Data collectibles in Grounded 2 are easy to walk past, and Alliance Unlikely is one of the sneakier ones. It is not on the pond floor, despite the objective text pushing you underwater, and it is not sitting out in the open. It is tucked inside a small cave cut into the rock above the waterline, and the only way up is a twig that doubles as a ramp.
Quick answer: The Alliance Unlikely folder is in a cave outcropping along the north wall of Skunk Pond. Swim to the large twig sticking out of the water, walk up it into the cave, and take the folder off the table.
Alliance Unlikely location in Skunk Pond
Skunk Pond is the anchor point for this collectible. Open your map and look at the northern edge of the pond, where the water meets the rock face. The entrance you want is a dark gap in that wall, raised above the surface and marked with a purple symbol tied to the Stranger. If you are swimming at water level, you will look straight past it.
- Area: Skunk Pond, north wall
- Access: a large twig extending out of the water, used as a ramp
- Landmark: purple Stranger symbol on the rocky outcropping
- Exact spot: a metal table with a computer monitor inside the cave
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If you end up circling the pond floor looking for a buried container, you are in the wrong place. Get back to the surface and look for the twig.
How to confirm you picked it up
The pickup registers immediately. The folder’s full text opens on screen with the ALLIANCE UNLIKELY header and a close prompt at the bottom, and the collectible is added to your data entries. The map also stops treating that cave as an uncollected point, so if you reopen it after grabbing the folder, the marker at the north wall reflects the pickup.
What the Alliance Unlikely folder says
The document is the Stranger weighing three ways to move against Ominent’s operations down in the abyss. Each option is written out as a short pros and cons list, which is where most of the lore value sits.

| Option | Pros | Cons |
|---|---|---|
| Send soldier | Full control, efficient, tried and tested | No thumbs, no signal below checkpoint |
| Diving bell | Safe/dry, chill protection | No thumbs, time consuming, need to swim out if things go wrong |
| Alliance with the crazies | Thumbs, brains, motivated | Basically Ominent with a chip on their shoulder, have their own pointless agenda |
The three candidates map onto soldiers, diving bell spiders, and Ominent rebels. The tone of the notes is dismissive of all three, which is the point of the title: none of the options is a clean fit, and the signal problem below the checkpoint is the recurring sticking point.

Once the folder is in hand, the cave has nothing else to offer, so you can drop straight back into the pond and carry on. It is worth remembering the twig trick, though, since raised outcroppings like this one hide more than one collectible in the park.






