Gaming Guide

Pokemon Rejuvenation V14: Zone Zero Walkthrough (Part 61)

How Team A gets from Nastasia's airship through the ruined apartment maze and out toward Eclysia Pyramid.

How Team A gets from Nastasia’s airship through the ruined apartment maze and out toward Eclysia Pyramid.

In Pokemon Rejuvenation V14, Zone Zero marks the point where the game no longer provides clear roads. This ruin used to be Hiyoshi City, Aevium’s capital, until Vitus and Nymiera’s conflict turned its residents to stone and brought down the buildings. The remaining route winds through open apartment interiors and the underground, while rubble covers the former streets.

Quick answer: Power the apartment complex with an Electric-type pulled from the Remote PC, buy Blast Powder from the Bladestar grunt stall, and use the switch menu to move Ren and Aelita past blocked paths.


Zone Zero requirements before the airship lands

Located in the Badlands, Zone Zero has the Pyramid Grounds to its north, Alamissa Urben to the south and Reldin Island to the west. From here, you can reach both Nastasia’s Airship and the Underground Sanctuary. Progress inside requires two field moves, though the Golden Hammer and Golden Gauntlet can replace them.

  • Rock Smash and Strength, or the Golden Hammer and Golden Gauntlet.
  • At least one Electric-type Pokémon reachable from the Remote PC.
  • Money for Blast Powder, which is the only way past certain mineable rocks.
  • A party that can handle wild encounters between roughly level 35 and level 88.

Box the Electric-type before you land rather than carrying it, since the generator puzzle lets you withdraw it on the spot and your party slots are better spent on the Bladestar fights.


Nastasia’s Airship: truce, team split and optional battles

The mission begins on a street in Grand Dream City, where Team Xen’s airship is waiting. Once aboard, the group meets Nastasia, Ren and Rhodea, then forms a tense truce around one objective: rescuing Melia, Alice and Allen. Isha designed the stasis pods holding all three, while a Mega Audino borrowed from Kreiss assists with treatment in the medical wing.

Before agreeing to leave, inspect the ship. Adam remains stuck in the storage room, trying to get rid of a clingy Braixen. Nastasia can take you to the lab; there, Geara is recuperating within a containment cylinder, having been scattered across reality.

Checking on Geara14:40Checking on Geara
Geara sits inside a laboratory containment cylinder aboard the airship, still recovering. Shown at 14:40 in HeroVoltsy’s video.

Nastasia displays a regional map with Grand Dream Stadium to the south, Eclysia Pyramid to the north and Zone Zero farther south, then assigns everyone to Team A, Team B and Team C. Their mission is to locate and destroy the Rift Bladestar is creating.

Reviewing the mission map07:20Reviewing the mission map
The mission map, with the party's current position marked at Grand Dream Stadium. Shown at 07:20 in HeroVoltsy’s video.

You can complete two battles before departure. Eli and Sharon challenge you to a double battle featuring Donphan and Honchkrow. In the central hall, unruly Team Xen grunts start another fight, leaving you and Leader Aelita to face Team Xen Dustin and Analyst Yasmine, who use Aegislash and Charjabug.


Aelita’s Sheridan Village flashback and the Cherrim Crest

Just before the ship arrives at the Badlands, the game places you in control of Aelita during a flashback. It follows her return to Sheridan Village and her journey to the spring, where a being called Kai’ya speaks with her and offers guidance.

Inside his house, Aelita hears Texen boasting before confronting him over Sheridan. Her arena opponent is Pseudo Sensei Texen, whose team includes Swampert and Dodrio. She later questions his motives and asks about his sister, Risa Raider. In an inner realm, Kai’ya then appears and guides Aelita toward accepting her true identity.

Back on the airship, Aelita hands over a Cherrim Crest she obtained from Kreiss. That item is the concrete reward from the whole flashback, so check your bag for it before moving on.


Zone Zero Outskirts: power the complex and open the colored doors

After landing at Zone Zero Outskirts, Nastasia hands transmitters to Team A. Pick yours up before exploring, because Ren uses it to deliver instructions later in the complex.
Stop at the makeshift merchant stalls near the entrance. Blast Powder and Ultra Balls are the purchases that matter here, and there is no shop deeper inside the ruin.
Walk past the petrified citizen that Ren and Aelita examine, then follow the route into the ruined complex until Ren inspects a broken electronic door system. He will explain that it needs power from an Electric-type Pokémon.
Open the Remote PC and withdraw an Electric-type. Power returns to the apartment complex and the electronic doors switch on, which is the confirmation that the puzzle is solved.
Listen to Ren over the transmitter. The power flickers, and each flicker unlocks a different set of colored doors, so the route through the building depends on which color is live at that moment.
Clear Aelita’s route by applying Blast Powder to the mineable rock sealing the corridor. That puts the purchase made in Step 2 to use.
Switch to Aelita and use her parkour to leap the open floor gaps and pick up the door key on the far side.
Open the locked hallway door. Bladestar Ernie ambushes you and Aelita immediately, which starts the run of trainer fights through the apartments.

Bladestar trainer lineups in Zone Zero

TrainerPokémonWhere
Bladestar ErnieAmbush teamLocked hallway door
Bladestar NicForretress, Bronzong, VivillonApartment hallway
Bladestar TirgonRaichu, Unfezant, PersianApartment rooms
Popstar Risa RaiderTuff-Puff (Jigglypuff)Generator room, vs Aelita
Bladestar NabeelaGourgeist, Zweilous, EmpoleonCanyon
Bladestar AuroraAurorus, VanilluxeCanyon

Risa Raider is the fight you do not control. Aelita and Ren find her in the generator room harassing Ren, and Aelita steps in herself against the party-hat Jigglypuff, Tuff-Puff. Everything else on the list is yours to plan around.


Crossing the canyon with the character switch menu

Past the generator room, Team A moves outside into the canyon, where switches and jumps carry the route rather than walking. Open the switch menu and swap control between the player, Ren and Aelita as the terrain demands. Ren clears boulders, and Aelita handles the ledges.

They cannot cross one particularly broad gap on their own. Ren’s robotic wings propel Aelita over it, allowing the route to Eclysia Pyramid to continue.

On the far side, a large contingent of Bladestar members surrounds Team A and blocks the route north. This is a scripted stop, not a wall you fight through alone. Rhodea, Adam, Sharon, Eli and Reina arrive as Team B and Team C backup to hold the grunts off while Team A presses on into the abandoned urban sector of crumbling apartment buildings.


Zone Zero shops, key items and wild encounters

Two grunts sell in the ruin and they are easy to walk straight past. The Male Grunt carries the single item you actually need.

VendorItemPrice
Male GruntBlast Powder2,500 PD
Female GruntPoké Ball200 PD
Female GruntGreat Ball600 PD
Female GruntUltra Ball1,200 PD
Female GruntSuper Repel500 PD
Female GruntMax Repel700 PD
Female GruntEscape Rope550 PD

There are 39 recorded pickups across the outskirts, the Abandoned Apartments and the Apartment Depths. These are the ones worth a detour.

ItemWhere
Zygarde CellZone Zero Outskirts, left of the entrance sign
TransmitterFrom Nastasia during the story events
TM93 Wild ChargeSmall path southeast of the 2nd Abandoned Apartment exit
Zone Zero KeyEnd of the path down the Lux Apartments
Rare CandyEnd of the path northeast the Lux Apartments
Razor ClawEnd of the path up the prison building
Fire StoneUpper left from the crashed rocket, Inner Zone North
Rocky HelmetLever room B1, needs the Lux Apartments Key
Ability CapsuleRoom before the ladder at the end

The Lux Apartments door keys chain into each other, and the Lux Apartments Key itself only becomes available after the Jewel of Life story is over. Skipping that block now costs you nothing on the route to the pyramid.

Wild levels here are a range rather than a band, so check before you commit a low-level catch attempt.

PokémonLevelsRate
Helioptile35-7932%
Maractus65-7925%
Vullaby35-7015%
Tauros70-8110%
Heliolisk65-839%
Skorupi78-855%
Drapion80-882%
Mandibuzz80-882%
Skarmory75Interact
Gible35Interact

Catch-up route if you are not at Chapter 14 yet

Zone Zero belongs to Chapter 14, “Death of One, Birth of Another,” which runs from Nastasia’s Ship through Zone Zero South and Zone Zero North to Eclysia Pyramid and Castle Zygara, ending with the Pyramid Point Badge. If you are further back, a few early milestones are worth flagging because they are easy to miss entirely.

In Chapter 1, the Oceana Pier building holds a man who admits he abandoned a Buizel by the docks. Tracking that Buizel down leads to a battle with its former trainer, after which it joins you.

Oceana Pier Buizel Event00:37Oceana Pier Buizel Event
The man inside the Oceana Pier building admits he threw away his Buizel, starting the rescue. Shown at 00:37 in HeroVoltsy’s video.

Mr. Luck’s Tent in Gearen Park is the other trap. Signing his contract changes your trainer’s face, and reversing it requires a Black Prism taken from a Prism Pokémon.

Prism Pokémon Questline Setup07:49Prism Pokémon Questline Setup
Mr. Luck explains that one Black Prism is the price of undoing the face change. Shown at 07:49 in HeroVoltsy’s video.

Rift fights start early too. Rift Galvantula hatches from a giant egg in the Rift Lethal Forest alongside a Joltik swarm, and its Dex entry lists it as Poison/Electric with the Unnerve ability.

Reviewing Rift Dex Data00:40Reviewing Rift Dex Data
The Code: Materna entry confirms Rift Galvantula's Poison/Electric typing and Unnerve ability. Shown at 00:40 in HeroVoltsy’s video.

Amethyst Cave is where the Old Rod earns its slot. A Barboach hooked in the underground waterfall pond trades to Jimothy on a bench back on Route 2 for a Rock/Fighting Aevian Pidove.

Fishing for Barboach19:18Fishing for Barboach
A sleeping wild Barboach caught in the Amethyst Cave waterfall pond, ready for the Route 2 trade. Shown at 19:18 in HeroVoltsy’s video.

Once those chapters are behind you, the Zone Zero run reduces to three things worth remembering. Keep an Electric-type in reach of the Remote PC, buy Blast Powder before you leave the entrance stalls, and treat the switch menu as a navigation tool rather than a cutscene gimmick. Everything between the airship and Eclysia Pyramid opens up from there.