Gaming

Silent Hill Townfall: 6 North Brae Locked Box Code (Lamenting Poem)

How the boats, arches, and children in the Lamenting Poem give you the file box combination and the Locker 204 barcode.

How the boats, arches, and children in the Lamenting Poem give you the file box combination and the Locker 204 barcode.

Image: Screen Burn

The last of the three locker barcodes in Clara Woods is sitting in a locked metal file box in the bedroom of 6 North Brae. There’s no key and no hidden note with the digits written out. The combination is hidden in a poem, and you have to count things in the pictures hanging around the house to get it.

Quick answer: Read the Lamenting Poem in the 6 North Brae bedroom, count the boats, arches, and children in the house’s pictures, and enter those three digits in that order — usually 736.


What you need before you can reach 6 North Brae

6 North Brae is locked off until you’ve cleared the 5 South Brae floppy disk puzzle. That one opens Locker 17, and Locker 17 holds the Boltcutters. Without them, the chained gate on the upper floor above the CEG Lockers stays shut.

With the Boltcutters, return to CEG Lockers, head upstairs, and cut through the chain. Stay on the district’s western side to find the house. You can’t enter from the front, so circle around to the rear and use the back door.

Map Overview00:04Map Overview
The Upper Level map marks 6 North Brae in the Employee Residences. Shown at 00:04 in Game Guides Channel’s video. Image: Screen Burn

What’s in the house

Sweep the place before you start counting. It’s one of the quieter stops in this stretch, and the supplies are worth the two minutes.

RoomWhat’s there
KitchenSave phone, one Flare Round, two Pistol Rounds
BathroomGauze, Empty IV Bag
Master bedroomLamenting Poem, locked file box
LoungeFramed photographs (code clue)

How the Lamenting Poem gives you the box code

The poem sits on a wooden chair in the bedroom, next to the desk with the box on it. Each stanza mourns one thing, and those three things are your instructions. If you’re playing with hints turned on, the game highlights them in red.

Entering the Bedroom00:11Entering the Bedroom
The Lamenting Poem waits on the chair beside the desk. Shown at 00:11 in Game Guides Channel’s video. Image: Screen Burn

The stanzas mention boats, then arches, then children, in that order. Now find the picture in the house that matches each one and count what’s inside the frame. The three totals, read in the poem’s order, are your three digits.

  • Boats — a painting in the bedroom shows seven of them.
  • Arches — a second bedroom picture shows three archways.
  • Children — framed photos on the lounge wall show six children between them.

Seven, three, six. That gives you 736.

Combinations of 847 have also turned up on this box, so the digits aren’t guaranteed to be identical in every run. If 736 doesn’t take, go back and count the boats, arches, and children yourself — the method holds either way.


Opening the file box

Go to the desk in the bedroom and interact with the black metal box to bring up the lock. You’ll see three tumblers and an Unlock prompt.
Entering Lockbox Code00:18Entering Lockbox Code
The file box uses three tumblers you dial one at a time. Shown at 00:18 in Game Guides Channel’s video. Image: Screen Burn
Dial each tumbler in turn until the three digits read left to right in the poem’s order. Move Tumbler cycles the numbers on the dial you’ve currently selected.
Hit Confirm. The lid pops open and you can collect the CEG Lockers slip inside, which is made out to Beth Price at 6 North Brae.
Collecting Barcode Slip00:26Collecting Barcode Slip
The slip names Locker 204 and carries the barcode you need to scan. Shown at 00:26 in Game Guides Channel’s video. Image: Screen Burn

You’ll know it worked when + Barcode (North Brae) registers in your inventory and the game triggers an autosave. The slip itself lists Locker No. 204 and the barcode digits 5698 – 2333 – 0053.


Using the barcode on Locker 204

Walk the barcode back down to CEG Lockers and feed it into the barcode reader. The machine hands you the locker’s combination, which is 971. Punch that into Locker 204 and take the Mechanical Part inside.

That’s the third of the three Mechanical Parts Clara needs, alongside the ones from Locker 17 and Locker 94, so this is the run that finally opens the gate and moves her section forward.