Jennifer Aarons is the fastest civilian in Halloween: The Game, and that speed carries over to the bicycles scattered around Haddonfield. Her Athleticism stat of 9 is the highest on the civilian roster, and it applies directly to how quickly she pedals. The result is a loop that looks silly and works anyway. You ride from marker to marker, tuck every special target into a hiding spot, and Michael Myers spends the match chasing a bike he can barely keep up with.
Quick answer: Pick Jennifer Aarons for her Athleticism 9, grab the first bicycle parked near a house or trailer, and ride between special targets to hide them before Michael can reach them.
Jennifer Aarons stats and why Athleticism 9 matters
Civilians are pre-made characters with fixed stats spread across Capability, Athleticism, Personality, and Resourcefulness. Those numbers decide how well you fight, how long you can run, how easily you talk residents into cooperating, and how fast you handle tools and repairs.
| Attribute | Value | What it affects |
|---|---|---|
| Capability | 5 | Combat |
| Athleticism | 9 | Movement and bike speed |
| Personality | 6 | Persuasion checks |
| Resourcefulness | 7 | Tools and repairs |
Her traits are Organized, Ghost, and Survival Mind, and the default loadout starts her with a flashlight plus a perk deck. Athleticism 9 is the whole reason this build exists. For comparison, Alexis Purcell sits at 8 Athleticism with only 2 Capability, so she moves well but folds in a fight. Jennifer’s spread is closer to balanced, which matters when Michael finally corners you.
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Add to Google Preferences →Bicycle spawns and map traversal
Bicycles spawn parked around the neighborhood, most often next to porches, houses, and trailer homes. There is no fixed count you can rely on, so the practical approach is to sweep the street layout early while you are already searching buildings for residents and weapons.
Once you are on the bike, the speed bonus from Athleticism 9 turns scouting into something you can do in a single pass. A typical circuit covers escape gates, storm cellar hatches, lockboxes, and parked vehicles, and you can keep the East Haddonfield map overlay open while riding to line up the next stop.
The bike also works as a distraction. You can bait Michael into following you and still outpace him, which buys teammates time to finish repairs or open an exit.
Special targets: How to find, convince, and hide them
Civilians start every match already knowing where the NPCs are. Open the map and you will see gold markers for special targets and blue markers for regular Haddonfield residents, with teammates shown in green. Michael does not get that information for free, and hiding a special target keeps him from locating them at all.
Perk cards to activate mid-match
Perk cards come from your civilian loadout deck and roll randomly during a match, which means the same deck plays out differently every game. You spend perk points earned from completed matches to roll new cards, and you can pay extra before rolling for a better shot at higher quality. Cards can also be temporarily upgraded with spare points for a limited number of matches.
In-match, you open the perk card menu and activate what you have rolled. A bike-heavy run usually wants mobility and durability rather than combat, and a common sequence looks like this:
- Shunned, Hardened, and Stubborn early, once you have points to spend.
- Thick Skin after your first real encounter with Michael.
- Slippery late, when you are ferrying targets to exits under pressure.
Stacked perks are a known point of contention in the community, particularly the card that widens Shape Jump protection around you.
Escape routes: cars, storm cellars, and the police wagon
Escapes are what convert hidden targets into points. Cars need to be repaired and started with the matching keys, storm cellars need their hatches opened and sometimes their padlocks cut with bolt cutters, and escape gates sit on the map edge with a fuse usually spawning nearby. Vehicles you can use are outlined in white.

The police route runs in parallel. Using a wall telephone or a CD radio calls law enforcement, and the badge meter fills through skill checks. As more calls land, you will see “A COP HAS ARRIVED TO INVESTIGATE”, then “MORE COPS HAVE ARRIVED”, and eventually “POLICE WAGON CALLED”, which gives everyone another way out.

On a bike you can cover all of this yourself. Scout the exits first, open what you can, and only then start pulling hidden targets out one at a time.
Weapons and detaining Michael Myers
Melee weapons are scattered across kitchens, counters, and workbenches. Ice picks, meat cleavers, butterfly knives, and wood axes all show up, and bladed items double as grab counters when Michael catches you.

Keep a weapon equipped while you ride. You will not win a straight fight alone, but you need something in hand the moment a chase turns into a grab.

A flare gun temporarily blinds Michael, which is the opening a group needs. With officers on the map and multiple players swinging at once, Michael can be downed outright. Once he is on the ground, civilians interact with his body to Detain Michael, which triggers the victory cutscene and ends the match immediately.
How to confirm the run worked
Every successful rescue prints a banner on the objective HUD. Named residents produce lines such as “TOM MURPHY ESCAPED” or “ALBERT STEWART ESCAPED”, while priority NPCs get their own callout, like “SPECIAL TARGET ALEXIS ESCAPED”. If the banner does not appear, that target is still on the map.

The end screen is the final confirmation. Taking Michael down produces “MICHAEL DETAINED!” followed by the “HEROES OF HADDONFIELD” victory screen, while a match where he leaves instead ends on “Game Over: Michael Escaped!” with a civilian victory banner. The results board then breaks down XP, the killer rating, and anything you unlocked, such as a new cosmetic tint.
That XP feeds four separate tracks. Profile Level covers everything you earn, Civilian Level is tied to each individual playable civilian, Killer Level comes from playing Michael, and Weapon Level comes from kills with specific weapons. Leveling Jennifer specifically unlocks her cosmetics and starting items, so the bike loop pays into her track every match you finish.
The build is a joke on paper and a genuinely strong opening on the map. Speed is the one stat that shortens the race to the special targets, and once they are hidden, Michael is playing a match he cannot easily win.





