The Forest of Falling Stars is the purple-canopied zone in Breezy Plains where a stream runs up into a grove of Starine Trees and Celestises drift through the branches. It holds 15 Aniimo forms inside a fairly small map, and five of those will never appear unless you meet a specific condition first.
Quick answer: All 15 forms are in one Lv 20-25 zone. Ten spawn freely, one is the Alpha, two need rain or a thunderstorm, one needs the Soaring Glide Sanctum, and one needs a Prismana Flow.

Forest of Falling Stars level range and points of interest
Wild Aniimo here sit between level 20 and 25, so a team in the low twenties handles the zone comfortably. Alpha Stellarys is the exception and fights at a higher level than anything roaming the forest. Water and Wind dominate the local roster, with Grass close behind, and a single Ice typing that only shows up on the Prismana form.
Outside of catching, the area contains:
- 47 chests and 26 gathering nodes
- 5 Lumin Amber and 1 Lumin Collection challenge
- 2 Blooms, 2 transporters, and 1 bonfire
- 10 ecological points and 2 Pathfinder Challenges
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Add to Google Preferences →All 15 Aniimo locations and spawn conditions
| Aniimo | Coordinates | Spawn condition |
|---|---|---|
| -1602, 1043 | None, spawns zone-wide | |
| -1620, 0979 | Alpha fight only | |
| -1756, 1052 | Rain or thunderstorm | |
| -1669, 0886 | Prismana Flow | |
| -1602, 1205 | None | |
| -1537, 1178 | Clear Sanctum: Soaring Glide | |
| -1599, 1229 | None | |
| -1629, 1228 | None | |
| -1738, 1219 | None | |
| -1791, 0875 | None | |
| -1755, 1163 | Rain or thunderstorm | |
| -1728, 0956 | None | |
| -1641, 0937 | None | |
| -1652, 0941 | None | |
| -1617, 1027 | None |
Every coordinate above is a confirmed spawn point, not the only one. Common Aniimo such as Celestis, Hummin, and Chirpi have dozens of markers spread across the forest, while Irisal, Cornet, Eklue, and both gated Stellarys forms have exactly one.
Use Habitat markers to confirm any spawn
Clicking a weather-locked entry also displays the weather timings for your own server, which makes it easy to plan the trip instead of circling the beach.
The 10 Aniimo you can catch on sight
Central forest: Celestis
Celestis is the Dark-element DPS that gives the zone its name, and it is the most common thing in it. Markers cover nearly the whole forest, with a reliable cluster near the trees around -1602, 1043. A standard Aniipod is enough.


Northern outcroppings: Eko
Eko is a Wind support that hangs upside down under stone overhangs, so look at ceilings rather than the ground. Most markers sit in the north of the forest with a few toward the middle; the cave mouth at -1602, 1205 is the easiest one to reach.

Northwest grassland: Iris and Irisal
Iris (Forest Form) is a Grass DPS with its densest grouping in the northwest grassland near -1599, 1229. A handful of extra markers appear toward the center of the map, but the northwest is where you will find several at once.


Irisal (Forest Form) has a single marker at -1629, 1228, right beside the Iris group. It is usually standing near a tree surrounded by its unevolved relatives, so a trip for one covers both.

West beaches: Chirpi and Cornet
Chirpi (Beach Form) is a Wind and Water support that sticks to the shoreline on the west side. Spawn density along that beach is high, with a confirmed group around -1738, 1219. It stands 0.6 m tall and weighs 12 kg, the smallest of the beach trio.

Cornet (Beach Form) appears at a single marker on the small beach in the southwest, at -1791, 0875. This Wind and Water DPS has 121 attack and 121 magic attack. A chest also sits along that sand, so collect it while you are there.
A caught Chirpi (Beach Form) can be evolved into Cornet at Aniimo level 18 using one Gust Stone, which is a backup if the single Cornet marker is being stubborn.
The river: Skippy, Pranky, and Hummin
Skippy is a Water healer that stays in or beside the river cutting through the middle of the forest. Check underwater first, then the banks. A dependable spot is -1728, 0956.

Pranky is Skippy’s evolved form and shares the same river, but with far fewer markers. All of them run along the water, and -1641, 0937 is a confirmed one. It keeps the Water healer role and gains a trait that raises its healing output.
Hummin is a Grass breaker that appears mainly in the grassland strip near the west beach, with a smaller group farther north. Check -1652, 0941. While hidden, it looks like a plant; approach closely and it will show itself, allowing you to catch it.
Amethyst grove: Pomegg
Pomegg (Sea of Flowers Form) lives in the purple-tinted Amethyst section near the river, which is easy to pick out on the map because of the purple trees. Head to -1617, 1027 and you will usually find several together on the grassy ground.

Alpha Stellarys is the only source of the basic Stellarys
The plain form of Stellarys does not roam the forest at all. Its single marker is the Alpha fight at -1620, 0979, north of the Outpost in the middle of a star-shaped clearing. Bring your strongest team, then throw an Aniipod Ultra once the fight is won.

Clearing this fight matters beyond the catch. Defeating Alpha Stellarys is half of the tier 2 Stargazer badge, and that badge is what unlocks manual weather changes in the area.
Rain-only spawns: Rainstorm Stellarys and Beach Tromber
Two forms appear only while the forest is under rain or a thunderstorm. Both sit on the west beach and both hold their position for as long as the weather lasts, so there is no timer pressure once you arrive.
There are three ways to get the weather you need:
- Wait for the forecast to change on its own and watch for the blue weather icon over the area
- Visit a friend’s world, since weather rolls independently for each player
- Switch it manually at the region Branch after investing 60 energy, which requires having pushed the region past 70% completion
Stellarys (Rainstorm Form) walks the beach at -1756, 1052. It is a Dark and Water DPS with 125 attack and 125 magic attack, 1.4 m tall and 7 kg, and its skin needs constant moisture, which is why it only surfaces on wet days.

Tromber (Beach Form) uses the same weather window and sits further up the same coast at -1755, 1163. It flies, so aim upward instead of scanning the sand. It is a Wind and Water support, 1.3 m and 12 kg, and Chirpi (Beach Form) can evolve into it at level 18 with a Gust Stone if you have high HP potential and the Magic Horn passive.
Eklue requires the Soaring Glide Sanctum
Eklue will not exist in your world until you finish Sanctum: Soaring Glide at -1537, 1178 in the north of the forest. Once the vein inside is repaired, the Aniimo spawns right next to it, with its habitat marker practically sitting on top of the Sanctum icon.

Like Tromber, Eklue is airborne. Look up, then throw an Aniipod Pro while it is in flight.
Prismana Stellarys needs a Prismana Flow
The last form is the slowest. Nurture the Bloom at -1628, 1131 and then catch as many Aniimo in the forest as you can while it is active, which builds the area’s Prismatic Energy. When the meter fills you get a notification, and it can also trigger before the bar is completely full.

Under the Star Tree at -1669, 0886, Prismana Stellarys appears. It will not respawn, and only one may be present at once, so do not leave it standing. Its 125 attack and magic attack remain unchanged, while the Rainstorm Form’s Water typing becomes Ice and the Dark element stays.
Building Prismatic Energy to the spawn threshold can take hours or days of play in the area, so treat it as a long-running background goal rather than something to grind in one session.
Collection rewards and how to confirm your progress
Use a research console at the Outpost to push your catches into the log, then check the area’s collection percentage. Rewards unlock at three thresholds.
| Progress | Rewards |
|---|---|
| 40% | Safaris ×500, Vein Essence ×1 |
| 70% | Safaris ×500, Irisalis Petal ×1 |
| 100% | Mark of the Strong: Breezy Plains ×1, Sparkling Crystal ×100 |
The same milestones drive the zone’s Stargazer badge. Tier 1 arrives at 40% and raises catch chance in the area by 10% while enabling Nurture there. Tier 2 needs 70% plus the Alpha Stellarys kill, improving high-potential catches and unlocking weather changes. Tier 3 wants 100% collection and all 5 Lumin Amber, and speeds up Prismatic Energy buildup.
There is one more badge past that. Meteor Catcher requires the Legendary Stargazer badge, a Sparkling Prismana Stellarys, and Prismatic research tier on both Celestis and Eko. Earn it and the Celestis and Eko in this forest turn friendly toward you, which is a quiet reward for finishing every step above.






