Gaming

Probably Stolen Reputation Perks for All Six Factions (47 Perks by Threshold)

Every faction reputation perk and penalty, from +100 rewards down to the -100 endings, plus what moves your standing.

Every faction reputation perk and penalty, from +100 rewards down to the -100 endings, plus what moves your standing.

A Spacer customer at the counter in Probably Stolen

Quick answer: Probably Stolen has six factions with 47 reputation perks between them. Positive thresholds unlock perks, negative thresholds apply penalties, and five of the six end your run at -100.

The six factions in Probably Stolen: Cyberpunk Shopkeeper Sim are Lower Levels, Upper Levels, Security, Black Market, Revolution, and Sector 13 Cartel. Each tracks its own reputation with you. Crossing a positive threshold switches on a perk, and dropping past a negative one switches on a penalty. The table below shows the top reward and the worst outcome for each faction, and the sections after it list every perk in threshold order.

FactionBest perkThresholdWorst penalty
Lower LevelsPillar of the Lower Levels100Mob Justice (-100)
Upper LevelsRave Reviews100Hired Hitman (-100)
SecurityVIP100No Quarter / By Any Means (-100)
Black MarketUnderground Network60Uninsurable (-60)
RevolutionRaid Loot80Hit list (-100)
Sector 13 CartelAuthorized Exit100Forced Retirement (-100)

Five factions end the game at -100. Mob Justice (Lower Levels) ends the run with Lynched, Hired Hitman (Upper Levels) with Assassinated, By Any Means (Security) with Framed, Hit list (Revolution) with Bombed and Forced Retirement (Sector 13 Cartel) with Retired. Black Market has no -100 perk. At the other end, Authorized Exit at 100 Cartel reputation starts your handler processing your exit from the Cartel. Every ending is explained in the Probably Stolen endings guide.


Lower Levels reputation perks

ThresholdPerkEffect
100Pillar of the Lower Levels15% discount from Joe Wild and Dr. Jackson
80Tight LipsContraband sales to Lower Levels customers add evidence equal to just 0.5 of the value sold.
60Word on the StreetOccasional tips about upcoming events
40Rare GoodsNew customer types offering Rare or Contraband goods visit
20Referral100% chance of 1 extra random customer per day
-20Poor Reviews100% chance of 1 fewer random customer per day
-40MistrustedContraband is no longer available from customers in the Lower Levels.
-60MarkedThieves target you more often; Insurance costs 2x
-80ShunnedAll suppliers refuse your calls; Dr. Jackson stops visiting except in special circumstances
-100Mob JusticeA Lower Levels mob attacks your Store and lynches you

Lower Levels has the most perks of any civilian faction, and its penalties hit your foot traffic and supply chain before they turn lethal. Shunned at -80 cuts off every supplier, which makes restocking much harder well before the mob arrives.


Upper Levels reputation perks

ThresholdPerkEffect
100Rave ReviewsCustomers from the Upper Levels carry 25% extra credits.
80Household Name20% chance of 1 extra daily Upper Levels customer
60GossipmongerAdvance notice of most Upper Levels events
40Upper Level CharityA benefactor occasionally donates goods
20Pourboire15% bonus on sales to Upper Levels customers
0Discerning TasteNo description text
-40Tourist TrapUpper Levels customers are less apt to come by.
-60Petition to SecuritySecurity reputation lost 2.0x faster; active investigations progress 1.5 faster
-100Hired HitmanA hit is placed on you immediately

Petition to Security is the one to watch here. Falling to -60 with the Upper Levels drags down your Security standing faster too, so one bad relationship can quickly turn into two.


Security reputation perks

ThresholdPerkEffect
100VIPThieves stop targeting your Store; no more inspections
80Reliable VendorThe Security Surplus Merchant stocks better wares, while Security customers have 50% extra credits.
60TrustedFewer inspections, slower investigations, advance warning of Security Operations
40Security ProtectionThieves are less inclined to target your Store.
20Security SurplusA Security Surplus Merchant occasionally visits
0Requisition OrderA Requisition Officer occasionally buys Food and Medical Supplies; trading raises reputation
-20WatchlistInvestigations progress x1.2 faster
-40Must Be The WindSecurity stops responding to your alarms
-60Most WantedInvestigations progress x1.5 faster
-80No Stone UnturnedSecurity inspectors will no longer be lazy or shady, and inspections happen more often.
-100No QuarterMaximum prosecution for contraband found in inspection
-100By Any MeansImmediate arrest and jail, regardless of evidence

Security has more perks than any other faction, and two of them sit at -100. VIP at 100 removes inspections entirely, which matters a lot for a shop that deals in anything questionable.


Black Market reputation perks

ThresholdPerkEffect
60Underground NetworkAdvance notice of most Black Market events
40Safe HandsA Thief is guaranteed to visit every week, and all thieves now offer better wares.
20Small Time BrokerPetty Thieves visit more; their wares improve with reputation
0Honor Amongst ThievesBlack Market reputation always lost at x1.5
-40BlacklistedNo Contraband from Black Market customers; barred from the Underground Exchange; Janitorial Service costs double
-60UninsurableInsurance services no longer available

Honor Amongst Thieves works at any Reputation level: each Black Market loss is multiplied by 1.5, whether your Reputation is 60 or -60.


Revolution reputation perks

ThresholdPerkEffect
80Raid LootMembers occasionally sell raid loot; prices improve with reputation
60Friend of the RevolutionYou hear about most Revolution events beforehand.
40Revolution QuartermasterOccasional visits selling discounted Materials; discount grows with reputation
20Revolution Marketplace RequestOccasional Marketplace Requests from Revolution cells
-40BlacklistedRevolution-sympathetic customers less likely to visit
-100Hit listA hit squad is immediately sent to eliminate you

Revolution and Black Market both have a -40 perk named Blacklisted, but the effects differ. The Revolution version only thins out sympathetic customers.


Sector 13 Cartel reputation perks

ThresholdPerkEffect
100Authorized ExitYour handler starts processing your authorized exit
50Reliable ChemistExtra Materials cost 50% of the usual Reputation
25Increased StipendYour Cartel Reputation determines the size of your weekly stipend.
-100Forced RetirementA Cartel Hitman is on the way to kill you.

The Cartel uses different thresholds from everyone else, at 25 and 50 instead of steps of 20. Reliable Chemist also makes reputation something you spend, since requesting additional Materials costs Cartel Reputation.


How to raise or lose faction reputation in Probably Stolen

Reputation moves through day-to-day shop activity. These are the ways your standing changes:

  • Trading: sales earn reputation; stolen goods multiply trade reputation by their heat, from x1.5 to x3.
  • Wanted List reports: a correct report gives +5 Security; a false one costs -8 Security, plus 50 credits if you hold at least 100.
  • Marketplace Requests: completing store requests rewards faction reputation.
  • Scams: scamming informed customers costs reputation.
  • Vending machines: selling mislabelled goods costs Lower Levels and Upper Levels reputation.

As an example of a Marketplace Request, Medical Supply For Lower Levels Charity Clinic asks for 3 Medical Supplies (Common) within 3 days and pays 60 credits plus 8 Lower Levels reputation.


Reputation multipliers by difficulty

Your difficulty scales every reputation gain and loss. On Red Ink, losses count double while gains are halved.

DifficultyGainsLosses
Price Gougex1.5x0.5
Mark Upx1x1
Thin Marginsx0.75x1.25
Red Inkx0.5x2

Starting Perks that change reputation

Several picks on the Starting Perks screen set your opening reputation or change how fast it moves.

Starting PerkEffect
Well ConnectedGain 15 Reputation with every faction.
DiplomaticTrade reputation increased by 33%
Model Citizen+30 Security Reputation; 50% more Wanted List reward
ConvictSecurity Reputation -30; reward reduced by 25%.
SycophantBegin with 15 extra Upper Levels Reputation; gains there increase by 25%, and customers from that area have budgets 10% higher.
Revolution Sympathizer+25 Revolution reputation; more Revolution Marketplace Requests

Sycophant pairs with the Upper Levels ladder, while Revolution Sympathizer starts you past the 20 threshold for Revolution Marketplace Request. Convict starts Security at -30, which puts Watchlist in effect from day one.

Related: the starting perks guide covers every perk on the perk screen, the Wanted List guide covers Security report rewards, and the complete Probably Stolen guide links the rest.

Starting Perks menu with a Sycophant tooltip describing Upper Levels reputation bonuses, above a grid of perk icons.
The Sycophant perk on the Starting Perks screen boosts your Upper Levels Reputation and Upper Levels customer budgets.