Gaming Guide

Crimson Desert: Pot and Weapons Questline Walkthrough

Every step of the three-quest chain, from Marek's design note to crafting the Small Kuku A.T.A.G. and claiming the Kuku Blueprint.

Every step of the three-quest chain, from Marek’s design note to crafting the Small Kuku A.T.A.G. and claiming the Kuku Blueprint.

Pot and Weapons is a short faction questline in Crimson Desert that turns your Kuku Pot into a weapons workshop. It runs through three linked quests — New Designs, Preparing for New Skills, and The Pinnacle of Technical Skill — and the only real work is gathering a handful of mechanical parts before you craft your first walking machine.

Quick answer: Talk to Marek in Gorthak, collect 1 Abyss Cell, 5 Cogwheels and 5 Small Batteries, craft the Small Kuku A.T.A.G. at Grimnir’s shop in Hernand, then return to Marek.


Pot and Weapons quest order and rewards

The three quests chain automatically, so you never have to pick anything up from a board. Each one ends by handing you the next objective.

QuestObjectiveWhere
New DesignsTalk to MarekGorthak
Preparing for New SkillsCraft a Small Kuku A.T.A.G.Grimnir, Hernand
The Pinnacle of Technical SkillShow the machine to MarekGorthak

Finishing the chain rewards a Kuku Blueprint, on top of the Small Kuku A.T.A.G. Design note you receive during the first conversation.


Materials needed for the Small Kuku A.T.A.G.

Marek’s note spells out the recipe, and the craft will not start until every slot is filled. The pot itself is consumed as the frame, so you need a spare one in your inventory.

MaterialAmountWhere to get it
Kuku Pot1Obtained in The Mysterious Pot quest
Abyss Cell1Beside a device in a wooden warehouse
Cogwheel5Mechanical enemies near the Laboratorium Gate
Small Battery5Same enemies, Society of Progress area

Cogwheels and Small Batteries drop from the Mechatanks and other machine mobs patrolling around the Laboratorium Gate, so one clearing run usually covers both. Check your inventory before farming — the Abyss Cell is often already there from earlier exploration.

Extra Kuku Pots can be crafted, so you do not have to give up the one you are using for storage.


New Designs: Talk to Marek in Gorthak

Open the map and set the marker for New Designs in Gorthak. Marek stands with the artisans by the large contraption at the Zargan Tankworks, and the quest waypoint drops you within walking distance.
Speak to Marek. He explains the A.T.A.G. design and asks you to supply the parts, using your own pot as the frame for the machine.
Marek greets the player beside the workshop machinery in Gorthak
Marek greets you in Gorthak and explains the A.T.A.G. design. Image: Pearl Abyss
Accept the Small Kuku A.T.A.G. Design note. A knowledge acquired prompt appears for Blueprint 1, the “Talk to Marek” objective ticks off, and the questline moves on to Preparing for New Skills.
Quest tracker showing the Talk to Marek objective completed under New Designs
The Faction Quests tracker marks “Talk to Marek” as done once the conversation ends. Image: Pearl Abyss
Open your inventory and read Marek’s note. It lists the frame, the Abyss Cell, the cogwheels and the batteries, which is the same recipe the crafting menu will ask for later.
Journal entry for Preparing for New Skills with the craft objective still incomplete
The journal lists Preparing for New Skills under Pot and Weapons with the crafting step outstanding. Image: Pearl Abyss

Preparing for New Skills: Craft the Small Kuku A.T.A.G. at Grimnir’s shop

Once every material is in your bags, fast travel to Hernand and head for Grimnir’s Kuku Shop. Grimnir is the same artisan who handles Kuku Pot upgrades, perched above the crafting stone circle.
Talk to him and pick Kuku Item Crafting and Enhancement rather than the ordinary Shop option. The crafting board opens with the available machine designs laid out as nodes.
Select the Small Kuku A.T.A.G. node and confirm the craft. The stone circle lights up with a surge of blue energy, and the finished machine lands in your inventory.
Small Kuku A.T.A.G. crafting node selected with the Make option and material list on screen
The Small Kuku A.T.A.G. node in Grimnir’s crafting menu, with the required materials shown. Image: Pearl Abyss

Preparing for New Skills completes the moment the craft finishes, and the tracker switches to The Pinnacle of Technical Skill with a new objective pointing back at Marek.


The Pinnacle of Technical Skill: Show the machine to Marek

Fast travel back to Gorthak. Marek is waiting at the outpost where you first spoke to him, and the quest marker leads straight to his position.
Talk to him with the Small Kuku A.T.A.G. in your inventory. He inspects the machine and talks through combining weapon materials in the cauldron to build more of them.
Dialogue scene with Marek discussing the crafted machine after the walkthrough's final step
Marek reacts to the finished machine in the closing conversation of the questline. Image: Pearl Abyss

How to confirm Pot and Weapons is complete

You will know the chain is finished when the faction quest The Pinnacle of Technical Skill is flagged as completed on screen and the Pot and Weapons entry clears out of your active tracker. The Kuku Blueprint arrives as the closing reward, which is the piece you keep for future machine crafting at the Kuku bench.

If the journal still shows an unfinished objective, open the Pot and Weapons entry and check which of the three quests is highlighted — that tells you whether you are missing materials, the craft itself, or the final conversation with Marek.