Gaming Guide

Aniimo: All Sea of Flowers Chests and Lumin Amber Locations

All 61 chests, seven Lumin Ambers, and seven Pathfinder Challenges in the Breezy Plains flower fields, with coordinates.

All 61 chests, seven Lumin Ambers, and seven Pathfinder Challenges in the Breezy Plains flower fields, with coordinates.

Image: Pawprint Studio

The Sea of Flowers sits in the middle of Breezy Plains, and it is one of the heaviest collectible stops in Aniimo. Chests hide under hay piles, inside giant blossoms, behind waterfalls, and on snowy peaks far north of the village, and a fair number of them are locked behind brambles or sheer walls until you bring the right Aniimo along.

Quick answer: The region holds 61 chests, seven Lumin Ambers, and seven Pathfinder Challenges. Bring a Fire Aniimo for brambles and a flying one for rooftops, then clear the coordinates below area by area.


What the Sea of Flowers contains

CollectibleCountSpread
Treasure chests61Village, cliffs, caves, peaks
Lumin Ambers7Two markings, two collections, three loose
Pathfinder Challenges7One Elite, six standard
Writings8One house in the village
Elite Egg1Island treehouse

Lumin Amber is the currency for growing the region’s Branch, which raises catch rates and lets you change the weather, so it is worth grabbing all seven before you leave. Chests hold exploration materials and vary in rarity.


Aniimo abilities you need before you start

Roughly a third of this region is gated by terrain rather than difficulty. Four traversal tools cover everything here.

  • Fire: burns the thorny brambles blocking chests, cave mouths, and climbing routes. Flameruff’s dash handles every bramble patch in the region.
  • Flight: reaches rooftops, windmill ledges, hanging platforms, and floating Lumin Ambers. Glide down from the nearest high ground rather than climbing.
  • Water: swims the lake and the channels around the island treehouse.
  • Any attack: smashes the hay piles on the southern farms, three of which sit on top of chests.

Park a Fire Aniimo and a flying Aniimo in your active party before you start the sweep. Backtracking to swap costs more time than the chests are worth.


All 7 Lumin Amber locations

AmberCoordinatesHow to claim
1-0637, 0795Align the stone pattern with the landscape
2 (Village Vistas)-0458, 0823Timed collection from the tower top
3-0461, 0891Floating by a tree on a hill
4-0215, 0672Align the stones near the mushroom house
5Iris flower fieldsTwine with an Iris and dance
6 (Surfing in the Sea of Flowers)-0220, 0970Timed collection challenge
7-0630, 0977Floating flat against a cliff face

Ambers 1 and 4 are Lumin Markings. Stand back, rotate the camera, and shift your footing until the glowing marks on the stones line up into a single symbol against the background. The Amber pops the moment the shape closes.

Lumin Amber
Lumin Amber. Image: Pawprint Studio

Village Vistas starts at the top of the tower beside the elder’s house and asks for 10 scattered Lumin energy pieces within the time limit, so glide between them instead of running. Amber 5 is the odd one out and has no combat or puzzle at all: find an Iris in the flower fields, twine with it, and dance to trigger the cutscene.


All 61 chest locations

Village, water wheel and windmill house (chests 1–13)

ChestCoordinatesWhere to look
1-0527, 0765On a table by the water wheel
2-0503, 0697Hidden cave under a rock; swim, then burn in
3-0509, 0699Wooden raft below the cliff
4-0493, 0783House roof; fly up
5-0454, 0808Behind a house on wooden crates
6Windmill house attic library, via the balcony
7-0456, 0825Inside the giant flower on the windmill roof
8-0474, 0786Behind rocks in the lily pad pond
9-0463, 0879Under a shelter behind the flower garden
10 and 11-0530, 0916Ledges of the windmill tower
12-0541, 0867Wooden crate by a market stall
13Wheelbarrow behind the market stalls
Treasure Chest 1205:43Treasure Chest 12
Chest 12 sits on a crate beside the village market stall. Shown at 05:43 in Game Guides Channel’s video. Image: Pawprint Studio

Chest 2 is the fiddliest of the opening set. Swim across with a water mount, then switch to a Fire Aniimo to clear the way into the small cave tucked under the rock. Chests 6 and 7 both belong to the windmill house, so fly to the balcony once and take the attic and the rooftop blossom in the same trip.

Mushroom house and eastern fields (chests 14–19)

ChestCoordinatesWhere to look
14-0229, 0737Cage hanging off the mushroom house
15-0284, 0732By a tree guarded by Budsquire
16-0346, 0812Inside a thick cluster of bushes
17-0228, 0811Near the cliff edge
18-0070, 0826On a purple grassy hill
19-0068, 0860Top of a stone arch; burn the vines to climb
Treasure Chest 1407:38Treasure Chest 14
Chest 14 dangles in a cage on the mushroom house. Shown at 07:38 in Game Guides Channel’s video. Image: Pawprint Studio

Southern cliffs and the island treehouse (chests 20–23)

ChestCoordinatesWhere to look
20-0009, 0487By a stone pillar on the cliffside path
21-0110, 0409Hanging platform under a stone arch
22-0120, 0376Top of a red rock pillar
23-0151, 0737Island treehouse; burn the vines first
Treasure Chest 2010:26Treasure Chest 20
Chest 20 opens on the grassy cliffside path. Shown at 10:26 in Game Guides Channel’s video. Image: Pawprint Studio

The island at -0151, 0737 is worth the swim for more than the chest. Burn the brambles, climb the treehouse, and you also collect an Elite Egg before opening chest 23 at the base.

Iris fields, birch woods and hay farms (chests 24–28)

ChestCoordinatesWhere to look
24-0016, 0865Among the birch trees
25-0110, 0868Under a hay pile
26-0108, 0885Under a hay pile
27-0202, 0874Hay pile behind a wooden house
28-0111, 0960Beside the pine trees
Treasure Chest 2413:02Treasure Chest 24
Chest 24 waits in the birch forest. Shown at 13:02 in Game Guides Channel’s video. Image: Pawprint Studio

Lumenfly Valley caves (chests 29–38)

ChestCoordinatesWhere to look
29–32-0337, 1161Glowing petals and ledges inside the cave
33Deep in the cave passage
34High ledge in the dark passage
35-0337, 1161Petals in the main chamber
36Mountain alcove outside the cave
37Bottom of a deep cave hole
38By a pine tree outside the cave hole

Lumenfly Valley stacks nine chests into a short stretch of tunnel. The giant purple petals work as platforms, so hop up them rather than looking for a ground route, and sweep the high ledges before moving deeper.

Treasure Chest 3316:46Treasure Chest 33
The dark Lumenfly Valley passage holding chests 33 and 34. Shown at 16:46 in Game Guides Channel’s video. Image: Pawprint Studio

Northern ridges and the waterfall cave (chests 39–56)

ChestCoordinatesWhere to look
39-0343, 0954Rocky cliff ledge
40-0367, 1008Inside a rocky ravine
41-0418, 1022Under a pine tree
42-0451, 1044Grassy cliff ledge
43-0495, 1056Rocky ledge
44-0507, 1044Grassy hill by a windmill
45-0531, 1009Cliffside behind thorny vines
46-0517, 0979On a grassy hill
47-0469, 0946Cliff ledge; unlocks Chest Chaser
48-0556, 1026Under a tree
49-0570, 1007Wooden platform under the waterfall
50-0616, 1007Cave behind the waterfall
51-0632, 0974Grassy hill near the cliff
52Small water cave at the cliff base
53-0592, 0945Cliff ledge
54–56-0634, 0901 / -0643, 0875Walls, bushes and carts around a house

Chest 50 is the only one here that puts up a real fight. The cave sits behind the waterfall, and a group of level 40 Budsquire defends it, so clear them before you try to open anything.

Valley petals and snowy peaks (chests 57–61)

ChestCoordinatesWhere to look
57-0306, 1123On top of purple flower petals
58-0319, 1140Inside a cave
59-0294, 1191Snowy mountain ledge
60-0243, 1187Snowy mountain ledge
61-0198, 1210Snowy peak

All 7 Pathfinder Challenges

PathfinderCoordinatesType
Wally-0416, 0782Elite
Glimmer-0454, 0887Standard
Shura-0514, 0851Standard
Aurel and Hesper-0308, 0775Standard, two opponents
Julian-0107, 0409Standard
Aven-0026, 0741Standard
Candy-0119, 0953Standard

Wally is the Elite duel of the region and hits noticeably harder than the rest, so save that one until your team has caught up with the local Aniimo levels. Aven stands near the giant blue lotus, and Aurel and Hesper fight you together rather than one after the other.


Writings and the Elite Egg

Eight readable collectibles sit inside a single house at -0557, 0859. One is Sayn’s Message; the other seven are the pages of Old Clovis’s Diary. Pick up all eight in one visit so you do not have to remember which page you missed.

The region’s only Elite Egg is on the island at -0151, 0737, up in the treehouse you reach after burning the brambles. Take it to the Hatchinator at an Outpost when you are done exploring.


How to confirm the region is cleared

Opening chest 47 at -0469, 0946 pops the Chest Chaser achievement, which is a useful mid-sweep checkpoint. Each Lumin Amber registers the moment the marking symbol snaps together, the timed collection ends successfully, or the Aniimo guarding it goes down, and the Amber then counts toward your Branch upgrades.

The map tracker only counts Aniimo you have actually caught, not ones you have spotted, so a tracker that still looks incomplete is not proof you missed a chest.

Note Screen00:04Note Screen
A note screen sets out which collectible types are included in the sweep. Shown at 00:04 in Game Guides Channel’s video. Image: Pawprint Studio

Aniipods scattered around the fields sit outside this count entirely, since you can simply buy them from the vendors at an Outpost. Once the 61 chests, seven Ambers, and seven duels are done, the Sea of Flowers has nothing else holding you back, and the Amber you walk away with is enough to start pushing the Branch’s catch rate and weather controls up a tier.