Gaming Guide

The Parting of the Ways in Borderlands 4 (Full Quest Walkthrough)

Every objective, the Tediore ambush, and the rewards for this Vinechoked Canopy side mission on Providence Island.

Every objective, the Tediore ambush, and the rewards for this Vinechoked Canopy side mission on Providence Island.

The Parting of the Ways is a short lab-based side mission that turns a dimensional experiment into an escort job. It starts with Dr. Veritas in the Vinechoked Canopy on Providence Island, and it ends with you dragging her back into three dimensions after a machine squashes her into a flat line. The whole run takes about five minutes if you bring the right element to the ambush.

Quick answer: Accept the mission from Dr. Veritas, raise the chamber shield and grab the circuit board, slot it into the terminal and run the machine, kill every Tediore enemy that spawns, then escort the flattened Verita to the reversion pad and hit the console to restore her.


Where The Parting of the Ways starts and what gates it

The quest giver sits inside a lab in the Vinechoked Canopy, and the start point shows on the map like any other side mission marker. Access to the mission is tied to The Lost Resort content and the FL4K class, so the marker only becomes usable once you have both.

DetailValue
Mission typeSide mission
RegionVinechoked Canopy, Providence Island
Quest giverDr. Veritas (tracked in objectives as Verita)
Level observed70
RequirementThe Lost Resort content and the FL4K class
Recommended damage typeCorrosive, for the armored Tediore frames

Running the experiment: circuit board and machine activation

Walk up to Dr. Veritas in the lab and hold the talk prompt to accept the mission. She explains the dimensional test she wants to run, and the first objective appears as soon as the dialogue ends.
The E Talk prompt highlighted in the Vinechoked Canopy lab as the player starts the conversation
The talk prompt that starts The Parting of the Ways in the Vinechoked Canopy. Image: Gearbox Software
Use the console beside the test chamber to raise the shield. The chamber opens up and exposes a circuit board sitting inside it.
Pick up the circuit board, then carry it to the terminal next to the chamber and slot it in. The terminal powers up once the board is seated.
Activate the machine. The test fires, and instead of doing whatever it was supposed to do, it flattens Dr. Veritas into a two-dimensional line on the floor. That is the intended outcome, not a bug, and it is what sets up the rest of the mission.

Kill the Tediore forces that raid the lab

Moments after the experiment goes wrong, Tediore units breach the lab with orders to terminate Veritas. The objective switches to killing them, and the mission will not progress until the room is clear. Enemies come in waves and funnel through the doorways, so holding an angle on one entrance is more reliable than running the room.

Kill Tediore forces objective active while the player aims at a lab doorway in Vinechoked Canopy
The Kill Tediore forces objective, with the player covering a doorway the waves spawn through. Image: Gearbox Software

Most of what shows up is armored, which is why corrosive weapons clear the fight fastest. Shielded variants also appear, so expect to break a shield before the corrosive damage starts eating the frame underneath.

EnemyNotes
Radioactive SupervisorElemental leader unit in the ambush waves
Voltaic FrameStandard shock-element frame
Chilled, Toxic and Searing BladeFrameMelee frames, some with shields
Searing BadassFrameTougher badass variant, highest health pool of the wave
Tediore On SpecialistRanged infantry
Caustic Hands On SpecialistRanged infantry with corrosive attacks
Player firing on a Shielded Toxic BladeFrame during the Tediore ambush inside the lab
A Shielded Toxic BladeFrame closing in during the ambush; strip the shield before the corrosive damage lands. Image: Gearbox Software

Escort Verita to the reversion pad

With the room clear, walk to the flat shape on the floor and interact with it. The tracker labels this objective “Examine Verita,” and it unlocks the escort phase.
Quest tracker showing the Examine Verita objective under The Parting of the Ways
The Examine Verita objective in the quest tracker, right before the escort begins. Image: Gearbox Software
Lead the flattened Veritas toward the reversion pad. She follows the marked path, and the waypoint counts down the remaining distance as you move.
Shoot the orange-glowing crate sitting in her path. She cannot route around it, so the escort stalls until the crate is destroyed.
Escort Verita to the reversion pad objective with a glowing obstacle marked five meters ahead
The glowing obstacle blocking the escort route, marked five meters ahead of the player. Image: Gearbox Software
Once she reaches the pad, use the console to run the reversion. Veritas snaps back into three dimensions and the mission completes.

The Parting of the Ways rewards

Completion pays out experience, cash, a cosmetic, and a weapon. The figures below are what the mission hands over at level 70.

RewardDetails
Experience89,524 XP
CashStandard mission payout
Gun skinChewed Up
WeaponInconceivable Prisma-Blaster (Level 70, Item Score 749, 72,551 DPS)

Tip: the now-empty test chamber is a convenient spot to fire off the Prisma-Blaster and see how it behaves before you head back out.


How to confirm the mission finished and why it stalls

You know it worked when Veritas stands back up at full volume, the mission complete banner appears, and the reward summary lists the XP, cash, skin, and gun. The quest then moves out of your active tracker.

There are only two realistic sticking points. If the escort objective refuses to advance, a straggler from the Tediore waves is still alive somewhere in the lab, or the glowing crate on her route has not been destroyed. Sweep the room, break the crate, and the escort resumes on its own.

Because the mission is contained to a single lab and its immediate surroundings, it is one of the quicker side missions to knock out in the Vinechoked Canopy, and the corrosive loadout you bring for the ambush carries over neatly to the rest of the area’s frame enemies.