Gaming Guide

Borderlands 4: The Skag and the Robot Walkthrough (Full Quest)

Every objective in the FL4K and the Last Resort opener, from the Providence Island drop to Mr. Chew's cage.

Every objective in the FL4K and the Last Resort opener, from the Providence Island drop to Mr. Chew’s cage.

“The Skag and the Robot” is the opening mission of the FL4K and the Last Resort story pack for Borderlands 4. It drops you on Providence Island, introduces the Beastmaster himself, and ends with his skag Mr. Chew snatched away by Lieutenant Harmony. The whole run is a straight line of combat objectives with two defense holds, and it hands off directly into the next mission, “The Chase.”

Quick answer: Accept the “DLC Start” mission from the terminal in the Terminus Range, travel to Providence Island, exit the escape pod in the Vinechoked Canopy, find FL4K, claim The Surly Centipede tiki bar by starting and defending the generator, repair the zipline to Chamber Pavilion, then defend FL4K while he cracks Mr. Chew’s cage and interact with Mr. Chew after the cutscene.


What you need before starting The Skag and the Robot

The mission is gated behind the story pack, and that gate applies to your whole party. The mission terminal spells it out: all players must own FL4K and the Last Resort to progress. If one person in your co-op session hasn’t bought it, the mission will not advance for the group.

RequirementDetail
ContentFL4K and the Last Resort story pack
Co-opEvery player in the session must own the pack
Start pointMission terminal in the Terminus Range, listed as “DLC Start”
Listed difficultyVery Easy
Areas visitedVinechoked Canopy, Bagheera Range, The Upper Crust (Providence Island)
Leads into“The Chase”
AchievementDoes The Skag Die?

Objective order for the full quest

Here is the full objective chain in the order the tracker updates, so you can see where you are at any point.

ObjectiveLocation
Travel to ProvidenceTerminus Range camp
Exit podVinechoked Canopy
Find the vault hunterVinechoked Canopy jungle path
Follow FL4K on the Hunt / Kill TedioreVinechoked Canopy
Claim the Tiki Bar, Start generator, Wait for generator to chargeThe Surly Centipede
Repair and ride the ziplineBagheera Range tower
Assault Chamber PavilionThe Upper Crust
Defend FL4KChamber Pavilion
Confer with Mr. ChewChamber Pavilion

Starting the mission in the Terminus Range

Open the galaxy map and select Heart of the Mountain, then zoom into the Terminus Range. This is the snowy region where the story pack’s entry point sits, not a new planet you need to unlock separately.
Fast travel in and walk to the mission terminal in the camp. The listing reads “FL4K and the Last Resort” with the “DLC Start” tag, and the summary teases a familiar voice from the other end of Kairos. Hit Accept or Accept & Track.
Snowy Terminus Range outpost with the player aiming a full-auto weapon while approaching the camp
The snowbound camp in the Terminus Range, where the story pack’s start terminal sits. Image: Gearbox Software
With “Travel to Providence” active, walk through the nearby doorway. That doorway acts as the fast travel into Providence Island, so you don’t need to use the map again.

Vinechoked Canopy: Find FL4K and follow the hunt

You arrive inside an escape pod in the Vinechoked Canopy. Interact with “Exit pod” and the mission title card for “The Skag and the Robot” appears as you step out into the jungle.
Follow the waypoint for “Find the vault hunter.” The path runs through thick vegetation and a short cave stretch, with Tediore infantry posted along the way. Clear them and keep pushing toward the marker.
Aiming through a cave passage in the Vinechoked Canopy with the Find the vault hunter objective active
The “Find the vault hunter” objective stays up as you push through the Vinechoked Canopy toward FL4K. Image: Gearbox Software
Reaching FL4K triggers a cinematic that reintroduces him as the Beastmaster and sets up the rescue. Once it ends, the tracker switches to “Rescue Mr. Chew” with “Follow FL4K on the Hunt” as the active step.
Stay close behind FL4K as he moves through the jungle. You will be alternating between local wildlife and Tediore squads, and the “Kill Tediore” prompt appears whenever a group needs clearing before he continues. Reload during the gaps rather than mid-fight, because the ambushes come in quick waves.
Reload prompt on screen during a firefight in the Vinechoked Canopy jungle
Topping up between waves in the Vinechoked Canopy while following FL4K. Image: Gearbox Software

The Surly Centipede: Claim the tiki bar and hold the generator

The trail ends at The Surly Centipede, a tiki bar occupied by Tediore. The objective reads “Claim the Tiki Bar,” which simply means wiping every enemy inside and around the structure.
With the area clear, interact with the generator to start it. This flips the objective to “Wait for generator to charge” and immediately calls in Tediore reinforcements.
Defend the generator until the charge bar fills. Fights here are tight, so use the bar’s cover and the raised deck rather than standing in the open, and keep an eye on the charge meter so you know how much longer the hold runs.
Reloading during the generator defense at The Surly Centipede tiki bar
Holding the generator at The Surly Centipede while Tediore reinforcements arrive. Image: Gearbox Software

Zipline repair and the assault on Chamber Pavilion

Follow FL4K to the high platform above the bar. The zipline that crosses toward the Chamber Pavilion is broken, so deploy your hack bot at the terminal to repair it.
Ride the repaired zipline across. It drops you at the Chamber Pavilion in The Upper Crust, and the objective becomes “Assault Chamber Pavilion.”
Clear the pavilion. This is the largest fight in the mission, with a full Tediore garrison plus a MortarMech that lobs explosives across the open floor. Break line of sight on the MortarMech between volleys and finish the infantry first so you aren’t dodging both at once.

Defend FL4K and finish the mission

Once the pavilion is quiet, FL4K starts hacking the cage holding Mr. Chew and the objective switches to “Defend FL4K.” More Tediore reinforcements push in while he works, so position between the cage and the entrances rather than chasing kills across the map.
Survive until the hack finishes. A cutscene plays where FL4K is reunited with Mr. Chew, then Lieutenant Harmony teleports both of them away.
Walk to the marker and interact with Mr. Chew’s echo to turn the mission in. The prompt shows as “Confer with Mr. Chew,” and the marker sits close by in the same room.
Quest tracker for The Skag and the Robot showing the Mr. Chew objective with a 28 metre marker
The final turn-in objective for “The Skag and the Robot,” with the marker just metres away. Image: Gearbox Software

How to confirm the mission completed

Completion is easy to verify. The tracker drops “The Skag and the Robot” and immediately replaces it with “The Chase,” and the achievement Does The Skag Die? unlocks for finishing the mission. If your tracker still shows the Mr. Chew objective, the turn-in interaction didn’t register and you need to press the prompt again.


Why the mission can stall

There are only a few points where progress stops, and each has a specific cause.

  • A player in your session doesn’t own FL4K and the Last Resort, so the mission refuses to advance for the group.
  • Stragglers are still alive during “Claim the Tiki Bar” or the pavilion assault, which blocks the next objective from firing.
  • The zipline hasn’t been repaired with the hack bot, leaving no route across to Chamber Pavilion.
  • You ran ahead of FL4K during the hunt segment, so he stops moving until you return to him.

At Very Easy difficulty the mission runs short, and most of the time goes into the two defense holds rather than any single boss. Once Mr. Chew’s echo is used and “The Chase” appears in your log, you’re clear to push straight into the next leg of the story pack.