Tideblossom Coast sits on the southern edge of Breezy Plains, and it is one of the fussier regions in Idyll to clear. Wild Aniimo here sit at level 53–60, and several of the entries you need for the Aniilog will not appear unless the clock, the weather, or your story progress cooperates. Four of them you can walk up to at any hour. The rest need setup.
Quick answer: Ten Aniimo entries are tied to this stretch of coast. Four spawn at any time, two are night-only, one needs a hilltop shooting star, one needs rain, one needs a Prismatic Flow, and one is story-gated.
Tideblossom Coast Aniimo checklist with coordinates
Every coordinate below is read off the in-game map. The region itself holds 55 wild spawn points spread across those entries, so if a species is missing from the exact spot listed, another point nearby will usually cover it.

| Aniimo | Coordinates | Spawn condition |
|---|---|---|
| -0162, 0302 | Night only | |
| -0165, 0306 | Night only | |
| -0033, 0109 | Night, shooting star | |
| -0116, 0201 | Rain, inside cave | |
| -0203, 0130 | Prismatic Flow State | |
| -0094, 0218 | Any time, beach | |
| -0082, 0211 | Any time, waterside | |
| -0126, 0211 | Any time, shallows | |
| -0162, 0106 | Any time, grassy hills | |
| -0234, 0583 | After story barrier |
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Add to Google Preferences →Easy coast spawns: Fahloo, Erlath, Budclaw, and Shrubclaw
Start with the four that ignore time and weather entirely. They all sit within a short run of each other along the shoreline, so one lap clears them.

Fahloo
Fahloo wanders the open beach at -0094, 0218. It is a Regen-role water type and offers no resistance to a standard Anipod throw, so it is a reasonable first catch to warm up your capture rate.


Erlath
Erlath is the Nova-stage evolution in the same water line and sits just up the coast at -0082, 0211, close to the water’s edge. It hits harder than Fahloo, so bring a team near the region’s level band rather than an underleveled squad.


Budclaw (Mudflat Form)
The Mudflat regional form of Budclaw is the most common thing on this map, with 13 placed spawn points. The reliable one is at -0126, 0211, standing in the shallow water.


Shrubclaw (Mudflat Form)
Shrubclaw’s Mudflat Form is the evolved stage of Budclaw and has only two spawn points in the whole region, which makes it the easiest one to miss. Look on the grassy hills at -0162, 0106 rather than down on the sand.


It is a Rock-element Breaker built around bulk, with 95 HP, 109 defense, and a 104 break attack against just 80 attack. It weighs 25 kg and stands 1.3 m tall. Catching one releases Growth Flower (2), and filing a report on it pays 100 Credits.
Night-only spawns: Bulbly and Veilfloat
Bulbly and Veilfloat share a patch of coast in the far east of the region and neither one appears during the day. Wait for night or sleep at a bonfire, then head to -0162, 0302 for Bulbly and -0165, 0306 for Veilfloat. They are effectively neighbors.


Both are Lightning Supports on the same evolution line. Bulbly is the Lumin stage with 83 HP, 68 attack, 68 physical defense, 63 magic defense, 37 break, and 90 regen. It evolves into Veilfloat at level 42, and Veilfloat becomes Luminelle at level 52 — but only once the evolution is unlocked, which brings us to the Alpha.
Alpha Luminelle: the shooting star spawn at the hilltop
The base Luminelle does not roam the coast. It arrives as the region’s Alpha, and the trigger is a timed one.

If you would rather evolve than catch, the Veilfloat-to-Luminelle step still needs a level 52 Veilfloat plus the evolution materials, so beating the Alpha only opens the door.
Luminelle (Rainstorm Form): rain plus the cave
The Rainstorm Form has exactly one spawn point in the region and it is weather-locked. Wait for or force a rainstorm, then enter the cave at -0116, 0201. It will not be inside on a clear day, and the entrance is easy to run past if you are not looking for it.

This form is an Electric and Water Support at element level 3, standing 1.1 m and weighing 18 kg. Its base stats are 110 HP, 115 attack, 75 defense, 115 magic attack, 75 magic defense, 50 break attack, and 90 EP regen. Releasing it grants Growth Flower (2).
Luminelle (Prismana Form): triggering the Prismatic Flow State
The Prismana variant is the one that can eat an evening. It only appears once Tideblossom Coast enters a Prismatic Flow State, and that state is rolled by chance each time you use the region’s Bloom. There is one Bloom on this map, so nurture it, check the region status, and repeat.

When the roll succeeds, Prismana Form Luminelle spawns at -0203, 0130. Head straight there — you are catching a one-off spawn tied to an active regional state, not a permanent spawn point.
Pomegg (Sea of Flowers): the story-gated entry
Pomegg’s Sea of Flowers form is counted for this part of the map, but its actual location is the flower fields at -0234, 0583. It becomes available only after the main story removes the barrier on the giant flower. An empty field means that requirement is unfinished; resting or changing the weather will not help.

Completion rewards and the rest of the map
Catch rate in the region is tracked as a percentage and pays out twice along the way.
- 50% of Aniimo caught: Rare Sea of Flowers Egg x1
- 80% of Aniimo caught: Tumbler x2
Beyond the creatures, the region has 19 placed markers: 7 transporters, 3 chests, 3 caves and portals, 2 bonfires, 1 Bloom, 1 Alpha Aniimo, 1 Lumin Marking, and 1 Morphling’s Memory. Activating all seven transporters first makes the night-and-weather cycling far less painful, since you can jump between the hilltop, the cave, and the Bloom instead of running the shoreline each time.
Four clue quests also run through the area, including Clue: The Golden Shooting Star and Clue: The Miraculous Seedling, which overlap neatly with the Alpha and Bloom work you are already doing.
You will know the region is finished when the completion percentage stops moving after a capture and the Aniilog shows an entry for each of the ten forms above, including the three Luminelle variants as separate records. If the counter is stuck below 100%, the culprit is almost always Shrubclaw’s two-point spawn, the rain-locked cave, or a Prismatic Flow you have not rolled yet.






