Simon Ordell is not meant to be well-armed in Silent Hill: Townfall. A first run through St. Amelia hands you just three firearms, spaced out across the story, while improvised gear does most of the heavy lifting in between. Finish the game and New Game Plus opens up two more weapons, one of which is tied to a specific ending.
Quick answer: A normal playthrough has three guns — the Pistol, Flare Gun, and Shotgun — and New Game Plus adds the Axe and the Pistol-3000, the latter only after the Sci-Fi Ending.

Firearms in a standard playthrough
The three guns arrive in order as the story shifts between characters. None of them shows up early, so the opening hours lean on melee and stealth.
| Weapon | Chapter and location | Damage |
|---|---|---|
| Pistol | Part 2: Zoe — Town Square | 2-shot kill |
| Flare Gun | Part 4: Clara Woods — CEG Lockers | 1-shot kill |
| Shotgun | Part 5: Richard — CEG Tower | 1-shot kill |
Pistol
The Pistol becomes available once control returns to Simon in Part 2. Head to the Town Square and open the box labeled Richard’s Gift to pick it up. It takes two shots to drop a standard enemy, so hold onto rounds whenever you can slip past a fight instead.
Flare Gun
During Part 4, the Flare Gun is inside the CEG Lockers. First collect the Barcode there, then visit Locker 75 and use 184 to unlock it. One shot drops a regular enemy, unlike the Pistol.
Shotgun
The Shotgun is unmissable. You get it automatically after entering the CEG Tower in Part 5, and it also drops standard enemies in one hit.

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Add to Google Preferences →Improvised melee weapons
Planks, pipes, bricks, and bottles turn up constantly while you explore St. Amelia, so there are no fixed locations to chase down. Planks and pipes break after a couple of swings, and bottles and bricks work better thrown to distract enemies than as a reliable club.

New Game Plus weapons
New Game Plus introduces exactly two weapons, the Axe and the Pistol-3000. Each can appear at more than one point in the story, but their unlock rules differ.
| Weapon | Chapter and location | Damage |
|---|---|---|
| Axe | Part 1: Arrival — Shore Wynd garage | 1-hit kill |
| Axe | Part 2: Zoe — shed behind neighbor’s house | 1-hit kill |
| Pistol-3000 | Part 1: Arrival — Shore Wynd garage | 1-shot kill |
| Pistol-3000 | Part 5: Richard — Boardroom, Floor 5 | 1-shot kill |
Axe
New Game Plus grants the Axe regardless of your first-run ending. In Part 1, leave the starting area for Shore Wynd, go through the white gate, and check by the garage door on the right. Another Axe can be collected in Part 2 as Zoe; it rests against a wooden shed in the back garden of the house right of Mister Stewart’s home. A standard enemy falls to one hit, so this is the game’s most efficient melee weapon.
Pistol-3000
The Pistol-3000 also belongs to New Game Plus, but finishing the game once is not enough. It only appears if you have completed the Sci-Fi Ending. With that done, one Pistol-3000 sits at the same Shore Wynd garage in Part 1, and another turns up in Part 5 as Richard, on the floor directly in front of the save phone in the Boardroom on Floor 5. It kills standard enemies with one shot.
If the Pistol-3000 is missing from those spots in New Game Plus, the Sci-Fi Ending requirement has not been met yet. The Axe will still be there, since it carries over from any ending.





