Grenades in WARDOGS are not a loadout slot you fill once and forget. Like everything else you carry, explosives are bought with in-match cash, one life at a time, from the same vendor screen that sells your rifle and your armor. Learn the menu path and you can kit out in about ten seconds before a drop.
Quick answer: At your base, interact with a vendor or a supply-capable vehicle, select ITEMS, open the UTILITY tab, then click TACTICAL. An M67 Frag Grenade costs $200 and needs no unlock.
Where grenades are sold in WARDOGS
There are two places to buy explosives, and they open the same shop. The first is a stationary vendor inside your HQ or main base, standing next to the other purchase points. The second is a vehicle. Parked trucks and transports such as the Kodiak act as mobile vendors, so if you have already spawned a ride and do not want to run back across the base, you can restock from the driver’s seat area instead.
Because cash is spent per life, anything you buy is gone when you die. That makes grenades a running cost rather than a one-off purchase, which is worth remembering when you are deciding between a $200 frag and a $900 Claymore.
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Grenade and explosive prices in WARDOGS
Everything below sits in the Tactical category. Prices are what you pay each life; the level and unlock costs in the third column are one-time gates covered in the next section.
| Item | Price | Requirement |
|---|---|---|
| M18 Signal Grenade (Alert, Damaged Vehicle, Friendly, Hostile) | $50 each | None |
| M18 Smoke Grenade: White | $100 | Medic Lvl 5, $7,500 unlock |
| M18 Smoke Grenade: Black | $100 | Medic Lvl 21, $15,000 unlock |
| M67 Frag Grenade | $200 | None |
| C4 Charge | $250 | Support Lvl 2 |
| Improvised Explosive Device | $300 | None |
| Remote Detonator | $550 | Support Lvl 2, $15,000 unlock |
| AT Mine | $650 | Support Lvl 25, $75,000 unlock |
| Claymore | $900 | Recon Lvl 22, $50,000 unlock |
Two more signal grenades, Landing Zone and Supply Request, cost $50 each but sit under the Building category rather than Tactical. Flash, HE, and Gold Frag Grenades exist in the game’s item list without settled prices, so treat them as unconfirmed for now.
Class levels and cash unlocks that gate explosives
Frags and signal smokes are open to everyone, but the heavier gear runs through class progression. Reaching the required level only grants access; most items then ask for a separate, one-time cash payment before they can be bought in a match at all. The vendor shows this as an unlock price, such as $18,000 or $10,000, sitting where the normal buy price would be.
Placed explosives mostly live on the Support track, which you level by using shotguns, LMGs and launchers, repairing vehicles, building FOBs, and destroying enemy vehicles or emplacements. Smoke belongs to Medic, earned through SMG kills, healing, and reviving. Claymores come from Recon, which levels fastest through spotting. Frag kills feed the Assault track.
Note: classes are progression tracks, not loadout restrictions. Nothing stops you from carrying Support mines with a Recon rifle as long as both are unlocked and you can pay for them.
Why an explosive won’t buy or won’t detonate
If the item is greyed out or shows a price you cannot pay, the cause is almost always one of three things. You are below the class level listed on the item, you have not paid its one-time unlock fee, or your cash balance for that life is too low. Each of those is visible on the item card itself in the Tactical list.
Placed charges have their own dependency. A C4 Charge is a remotely detonated explosive and does nothing without a Remote Detonator in your kit, and the detonator is equally useless with no charges to trigger. Buy both or neither. An Improvised Explosive Device is also remotely detonated but single use, so it is spent the moment it goes off.
Mines behave differently from each other. The AT Mine is pressure triggered by vehicles only, so infantry walking across it will not set it off. The Claymore is motion triggered and reacts to both infantry and vehicles, which makes it the better choice for covering a doorway or a stairwell.
Every player gets at least $10,000 to start a round, and a couple of frags plus a smoke is a small slice of that. The expensive mistake is buying a $900 Claymore or a full C4 and detonator setup on a life where you are likely to die crossing open ground before you can place anything. Spend on explosives when you know where you are holding, and keep a $50 signal grenade on hand to call in whatever you need next.






