Gaming Guide

Tideblossom Coast in Aniimo: All Aniimo Locations (100% Completion)

Every coordinate on the coast, plus the night, rain, and Prismatic Flow conditions each spawn needs.

Every coordinate on the coast, plus the night, rain, and Prismatic Flow conditions each spawn needs.

Image: Pawprint Studio

Tideblossom Coast sits on the southern edge of Breezy Plains, and it is one of the fussier regions in Idyll to clear. Wild Aniimo here sit at level 53–60, and several of the entries you need for the Aniilog will not appear unless the clock, the weather, or your story progress cooperates. Four of them you can walk up to at any hour. The rest need setup.

Quick answer: Ten Aniimo entries are tied to this stretch of coast. Four spawn at any time, two are night-only, one needs a hilltop shooting star, one needs rain, one needs a Prismatic Flow, and one is story-gated.


Tideblossom Coast Aniimo checklist with coordinates

Every coordinate below is read off the in-game map. The region itself holds 55 wild spawn points spread across those entries, so if a species is missing from the exact spot listed, another point nearby will usually cover it.

Tideblossom Coast
Tideblossom Coast. Image: Pawprint Studio
AniimoCoordinatesSpawn condition
Bulbly-0162, 0302Night only
Veilfloat-0165, 0306Night only
Alpha Luminelle-0033, 0109Night, shooting star
Luminelle (Rainstorm Form)-0116, 0201Rain, inside cave
Luminelle (Prismana Form)-0203, 0130Prismatic Flow State
Fahloo-0094, 0218Any time, beach
Erlath-0082, 0211Any time, waterside
Budclaw (Mudflat Form)-0126, 0211Any time, shallows
Shrubclaw (Mudflat Form)-0162, 0106Any time, grassy hills
Pomegg (Sea of Flowers)-0234, 0583After story barrier

Easy coast spawns: Fahloo, Erlath, Budclaw, and Shrubclaw

Start with the four that ignore time and weather entirely. They all sit within a short run of each other along the shoreline, so one lap clears them.

Shrubclaw
Shrubclaw. Image: Pawprint Studio

Fahloo

Fahloo wanders the open beach at -0094, 0218. It is a Regen-role water type and offers no resistance to a standard Anipod throw, so it is a reasonable first catch to warm up your capture rate.

Fahloo
Fahloo. Image: Pawprint Studio
Fahloo03:02Fahloo
Fahloo on the beach at -0094, 0218. Shown at 03:02 in 100% Guides’s video. Image: Pawprint Studio

Erlath

Erlath is the Nova-stage evolution in the same water line and sits just up the coast at -0082, 0211, close to the water’s edge. It hits harder than Fahloo, so bring a team near the region’s level band rather than an underleveled squad.

Erlath
Erlath. Image: Pawprint Studio
Erlath03:18Erlath
Erlath near the water at -0082, 0211. Shown at 03:18 in 100% Guides’s video. Image: Pawprint Studio

Budclaw (Mudflat Form)

The Mudflat regional form of Budclaw is the most common thing on this map, with 13 placed spawn points. The reliable one is at -0126, 0211, standing in the shallow water.

Budclaw (Mudflat Form)
Budclaw (Mudflat Form). Image: Pawprint Studio
Budclaw (Mudflat Form)03:41Budclaw (Mudflat Form)
Budclaw (Mudflat Form) in the shallows at -0126, 0211. Shown at 03:41 in 100% Guides’s video. Image: Pawprint Studio

Shrubclaw (Mudflat Form)

Shrubclaw’s Mudflat Form is the evolved stage of Budclaw and has only two spawn points in the whole region, which makes it the easiest one to miss. Look on the grassy hills at -0162, 0106 rather than down on the sand.

Shrubclaw (Mudflat Form)
Shrubclaw (Mudflat Form). Image: Pawprint Studio
Shrubclaw (Mudflat Form)03:54Shrubclaw (Mudflat Form)
Shrubclaw (Mudflat Form) on the hills at -0162, 0106. Shown at 03:54 in 100% Guides’s video. Image: Pawprint Studio

It is a Rock-element Breaker built around bulk, with 95 HP, 109 defense, and a 104 break attack against just 80 attack. It weighs 25 kg and stands 1.3 m tall. Catching one releases Growth Flower (2), and filing a report on it pays 100 Credits.


Night-only spawns: Bulbly and Veilfloat

Bulbly and Veilfloat share a patch of coast in the far east of the region and neither one appears during the day. Wait for night or sleep at a bonfire, then head to -0162, 0302 for Bulbly and -0165, 0306 for Veilfloat. They are effectively neighbors.

Veilfloat
Veilfloat. Image: Pawprint Studio
Veilfloat00:17Veilfloat
Veilfloat at -0165, 0306, which only appears after dark. Shown at 00:17 in 100% Guides’s video. Image: Pawprint Studio

Both are Lightning Supports on the same evolution line. Bulbly is the Lumin stage with 83 HP, 68 attack, 68 physical defense, 63 magic defense, 37 break, and 90 regen. It evolves into Veilfloat at level 42, and Veilfloat becomes Luminelle at level 52 — but only once the evolution is unlocked, which brings us to the Alpha.


Alpha Luminelle: the shooting star spawn at the hilltop

The base Luminelle does not roam the coast. It arrives as the region’s Alpha, and the trigger is a timed one.

Set the time to night, then travel to the top of the hill at -0033, 0109. The Alpha marker will not be active in daylight, so there is no point scouting it early.
Reach the summit, then wait for a shooting star to hit the ground. That impact brings forth Alpha Luminelle at level 60, the region’s sole boss.
Luminelle00:35Luminelle
The level 60 Alpha Luminelle appears on the hilltop at -0033, 0109 once the star lands. Shown at 00:35 in 100% Guides’s video. Image: Pawprint Studio
Fight it down and throw an Aniipod Ultra. Alpha Aniimo pay out substantially more than wild catches, and defeating this one is also what unlocks Veilfloat’s evolution into Luminelle.

If you would rather evolve than catch, the Veilfloat-to-Luminelle step still needs a level 52 Veilfloat plus the evolution materials, so beating the Alpha only opens the door.


Luminelle (Rainstorm Form): rain plus the cave

The Rainstorm Form has exactly one spawn point in the region and it is weather-locked. Wait for or force a rainstorm, then enter the cave at -0116, 0201. It will not be inside on a clear day, and the entrance is easy to run past if you are not looking for it.

Luminelle (Rainstorm Form)
Luminelle (Rainstorm Form). Image: Pawprint Studio

This form is an Electric and Water Support at element level 3, standing 1.1 m and weighing 18 kg. Its base stats are 110 HP, 115 attack, 75 defense, 115 magic attack, 75 magic defense, 50 break attack, and 90 EP regen. Releasing it grants Growth Flower (2).


Luminelle (Prismana Form): triggering the Prismatic Flow State

The Prismana variant is the one that can eat an evening. It only appears once Tideblossom Coast enters a Prismatic Flow State, and that state is rolled by chance each time you use the region’s Bloom. There is one Bloom on this map, so nurture it, check the region status, and repeat.

Luminelle
Luminelle. Image: Pawprint Studio

When the roll succeeds, Prismana Form Luminelle spawns at -0203, 0130. Head straight there — you are catching a one-off spawn tied to an active regional state, not a permanent spawn point.


Pomegg (Sea of Flowers): the story-gated entry

Pomegg’s Sea of Flowers form is counted for this part of the map, but its actual location is the flower fields at -0234, 0583. It becomes available only after the main story removes the barrier on the giant flower. An empty field means that requirement is unfinished; resting or changing the weather will not help.

Pomegg (Sea of Flowers)
Pomegg (Sea of Flowers). Image: Pawprint Studio

Completion rewards and the rest of the map

Catch rate in the region is tracked as a percentage and pays out twice along the way.

  • 50% of Aniimo caught: Rare Sea of Flowers Egg x1
  • 80% of Aniimo caught: Tumbler x2

Beyond the creatures, the region has 19 placed markers: 7 transporters, 3 chests, 3 caves and portals, 2 bonfires, 1 Bloom, 1 Alpha Aniimo, 1 Lumin Marking, and 1 Morphling’s Memory. Activating all seven transporters first makes the night-and-weather cycling far less painful, since you can jump between the hilltop, the cave, and the Bloom instead of running the shoreline each time.

Four clue quests also run through the area, including Clue: The Golden Shooting Star and Clue: The Miraculous Seedling, which overlap neatly with the Alpha and Bloom work you are already doing.

You will know the region is finished when the completion percentage stops moving after a capture and the Aniilog shows an entry for each of the ten forms above, including the three Luminelle variants as separate records. If the counter is stuck below 100%, the culprit is almost always Shrubclaw’s two-point spawn, the rain-locked cave, or a Prismatic Flow you have not rolled yet.