Gaming Guide

Marvel’s Wolverine: All 30 Missions and Chapters in Order

The complete mission order across nine chapters, plus collectibles, boss fights, and how to replay levels.

The complete mission order across nine chapters, plus collectibles, boss fights, and how to replay levels.

Marvel’s Wolverine runs on a fixed, linear path. There are 30 main story missions spread across nine chapters, and each one flows straight into the next as Logan moves between Telambang, Canada, Madripoor, and Japan. Knowing the order helps you gauge how far you are, spot which missions hide collectibles, and jump back to specific chapters later for cleanup.

Quick answer: There are 30 missions across nine chapters, opening with Back in Action and ending with Brave New World. Any mission can be replayed from the Nightmare Cabin after you finish the Homecoming trial.

Image credit: Sony Interactive Entertainment

All 30 missions in order

Missions play out in a set sequence, so the numbering below is also the exact order you complete them. Later mission names can hint at story developments, so stop reading ahead of your current point if you want to stay spoiler-free.

#MissionRegion
1Back in ActionTelambang
2A Debt RepaidTelambang
3Last MealTelambang
4HomecomingCanada
5The One That Got AwayCanada
6Raise Some HellCanada
7StraysCanada
8Something Much StrongerCanada
9Knock KnockMadripoor
10Mutant DetectedMadripoor
11For Our FutureMadripoor
12One Last MissionMadripoor
13JetlagJapan
14Get AngryJapan
15Bad BloodJapan
16In the ShadowsJapan
17Death Comes to DeathJapan
18We Were WrongJapan
19Hell Followed with HimJapan
20Death’s MatchJapan
21Sinister TidingsJapan
22Way Down LowMadripoor
23Roll the DiceMadripoor
24Field TestMadripoor
25Red Right HandMadripoor
26Don’t Go GentleUnknown
27I’m Still HereMadripoor
28This Was the DreamMadripoor
29No Coming BackJapan
30Brave New WorldMadripoor
Image credit: Sony Interactive Entertainment

How the nine chapters are grouped

Each chapter travels to a new location, and the back half of the game loops back to earlier regions before the finish. Madripoor gets the most return trips, with a final detour to Japan and a stop in an Unknown area.

  • Chapter 1 — Telambang (Back in Action to Last Meal)
  • Chapter 2 — Canada (Homecoming to Something Much Stronger)
  • Chapter 3 — Madripoor (Knock Knock to One Last Mission)
  • Chapter 4 — Japan (Jetlag to Sinister Tidings)
  • Chapter 5 — Madripoor (Way Down Low to Red Right Hand)
  • Chapter 6 — Unknown (Don’t Go Gentle)
  • Chapter 7 — Madripoor (I’m Still Here and This Was the Dream)
  • Chapter 8 — Japan (No Coming Back)
  • Chapter 9 — Madripoor (Brave New World)

Collectibles in each mission

Twenty of the 30 missions contain collectibles. There are three types to track: Nightmare Doors, which sit at the end of purple tree roots and open a short trial that awards up to 4 AP; Whiskey Bottles, found by following blue scent lines for more AP; and Material Crates, located through controller audio cues and on-screen pings. Crafting suits from crate materials raises Wolverine’s health, so crates matter most on harder difficulties.

MissionNightmare DoorCratesWhiskey
Back in Action
A Debt Repaid
Last Meal
HomecomingYes21
The One That Got AwayYes41
Raise Some HellYes41
Strays11
Something Much StrongerYes41
Knock Knock21
Mutant DetectedYes41
For Our Future
One Last MissionYes31
Jetlag
Get AngryYes51
Bad BloodYes41
In the Shadows72
Death Comes to DeathYes31
We Were Wrong51
Hell Followed with Him41
Death’s Match
Sinister TidingsYes1
Way Down LowYes42
Roll the DiceYes11
Field Test21
Red Right Hand
Don’t Go Gentle
I’m Still HereYes51
This Was the DreamYes3
No Coming Back
Brave New World

None of these are missable. Whiskey Bottles and crates tend to sit out in the open, and Nightmare Trials usually take about a minute, so a completionist run adds little time over a story-only playthrough.

Image credit: Sony Interactive Entertainment

Boss fight missions

Five missions center on a named boss. These are also the story checkpoints most likely to draw you back through Mission Replay for trophy cleanup.

MissionBoss
Last MealOmega Red
For Our FutureSentinel Prototype
Death’s MatchDeathstrike
Red Right HandSabretooth
No Coming BackNathaniel Essex

How long the story takes

Most players finish the campaign in around 15 hours, with a fuller playthrough landing between 15 and 20 hours. Missions typically run about half an hour, though a few are shorter set pieces or boss encounters. Raising the difficulty adds a little time, but not a lot.

Image credit: Sony Interactive Entertainment

How to replay missions

Mission Replay unlocks early, so a missed collectible never forces a fresh save. After completing your first Nightmare Trial during Homecoming, you can revisit any finished mission from the Nightmare Cabin.

Complete the Homecoming trial to unlock the Nightmare Cabin.
Enter the Cabin, which happens automatically after any Nightmare Trial, or open it from the main menu once it is available.
Interact with the bed in the back corner and choose the mission you want to redo. Your collectible progress carries into the replay, so grabbing a skipped item there counts toward your totals.
Image credit: Sony Interactive Entertainment

New Game Plus after the credits

Finishing Brave New World and the final Nightmare trial unlocks New Game Plus. A fresh run carries over your levels, Adaptations, Suits, and more, and it raises the level cap from 36 to 40 while adding new techniques and adaptations. That combination gives a second playthrough a different feel from the first while keeping the same 30-mission structure intact.