Regalis Studio’s grand strategy debut is live. Crown of Hispania puts you in charge of a medieval Iberian realm in 1035 AD, the year Sancho III of Navarre died and left the peninsula split between feuding Christian kingdoms in the north and more than twenty Muslim taifas in the south. It is a PC release, single-player only, published by indie.io.
Quick answer: Crown of Hispania is out now in Steam Early Access at $15.99, a 20 percent introductory discount off $19.99 that ends October 6.
Crown of Hispania price, bundles, and free demo
The base price is $19.99, currently discounted during the launch window. Three bundles pair the game with older strategy titles at a further 10 percent off.
| Purchase option | Also includes | Current price |
|---|---|---|
| Crown Of Hispania | — | $15.99 |
| Kingdom Wars 2 bundle | Kingdom Wars 2: Definitive Edition | $23.38 |
| Medieval Kingdom Wars bundle | Medieval Kingdom Wars | $27.88 |
| Airship Kingdoms Adrift bundle | Airship: Kingdoms Adrift | $41.38 |
A free demo sits on the same store page. It hands you Castilla and a 10-year run, which is enough to see whether the economy, court, and army systems click before you spend anything. Purchasing also requires agreeing to a third-party EULA, and the game supports Steam Family Sharing.
Interface text is available in English, French, Spanish (Spain), Polish, Portuguese (Portugal), Italian, and German. There is no full voice acting and no subtitle track listed for any language.
The 1035 start date and the campaign length
The campaign opens in the weeks after Sancho the Great’s death, with his inheritance carved up between his sons and the Caliphate of Cordoba already fragmented since 1031. Leon, Castilla, Navarra, Zaragoza, Cordoba, Sevilla, Badajoz, Toledo, and Granada all appear on the opening map, and there are over thirty playable nations in total. The timeline runs from 1035 to 1250, so a full campaign covers roughly two centuries of Reconquista history.

Events fire off the back of what happens in play rather than on a fixed script. An early war can end a ruling house outright, producing pop-ups such as “The End of the Leon Dynasty” when a king dies in battle.

What you manage in the Early Access build
The game is real-time with pause, ticking four times per day, and the systems that are finished are the economic, military, technological, population, province, and realm-management ones.
Map and army movement
Across Iberia and the regions beside it, the map contains more than 300 hand-built provinces, each shaped around real terrain. Armies can travel freely across the map instead of following province-to-province routes, making flanks and positioning genuinely important. When forces meet, a separate engagement system opens a preparation screen to review the armies involved, scouting effectiveness, and available tactical advantages before combat is resolved.

Population, culture, and religion
Provinces carry peasants, burghers, and nobles alongside cultures such as Arabs, Berbers, and Leoneses, and faiths including Catholicism, Islam, and Judaism. Those populations grow, migrate, and convert in response to your decisions, and mismanaging the mix invites rebellion and betrayal. The cultural and religious layers are deliberately basic at launch and are slated for a rework.
Court, council, and diplomacy
Each ruler keeps a court of named characters with traits and specialities, slotted into roles such as Apothecary, Physician, Spy Master, Archbishop, Treasurer, and Ambassador. The council hands out missions. Diplomacy with a neighbour runs through a single menu with a fixed set of options.

- Declare War
- Offer Dinars
- Non-Aggression Pact
- Trade Agreements
- Send Insult
City construction
Cities build from two pools. Common buildings cover the Marketplace, Workshop, Weaponry, Training Grounds, Ramparts, Mine, Watchtower, Fort, Monastery, and Irrigation. Special buildings include the Corporation, University, Cathedral, Noble District, and Engineering School. Every project costs dinars per month over a set number of months, and the game asks you to confirm the spend before construction starts.
Known gaps in the launch version
Regalis Studio has been upfront that the build is playable end to end but unfinished. Some modifiers do not trigger correctly, and fixing them is a stated priority. A short tutorial ships with the game, though it does not walk through every system.
The AI is tuned to push back rather than sit still, so expect neighbours to exploit an overextended front instead of letting you snowball.
Early Access length and the 1.0 roadmap
The planned Early Access period is at least 12 months. Its final duration will depend on the pace of the remaining system releases and which requests players prioritize. The official Discord is the main place for feedback, while Reddit and Steam community posts serve as secondary channels.
Features earmarked for version 1.0:
- New in-game events
- Intrigue and espionage
- Reworked cultural and religious systems
- Rebellions
- More economic development mechanics
- Easier modding
- Possibly additional start dates
Pricing will be adjusted when 1.0 arrives. The studio has not settled on whether increases happen gradually with each major update during Early Access or all at once at full release, but it has said the game is meant to be cheapest now, while features are still missing. If you are weighing it up, the Castilla demo is the low-risk way to check whether two hundred years of Iberian dynastic bookkeeping is your kind of evening.






