sit under a new recruit discount that takes 50% off vendor prices and expires at WARDOG Lvl 9. The figures above are list prices, so early on you will see roughly half of them on screen, and the bill goes up once the discount runs out.

Gear and weapons draw from the same cash balance. Every plate you buy is money that did not go into a rifle, ammunition or a vehicle.


What each armor level protects and how much damage it stops

Armor does not work as a second health bar that has to be stripped before you take damage. Damage still lands on the protected zone; the plate reduces how much of it reaches your health. A hit to an unprotected limb ignores the armor completely.

TierDamage reductionCovers
Level 1 HelmetLowHead
Level 2 HelmetMediumHead
Level 3 HelmetHighHead and neck
Level 4 HelmetVery HighHead and neck
Level 1 ArmorLowUpper and lower torso
Level 2 ArmorMediumUpper and lower torso
Level 3 ArmorHighUpper and lower torso
Level 4 ArmorVery HighTorso, upper arms, pelvis

Community damage testing with a .308 FMJ round into the chest gives a rough feel for the gap between tiers. An unarmored chest hit landed 66.01 damage, Level 1 dropped it to 46.21, Level 2 to 39.61, Level 3 to 29.72 and Level 4 to 23.11 — about a 65% cut at the top of the ladder. Level 4 is also the only armor that covers the upper arms and pelvis, which removes some of the easy flesh hits around a torso.

Legs stay exposed at every tier, which is why heavy plates do not make you unkillable.


Weight classes: what armor costs you in mobility

Protection is paid for in kilograms, and the kilograms climb far faster than the protection labels. Level 1 to Level 2 Armor adds 1.5 kg. Level 2 to Level 4 adds 13.5 kg. Pair a Level 4 Armor with a Level 4 Helmet and you are carrying 22.5 kg before a single weapon goes in your hands.

Your whole loadout weight sets a class, and the class applies flat penalties.

ClassWeightMoveStamina regenADS timeSway
Lightest0–10 kg
Light10–17 kg−5%−15%+5%+2%
Medium17–27 kg−13%−35%+6%+8%
Heavy27–40 kg−20%+15%+18%
Super Heavy40 kg+−20%+17%+20%

The top two classes also slow how fast you lean. In practice, Level 1 and Level 2 are rotation armor, Level 3 suits short walks and a defended objective, and Level 4 is for a static role with transport waiting for you. Check the weight class before you leave camp — it is the last number that matters before you spawn.

Safe Zone gameplay view after leaving the vendor with a full kit equipped
Safe Zone gameplay after the vendor trip, with the bought kit equipped and ready to move out. Image: Bulkhead

Gear that does not stop bullets: vests, ghillie and backpacks

Three items in the Gear tab get mistaken for armor, and none of them reduce damage.

  • Tac vests buy quickslots plus faster reloads and weapon swaps. Small Tac Vest costs $100 with no level requirement, Medium Tac Vest is $250 at Lvl 14, Large Tac Vest is $400 at Lvl 50.
  • Ghillie gear sits in the helmet and armor slots but sells concealment, not protection. Ghillie Headwear runs $2,500 and Ghillie Body Suit $3,000, both gated at Recon Lvl 24.
  • Backpacks are pure grid capacity. The Pouch is free with 6 slots, which is enough to avoid carrying nothing while you save up.

Helmet and Armor also each carry a Camouflage sub-tab, with cosmetic tiers gating at WARDOG Lvl 3, 30, 60 and 100. That is appearance, not an extra layer of plate.


Why an armor tier is locked at the vendor

If a card will not let you buy, it is one of three things:

  • Your WARDOG level is below the gate printed on the card — 30, 60 or 100 for the armor and helmet ladder, or Recon Lvl 24 for ghillie pieces.
  • You have hit the level but have not paid the one-time unlock cost for that tier yet.
  • You have the tier unlocked but not enough cash for the buy price this life.

Once a purchase goes through, the item appears in the matching Gear slot in your inventory and your weight total jumps by the listed kilograms. If neither changes, the buy did not register and you should reopen the vendor and try again.

For most accounts the efficient move is Level 2 Armor with a matching helmet as soon as Lvl 30 lands, since it is only 1.5 kg heavier than Level 1 for a full tier more protection. The top of the ladder is a deliberate choice for holding ground, not a default upgrade.