Build the Pyramid! drops you into a desert with a stone quarry on one side and a half-built pyramid on the other, and the entire game runs on a single loop between them. Everyone in the server contributes to the same structure, so your job is to move blocks faster than you did on the last run.
Quick answer: Haul blocks from the quarry to the green placement zone on the pyramid, train Speed and Strength at the gym, and spend coins on Bulk Pickup, Bulk Place, and Placement Range.
The quarry-to-pyramid loop in Build the Pyramid!
The opening tutorial walks you through the whole game in under two minutes. Follow the on-screen prompts and the directional arrows, and you will have touched every system that matters.

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Add to Google Preferences →Training Speed and Strength at the gym
Two stats drive everything. Speed decides how quickly you cross the desert, and Strength decides how many blocks you can physically carry per trip. Both are trained at equipment stations rather than bought.

- Treadmill — step onto it to train Speed. The starter treadmill is free to use.
- Bench press — use it to train Strength. Your character keeps lifting until you stop.
- Jump — this is how you exit a training station, not a menu button.
Higher-tier equipment exists in the outdoor gym area with stat requirements attached, including a bench press station that trains at a 2x rate once you meet its requirement. There is also a free gift menu that hands out 1,500 Speed and 1,500 Strength in one claim, which is worth grabbing before your first serious hauling session.
Upgrades: Bulk Pickup, Bulk Place, and Placement Range
Coins come from placing blocks, and the upgrade station converts them into fewer trips. The UPGRADES menu has three lines, each with its own level track and rising prices.

| Upgrade | Level | Effect | Cost |
|---|---|---|---|
| Bulk Pickup | Lv.1 | 2 blocks per grab | 50 coins |
| Bulk Pickup | Lv.3 | 4 blocks per grab | 850 coins |
| Bulk Place | Lv.2 | 3 blocks per place | 300 coins |
| Placement Range | Lv.3 | +30% place range | 425 coins |
Bulk Pickup is the first thing to buy because it is cheap and immediately doubles what a single quarry trip is worth. Bulk Place then matches it on the other end, so you are not standing at the green zone dropping blocks one at a time while your pile sits in your arms.
Placement Range is the quietly useful one. Each level widens the distance at which a block counts as placed, which means less climbing and less precise positioning on the upper tiers as the pyramid grows taller.

Open the upgrade menu between runs to check the next price before you commit coins. Costs climb steeply per level, and a partial save toward Bulk Pickup Lv.3 is usually better value than an early Placement Range level.
Completing the pyramid and unlocking 2x training
The pyramid has a shared block counter at the top of the screen that ticks up as everyone places. When the final blocks go onto the summit, the game takes over with a cinematic cutscene that pans across the finished structure, throws gold coins and particle effects across the peak, and awards +1 Pyramid.

After the cutscene, click to continue and climb down to the base. The finished pyramid opens up, and the entrance is labelled 2X TRAINING INSIDE. Walk through the interior corridors to the central chamber marked WATERS OF NU, where Speed and Strength both train at double rate alongside other players. You can exit back into the desert through the same corridors whenever you want to resume hauling.
That is the verification point for a completed pyramid. If the cutscene played, the +1 Pyramid icon appeared, and the interior entrance is open and accessible, the build registered.
Codes
Walk up to the Codes board in the hub, type the code into the entry field, and confirm. A working code shows its reward instantly, while an unrecognised entry returns “That code isn’t valid!”

| Code | Reward |
|---|---|
| FREECODE | 500 coins |
| WELCOME | +500 Speed, +500 Strength |
Once you have both stats climbing and at least two upgrade lines running, the loop tightens considerably. A full-strength run pulls four blocks out of the quarry, crosses the desert in seconds, and drops three at a time from a wider range, which is the difference between contributing a handful of blocks a minute and carrying a server to the capstone.






