Gaming How-To

Find The Zombies [181]: How to Get All 15 New Zombies (Roblox)

Exact locations, rarities and biomes for every one of the 15 newly added zombie morphs, plus how to verify each unlock.

Exact locations, rarities and biomes for every one of the 15 newly added zombie morphs, plus how to verify each unlock.

The latest batch of morphs in Find The Zombies [181] pushes the collection to 181 entries, and 15 of them are plain map finds. No purchase, no rebirth, no timer. You walk into the zombie, it registers, and your counter ticks up. The tricky part is that several of them sit on rooftops, tree branches, floating rocks and window ledges, and one of the in-game hints points at the wrong biome entirely.

Quick answer: All 15 new zombies are free pickups spread across the City, Green, Desert and Snow biomes. Touch each one to unlock it — uncollected zombies glow yellow-green, collected ones carry a green checkmark.


How to tell which zombies you still need

Two visual cues do most of the work. Any zombie you have not collected gives off a bright yellow-green light effect, which is visible from a long way off and especially useful on rooftops and in the water. Anything you already own has a small green checkmark hovering over its head, so you can sprint past it.

The Morphs menu is the second tool. Open it and you get your running total, the locked entries, and a short text hint for each one you are missing — lines like “Next to the colosseum”, “On the mushroom” and “Outside the window”. Each biome also tracks its own subtotal in the corner of the screen, which is the fastest way to work out where your gaps are.

The hint for the Cyborg Zombie reads “You can find him in the snow near the spawn,” but the zombie is not in the Snow Biome. It stands inside a fenced farm area in the Green Biome.


All 15 new zombies: rarity, biome and location

ZombieRarityBiomeWhere it stands
General ZombieLegendaryCitySubmarine deck
Engineer ZombieLegendaryCitySubmarine rear propeller
Werewolf ZombieRareCityGray building roof
Dragon ZombieLegendaryCityVolcanic rock in the water
Indonesia ZombieLegendaryCityBeside the Indonesia sign
Grass ZombieUncommonCityNext to a gray brick building
Archer ZombieUncommonGreenOutside the colosseum wall
Boxing ZombieRareGreenTop of a colosseum pillar
DJ ZombieLegendaryGreenColosseum exterior, by the trees
House ZombieRareGreenTree branch near the colosseum
Opsec ZombieEpicGreenStone monument in the water
Cyborg ZombieCommonGreenFenced farm area
Kid ZombieMythicGreenWindow sill of a white house
Necromancer ZombieLegendaryDesertLedge on the yellow block wall
Mushroom ZombieRareSnowLarge red mushroom

City Biome: six zombies on the water and the rooftops

Submarine: General Zombie and Engineer Zombie

A gray submarine floats offshore, and a line of small stone platforms in the water leads out to it. Hop across them and climb onto the hull. The General Zombie stands on the open top deck, and the Engineer Zombie waits at the back of the sub next to the propeller blades. Both are Legendary, and you can grab them in one trip without going back to land.

Streets and rooftops: Indonesia, Grass and Werewolf

The Indonesia Zombie is the easiest of the three. It is holding an Indonesian flag on the lawn near the houses, next to a sign reading “Thank you Indonesia for playing.” The Grass Zombie is a few streets over on the ground beside a gray brick building, tucked in the gap between structures.

The Werewolf Zombie needs a short parkour run. Head to the tall gray building near the bank and climb the ledges and wall steps up the side until you reach the roof. The zombie is standing out in the open up there, so once you are on the roof it is a straight walk.

Volcanic rock: Dragon Zombie

Past the pumpkin patch, a cluster of volcanic rocks sits in the water with lava at the top. Jump from rock to rock until you reach the peak. The Dragon Zombie is a Legendary find and the only pickup on that formation, so there is nothing else to check while you are out there.


Green Biome: seven zombies around the colosseum, farm and houses

Colosseum: Archer, Boxing, DJ and House

The large yellow colosseum is the densest spot in the game for these new morphs. Four of them sit within a few seconds of each other, so clear the whole area before moving on.

Start outside. The Archer Zombie stands against the colosseum’s outer wall beside a palm tree, which matches its “Next to the colosseum” hint exactly.

The Archer Zombie standing against the outer wall of the yellow colosseum in the Green Biome
The Uncommon Archer Zombie waits against the colosseum’s outer wall in the Green Biome.

Then go inside and look up. The Boxing Zombie is perched on top of one of the stone pillars ringing the arena, so jump from pillar to pillar until you touch it. Back outside, the DJ Zombie is at ground level around the colosseum’s exterior base near the tree line, and the House Zombie is directly above in the branches of one of those stylized trees — climb the branches and walk out to it.

Stone monument island: Opsec Zombie

From the colosseum, cross the wooden bridge past the statue and flagpoles. A gray rocky formation rises out of the water on the other side. Climb the stone steps to the top and you will find the Opsec Zombie, an Epic morph covered in a code texture.

Fenced farm: Cyborg Zombie

Despite the misleading snow hint, the Cyborg Zombie is in the Green Biome town. Follow the wooden fences near the palm trees down toward the beach and look inside the fenced farm area with the haystacks and bench. It is a Common morph, so it is one of the quickest fifteen to clear.

House window ledge: Kid Zombie

The Kid Zombie is the only Mythic in this batch, and its hint, “Outside the window,” is literal. Find the white house with the red roof, go inside, take the wooden stairs to the second floor, and climb out through the upstairs window. The zombie is standing on the exterior sill. You can also reach it by scaling the outside of the house if you would rather skip the interior.


Desert and Snow Biome: Necromancer and Mushroom

Only one new zombie sits in each of these two biomes, so both are short detours.

Necromancer Zombie (Legendary) is in the Desert Biome on the large yellow blocky wall near the windmill. Climb the yellow block formations, then drop down behind the structure onto the ledge and tree branch attached to the wall. The glow gives away the landing spot before you jump.

Mushroom Zombie (Rare) is in the Snow Biome among the giant red mushrooms near the igloo area. Take the stairs up toward the mushroom cluster and climb onto the cap, which is exactly what the “On the mushroom” hint is pointing at.


How to confirm each zombie unlocked

Every successful pickup gives you three signals at once. A “Morph!” prompt appears with the zombie’s name and rarity, the glow on that zombie is replaced by a green checkmark, and both your overall counter and the biome counter increase by one.

Use the biome counters as your checklist. Clearing this set takes the Desert Biome to 30/30, the Snow Biome to 36/36 and the Green Biome to 56/56, with the City Biome climbing toward its own 52 total. Starting from 160 found, collecting all fifteen lands you on 175/181.


The six zombies you cannot find on the map

Once you hit 175/181, searching the map further is wasted time. The last six entries are gated behind actions rather than locations, and the Morphs menu spells out the requirement under each locked slot.

  • Rebirths — the Rebirth Zombie unlocks through the rebirth system.
  • VIP gamepass — grants all coils plus the Ultra Rich Zombie.
  • Daily rewards — one entry is tied to logging in for rewards.
  • Friend invites — separate morphs for inviting 1 friend and inviting 10 friends.
  • Retro Muscular Zombie — another locked slot with its own listed condition.

If your count is stuck just short of 175, the likeliest culprits are the four zombies that require a climb or a jump — Werewolf on the roof, Dragon on the volcanic rock, Boxing on the pillar and Kid on the window sill. Check those before combing the streets again, since the ground-level finds are hard to miss once their glow is in view.