Gaming Guide

The Blood of Dawnwalker: All Swordmastery Ability Manual Locations

Every teacher, quest reward, and camp chest that supplies Charge, Broad Swing, Artery Strike, and the rest.

Every teacher, quest reward, and camp chest that supplies Charge, Broad Swing, Artery Strike, and the rest.

Swordmastery is the only skill tree in The Blood of Dawnwalker that works in both of Coen’s forms, day and night, which makes its manuals the most valuable books in the game. Every ability upgrade past the starting rank needs a manual, and there is no single fixed collectible list to hunt down. Copies are scattered across camp chests, quest rewards, and merchant stock, and there are far more of them in the world than you need.

Quick answer: Buy the ability manuals you are missing from the four Swordmastery teachers (Ursul, Constantin, Catalin’s Tutor, and Ocha) plus Dragos in Svartrau City, and loot Soldier Camp and Bandit Camp chests for random duplicates. Visit Dragos before the late-game quest “Rise at Dawn” starts, because his shop closes permanently at that point.


How Swordmastery manuals work

A manual is a consumable book, not the skill itself. Picking one up puts it in your inventory, and you still have to read it before the matching entry in the Swordmastery tree becomes available. After that, you learn or upgrade the ability at a Shrine by spending Skill Points and, for most entries, time segments from your 30-day clock.

Skill Points are shared across all three trees, so a manual you cannot afford to use yet is not wasted — the book stays in your inventory until you come back. Vampirism is the exception to the whole system: those skills have no manuals at all and level up through Corruption gained by feeding.


Every Swordmastery ability manual and where to get it

Seven Swordmastery entries are active abilities, and each one has multiple acquisition routes. Merchant stock is partly randomized between playthroughs, so if a teacher is missing a book you expected, check a different one or come back later.

AbilityWorld and quest routesMerchants
ChargeRank 1 comes from the prologue quest “Like Father, Like Son”; another copy sits in the Soldier Camp chest east of Parlita in Boar’s BackOcha, Dragos
Broad SwingBandit Camp chest on the hillside east of Laslea, near the Outlaw’s Gorge shrineConstantin, Catalin’s Tutor, Ocha, Dragos
SwiftnessBandit Camp chest in the forest of Briar Sloughs, northwest of Stoneward PostConstantin, Ocha, Dragos
Dirty TrickRank 1 is unlocked by default; no fixed world location for the upgradesOcha, Dragos
Adrenaline RushRandom drops from camps and defeated enemiesConstantin, Ursul, Ocha, Dragos
Artery StrikeSoldier Camp chest in St. Tyna’s Grove north of Ambrus’s fort, on the road toward the convent; also from the “Buried Past” quest in MageriCatalin’s Tutor (x2), Constantin, Ocha, Dragos
Walking FortressRandom drops from camps and defeated enemiesUrsul (x3), Ocha (x2), Catalin’s Tutor, Constantin, Dragos

Charge is the one book with a deadline attached. The prologue training with Pieter costs a single time segment and has to be finished before “Sacred Covenant” advances the story, and after the session you should pick the farewell dialogue rather than agreeing to wait, which jumps you straight to the Blood Mass. Missing it is not fatal, since the Parlita camp chest and both city-adjacent vendors stock the same book.

Quest tracker prompting Coen to return to Marat once he is ready to move on
The prologue objective ticking over after the training session. Image: Rebel Wolves

Charge itself sits near the top of the Swordmastery tree, and its later ranks are where most of the merchant copies go. Rank 4 in particular is sold by both Ocha and Dragos, so a single shopping trip through Svartrau can finish the line.

Charge highlighted on the Swordmastery skill tree with its upgrade details shown
The Charge entry on the Swordmastery tree, with the cost of the next rank displayed. Image: Rebel Wolves

Dirty Trick is the cheapest ability to get value out of, because rank 1 is free from the start and the stun it applies lasts either the full duration or until you land three hits. Ranks 2 and 3 are pure vendor pickups.

Dirty Trick shown on the Swordmastery tree with its locked upper ranks
Dirty Trick starts unlocked, but the upper ranks need purchased manuals. Image: Rebel Wolves

Unlocking the four Swordmastery teachers

Teachers are marked with a white “word” icon on the map, but none of them appear until you do something specific for them first. Three of the four end in a duel you have to win.

Free Ursul during the main quest “Ambrus’s Prisoners: Lucky Crossing”. Beat the guards escorting the prisoners, and one of them reveals he teaches swordplay and invites you to his camp northeast of Knyaz’s Road Shrine. Meet him there and win the duel to open his stock, which is heavy on Walking Fortress and defensive passives.
Clear the Soldier Camp in the south-west corner of Rockfalls. Constantin is the camp boss, and after you beat him he offers to teach you — accept and spare his life. He sells Broad Swing, Swiftness, Adrenaline Rush, and a few momentum passives, along with two swords.
Constantin's shop screen with the Adrenaline Rush Manual selected and its price shown
Constantin’s stock, with the Adrenaline Rush Manual highlighted for purchase. Image: Rebel Wolves
Approach the man at the pillory in front of Lunar Manor and kill the soldiers, which completes “Bakir’s Pillories: Old Hand”. Choose the line “I’m not letting anyone hurt this man” so he survives and hands you the follow-up quest, then track it to his camp in the woods northwest of Lunar Manor and win the duel. He stocks Artery Strike, Broad Swing, and Walking Fortress.
Finish Ocha’s side quest “The Heart Wants What It Wants”, which starts with her sitting in the corner of the tavern in the middle of Svartrau City and continues at night at Andrei’s hideout, entered through the open balcony door. She has by far the deepest inventory of the four, covering Charge, Artery Strike, Broad Swing, Swiftness, Dirty Trick, Adrenaline Rush, and Walking Fortress in one place. Where she settles afterward depends on how her story resolves, so check Altenmarkt, the area northeast of St. Tobias’ Bridge Shrine, and Uriash Village.

Dragos in Svartrau City and the “Rise at Dawn” cutoff

Dragos is not a formal Swordmastery teacher, but he trades in the Silberstein district of Svartrau City and carries a copy of almost every ability manual in the game, plus passives like Master Fencer, Perfect Riposte, and Precision. He becomes available through the Manumit questline, which runs from “Where Loyalty Lies” through “What Moves the Dead”.

Note: his shop shuts for good once the late-game quest “Rise at Dawn” is active. If Dragos is your planned source for a specific book, buy it before you trigger that quest, because nothing reopens him afterward.


Farming missing manuals from Soldier and Bandit Camps

When a specific book refuses to show up in any shop, the reliable fallback is clearing camps. Soldier Camps and Bandit Camps both hold a main chest that can roll a Swordmastery manual, and defeated enemies drop them as loot too. There is no cap on how many you can collect, and the world contains more than the total needed to max every ability.

Open the world map, filter for camp markers, and work through them in a loop — Shapeshift from the Vampirism tree or Mercurial Fervour from Witchcraft cuts the travel time down considerably. Kobold Nests, Scouting Towers, and Ancient Circles also drop books, but those lean toward Witchcraft.

World map screen open on the MAP tab with the current location marker visible
The map screen, used to plan a camp-clearing route for random manual drops. Image: Rebel Wolves

Other merchants that stock Swordmastery books

Regular town vendors mostly sell the passive side of the tree rather than the seven active abilities, which is useful when you want armor penalties reduced or extra activation charges without hunting camps.

MerchantLocation and notable stock
Tantari Armourer and BlacksmithNear Tantari Shrine in St. Tyna’s Grove — Second Skin I and II, Growing Momentum, Sharp Eye
Maragir ArmourerNorth of Maragir Crossroads Shrine — Pack Mule, Second Skin I
Altenmarkt Armourer and HenrikSvartrau City, Altenmarkt — Omniblock, Stinging Blade, Fleet of Foot, Vigour, Endless Effort
Cathedral Complex BlacksmithSvartrau City — Fate’s Favour, Precision, Counterattack
AncaCrossroad Inn, after “Echoes of Silenced Bells” — Fleet of Foot
Parlita BlacksmithParlita, Boar’s Back — Growing Momentum

Confirming the ability actually unlocked

Three separate checks decide whether an ability is usable, and it is easy to stall on one of them without noticing. First, the manual has to be in your inventory. Second, it has to be read. Third, you have to be standing at a Shrine and pay the Skill Point and time cost shown on the upgrade.

If the tree entry is still greyed out, run through those in order. An unread book, a full Skill Point wallet with no Shrine nearby, and a purchased manual for a rank you have already learned are the three things that account for nearly every case. Once the upgrade goes through, the ability’s rank number changes on the Swordmastery tree and the hourglass cost is deducted from your remaining days.

Because each training session burns story time, it is worth deciding early which abilities you actually want at maximum rank rather than levelling everything you find. Artery Strike at rank 3 or 4, a single point in Dirty Trick, and either Adrenaline Rush or Walking Fortress at rank 3 cover most fights on their own, leaving the spare books for later in the run.