Tiki Bars are the safehouses scattered across Providence Island in the FL4K and the Last Resort story pack. There are three of them, and each one hands you a fresh fast travel point along with vending machines and a bounty board once it is running. Powering one up follows the same loop every time. Start the generator, hold the marked zone, clear the enemies that show up, and pull the lever when the meter fills.
Quick answer: Activate the Surly Centipede in Vinechoked Canopy, the Wrecked Ratch in Pyroclast Field, and the Sauced Snake in Bagheera Range. Kick-start each generator, stay inside the green radius until it hits 100%, then pull the lever beside it to bring the safehouse online.

All three Tiki Bar locations and enemies
| Tiki Bar | Region | Enemies |
|---|---|---|
| The Surly Centipede | Vinechoked Canopy | Rippers, Tediore |
| The Wrecked Ratch | Pyroclast Field (south-west) | Tediore, Pangolins |
| The Sauced Snake | Bagheera Range (south district) | Manglers, Tediore |
The core rule for every generator is the same. Stay inside the green radius while ECHO-4 works. Enemies can walk into the circle, but the moment you step out, the meter drops back to 0% and you start over.
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This is the first safehouse you power up, and it comes with a gate. The generator only responds after you speak with FL4K during “The Skag and the Robot”. Reach the spot before that conversation and the generator will not register any progress no matter how long you interact with it.


The Wrecked Ratch in Pyroclast Field
Look in the south-west corner of Pyroclast Field. The generator sits just before the bar itself, with Tediore units guarding the area around it.

The Sauced Snake in Bagheera Range
The final safehouse waits in the south district of Bagheera Range. As with the others, the generator is placed before the bar.

Confirming the reward
Each lever pull switches the location into a full Providence safehouse, which means a working fast travel station, vending machines, and a bounty board you can use on later runs. Clearing all three unlocks the “Safe Spaces” challenge, so if that has not popped, one of the generators still needs its lever pulled at 100%. The most common reason a generator stalls is trying the Surly Centipede before speaking with FL4K, so handle that conversation first if the meter refuses to move.






