Idyll is packed with creatures to catch, but only a handful pull real weight once boss fights and Egg Heist runs start punishing weak teams. The release roster splits cleanly into a few standout carries, breakers, and healers worth building around, and a long tail of fine-but-replaceable picks. Below is where every final-form Aniimo lands right now, judged by what it actually does in combat and in the field.
Quick answer: The strongest release-meta Aniimo are Irisalis, Eklue, Gracewing, Coraliz, and Wavwal, each covering one core team role. Everything else is ranked below by role fit and reliability.

How the Aniimo rankings work
Every Aniimo is judged inside its intended role. A healer does not need a carry’s damage, but it must give the team enough recovery, protection, or control to earn a slot. Only final forms are ranked here, and placements reflect the release meta as of September 2026 based on early testing and each unit’s kit.
- Role output: reliable damage, consistent Break pressure, or noticeable team-wide support.
- Consistency: accurate attacks, fair EP costs, and short setup beat flashy skills that rarely land.
- Survivability and team value: defenses, sustain, crowd control, EP recovery, and grouping.
- Flexibility and field use: Pathfinding, Mobility skills, and Homeland Abilities break ties between similar picks.

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| Tier | Aniimo |
|---|---|
| S | Irisalis, Eklue, Gracewing, Coraliz, Wavwal |
| A | Inferlupa, Tromber, Tubster, Glacy, Leafy, Somniwing, Tuckin, Geoclaw, Melloblum, Fulmintis, Rookey, Grizbo, Luminelle, Glameep, Malevsera, Lunara / Fennelun, Helion / Soleon |
| B | Scorchhowl, Stellarys, Cornet, Irisal, Turbo, Dreaple, Witchin, Shrubclaw, Thornblade, Dazmand, Pomawk, Ignitis, Glynsera, Blazen, Piopiota, Panpanta, Sherro, Waleetle, Pawney, Helgon, Infergon, Magmarex, Minespine, Besauce, Erlath, Gachapus |
| C | Flamerion, Fragrancier, Bouldus, Fenmane, Bailite, Bubbeep |
| D | Popapus |
S-tier Aniimo: the release meta core
| Aniimo | Role · Element | ATK · BRK · HP | Best content |
|---|---|---|---|
Irisalis | DPS · Grass | 130 · 50 · 102 | PvE, Boss, Exploration |
Eklue | Support · Wind | 132 · 49 · 82 | Boss, PvP/Egg |
Gracewing | Heal · Wind | 95 · 50 · 110 | PvE, Boss, Exploration |
Coraliz | Regen · Earth/Water | 78 · 107 · 98 | PvE, PvP/Egg |
Wavwal | Break · Ice | 75 · 110 · 105 | PvE, Boss |
Irisalis is the most complete unit at release. It pairs top-end attack with tracking damage, a long-lived clone, and a wide ultimate, then adds nearby healing and a self-revival interaction that most attackers never get. Fly Lv.3 makes it just as useful outside combat. Pair it with a dedicated breaker to open windows for its clone and burst.
Eklue turns one slot into resistance reduction and crit support, and its attack stat is unusually high for a support, so it never feels passive. Low durability punishes careless play, but its debuffs stay valuable in bosses and player combat. Gracewing covers nearly every sustain need with team healing, recovery zones, cleansing, and an emergency assist, and it fits any team without demanding a specific element.
Coraliz is a control engine, stacking traps, vulnerability, free EP generation, and Coral Prison behind a bulky frame. Wavwal is the safest breaker to bring: heavy Break, real bulk, cheap pressure skills, and a party shield through Aurora Protection, so it contributes instead of eating a damage slot. Fire and Earth threats are its main worry.
A-tier Aniimo: strong with minor limits
| Aniimo | Role · Element | ATK · BRK · HP | Best content |
|---|---|---|---|
Inferlupa | Break · Fire/Dark | 89 · 113 · 95 | Boss |
Tromber | Support · Wind | 88 · 51 · 113 | PvE |
Tubster | Break · Wind | 75 · 101 · 108 | Boss, PvP/Egg |
Glacy | Heal · Water/Ice | 90 · 50 · 118 | Boss, PvE |
Leafy | Regen · Grass/Water | 90 · 50 · 120 | PvE |
Somniwing | Regen · Wind/Grass | 92 · 50 · 111 | PvP/Egg, Exploration |
Tuckin | Break · Grass | 80 · 100 · 106 | Boss |
Geoclaw | Break · Ice | 80 · 103 · 93 | Boss, Exploration |
Melloblum | Support · Grass | 108 · 91 · 95 | PvE |
Fulmintis | DPS · Lightning | 130 · 50 · 99 | Boss, Exploration |
Rookey | Break · Dark | 92 · 105 · 103 | Boss, PvP/Egg, Exploration |
Grizbo | DPS · Earth | 126 · 50 · 108 | Boss |
Luminelle | Support · Lightning | 90 · 50 · 110 | PvE, PvP/Egg |
Glameep | Heal · Grass/Water | 100 · 50 · 122 | PvE, Boss |
Malevsera | DPS · Ice | 125 · 52 · 88 | Boss |
Lunara / Fennelun | DPS · Light | 116 · 85 · 90 | Starter, all-round |
Helion / Soleon | DPS · Light | 116 · 85 · 90 | Starter, all-round |
This tier is where most of your reliable team pieces live. Inferlupa is a premier boss opener thanks to heavy repeated Break pressure and clones that keep pressure on mobile targets, plus enough ultimate damage to matter. Bring it to make windows, not to replace a carry. Tromber enables AoE teams with grouping, resistance reduction, crit support, and EP recovery, and it has the bulk to keep a rotation moving.

Tubster is a rare defensive breaker, mixing high Break with pulls, shields, and team-wide damage reduction that shines in Egg Heist. Grizbo, Fulmintis, and Malevsera anchor the damage picks: Grizbo has one of the cleanest physical boss profiles, Fulmintis pairs strong sustained damage with EP recovery and a mobile blade kit, and Malevsera turns Demonic State into a self-sufficient offense-plus-healing window. Rookey and Geoclaw round out dependable breakers with stuns, freeze pressure, and standout exploration traits.
On sustain, Glacy and Glameep are the bulky healers, while Leafy rewards teams that play around persistent zones and summons. Somniwing controls tempo with sleep, vulnerability, and EP support. Both starters, Lunara / Fennelun and Helion / Soleon, land here as strong early carries; remember their ultimate transformations last only until combat ends and are not permanent evolutions.
B-tier Aniimo: usable but replaceable
| Aniimo | Role · Element | ATK · BRK · HP | Best content |
|---|---|---|---|
Scorchhowl | DPS · Fire | 115 · 50 · 90 | PvE, Exploration |
| DPS · Dark | 125 · 50 · 90 | PvE, PvP/Egg | |
Cornet | DPS · Wind | 121 · 50 · 93 | PvE, Exploration |
Irisal | DPS · Grass | 116 · 50 · 100 | PvE |
Turbo | Support · Wind | 90 · 50 · 95 | Exploration, PvE |
Dreaple | Support · Dark | 90 · 55 · 120 | PvE, PvP/Egg |
Witchin | Regen · Dark/Grass | 80 · 50 · 115 | PvE, Exploration |
Shrubclaw | Break · Earth/Grass | 75 · 99 · 90 | Exploration |
Thornblade | DPS · Grass | 121 · 50 · 96 | PvE |
Dazmand | Support · Lightning | 108 · 91 · 100 | PvE, PvP/Egg |
Pomawk | Break · Grass | 85 · 107 · 87 | PvE, Boss |
Ignitis | DPS · Dark | 128 · 50 · 90 | Exploration |
Glynsera | DPS · Ice | 117 · 50 · 95 | PvE, Exploration |
Blazen | Break · Lightning | 100 · 104 · 100 | PvP/Egg, Exploration |
Piopiota | Support · Water | 108 · 98 · 102 | Exploration |
Panpanta | Break · Water | 85 · 100 · 104 | PvE, Boss |
Sherro | DPS · Water | 121 · 50 · 100 | PvE |
Waleetle | DPS · Earth | 120 · 50 · 90 | PvE, Exploration |
Pawney | DPS · Dark | 128 · 55 · 90 | Exploration |
Helgon | Break · Wind | 85 · 102 · 105 | PvE, Exploration |
Infergon | DPS · Fire | 114 · 53 · 100 | PvE, Exploration |
Magmarex | Break · Fire/Earth | 91 · 104 · 110 | PvE, Exploration |
Minespine | Break · Earth | 90 · 113 · 110 | Exploration |
Besauce | Regen · Lightning | 89 · 90 · 82 | PvP/Egg |
Erlath | Regen · Water | 90 · 50 · 120 | Exploration, PvE |
Gachapus | DPS · Water | 121 · 51 · 106 | Exploration |
These Aniimo work, but most give up either team utility or reliability compared with the tiers above. Stellarys, Ignitis, and Pawney hit hard and stay mobile, yet thin defenses or EP hunger make missed sequences costly. Scorchhowl has a smooth progression loop but less boss control than the A-tier carries. Several here earn their place mostly on traversal: Piopiota and Gachapus bring Swim Lv.3, Blazen brings Climb Lv.3 and High Jump, and Pawney carries Hookshot.

The breakers in this group, including Minespine, Magmarex, Helgon, Pomawk, and Panpanta, all deliver solid stagger pressure but lean on stacking, counters, or specific matchups. Supports like Turbo, Dreaple, and Dazmand spread value across many small effects rather than delivering the decisive impact of Eklue or Tromber.
C and D-tier Aniimo: narrow or skippable
| Aniimo | Role · Element | ATK · BRK · HP | Tier |
|---|---|---|---|
Flamerion | Regen · Fire | 108 · 50 · 80 | C |
Fragrancier | Support · Dark | 106 · 81 · 84 | C |
Bouldus | Support · Earth | 119 · 52 · 91 | C |
Fenmane | DPS · Lightning | 125 · 50 · 100 | C |
Bailite | Support · Earth | 114 · 103 · 75 | C |
Bubbeep | Heal · Grass/Water | 85 · 43 · 104 | C |
Popapus | DPS · Water | 102 · 45 · 90 | D |
The C-tier picks all have a real idea behind them but too much friction to recommend over the units above. Flamerion and Fenmane need heavy stack maintenance before their damage arrives, while Fragrancier, Bouldus, and Bailite offer support tools that are too diffuse or too fragile to compete. Bubbeep is a fine early healer that Glameep quickly outclasses. Popapus sits alone in D tier: its best skill demands a long commitment and its Gachapon trait adds variance, and Gachapus simply does the Water carry job better.
Best Aniimo by role
| Role | Best pick | Why |
|---|---|---|
| All-purpose DPS | Irisalis | High attack, tracking damage, AoE, healing, and a self-revive |
| Physical boss DPS | Grizbo | Stacking pressure, a stun, and a powerful ultimate in long fights |
| Self-sustaining carry | Malevsera | Demonic State bundles damage, healing, and a big self-buff |
| Universal breaker | Wavwal | Strong Break, real bulk, cheap tools, and a party shield |
| Control breaker | Coraliz | Traps, vulnerability, Coral Prison, and EP generation |
| Boss breaker | Inferlupa | Repeated Break pressure with clone-assisted openings |
| Offensive support | Eklue | Resistance reduction, crit support, and high attack |
| Crowd-control support | Tromber | Grouping, resistance pressure, crit buffs, and EP recovery |
| Healer | Gracewing | Healing, cleansing, recovery zones, and an emergency assist |
| Defensive healer | Glameep | High defenses, repeated healing, shields, and AoE recovery |
For pure exploration, Irisalis again leads with Fly Lv.3 and combat strength you never bench. If you only want traversal specialists, look to Piopiota and Gachapus for Swim Lv.3, Blazen for Climb Lv.3 and High Jump, Pawney for Hookshot, and Rookey’s Detection for uncovering nearby objects and cloaked Aniimo. For Homeland work, Somniwing holds the widest high-level package with Leisure Lv.4, Grass Lv.4, and Wind Lv.4, with Irisalis close behind.

Best starting picks for new players
Your first real choice is between the two starters. Helion is the more straightforward pick, mixing physical damage, grouping, mobility, healing, and useful AoE. Lunara asks for a little more attention to stacks and resistance reduction, but its blend of damage, Break support, sustain, and EP recovery slots into almost any early team. Neither starter’s ultimate transformation is a permanent evolution.
Around them, Gracewing is the safest long-term investment for a healer, steadying an imperfect team while you learn enemy patterns. Pair it with a carry and a breaker. Wavwal is the most beginner-friendly breaker thanks to its shield and bulk, while Tromber is an easy general-purpose support that keeps earning its slot through Fly Lv.2 and Take Off even when it is not fighting.
These are early rankings for the September 2026 release meta and will shift as balance changes land and more of the roster’s endgame behavior is understood. Treat the top of each tier as your safest build targets and adjust as the meta settles.

Irisalis
Eklue
Gracewing
Coraliz
Wavwal
Inferlupa
Tromber
Tubster
Glacy
Leafy
Somniwing
Tuckin
Geoclaw
Melloblum
Fulmintis
Rookey
Grizbo
Luminelle
Glameep
Malevsera
Lunara / Fennelun
Helion / Soleon
Scorchhowl
Cornet
Irisal
Turbo
Dreaple
Witchin
Shrubclaw
Thornblade
Dazmand
Pomawk
Ignitis
Glynsera
Blazen
Piopiota
Panpanta
Sherro
Waleetle
Pawney
Helgon
Infergon
Magmarex
Minespine
Besauce
Erlath
Gachapus
Flamerion
Fragrancier
Bouldus
Fenmane
Bailite
Bubbeep
Popapus




