The last of the three locker barcodes in Clara Woods is sitting in a locked metal file box in the bedroom of 6 North Brae. There’s no key and no hidden note with the digits written out. The combination is hidden in a poem, and you have to count things in the pictures hanging around the house to get it.
Quick answer: Read the Lamenting Poem in the 6 North Brae bedroom, count the boats, arches, and children in the house’s pictures, and enter those three digits in that order — usually 736.
What you need before you can reach 6 North Brae
6 North Brae is locked off until you’ve cleared the 5 South Brae floppy disk puzzle. That one opens Locker 17, and Locker 17 holds the Boltcutters. Without them, the chained gate on the upper floor above the CEG Lockers stays shut.
With the Boltcutters, return to CEG Lockers, head upstairs, and cut through the chain. Stay on the district’s western side to find the house. You can’t enter from the front, so circle around to the rear and use the back door.

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Sweep the place before you start counting. It’s one of the quieter stops in this stretch, and the supplies are worth the two minutes.
| Room | What’s there |
|---|---|
| Kitchen | Save phone, one Flare Round, two Pistol Rounds |
| Bathroom | Gauze, Empty IV Bag |
| Master bedroom | Lamenting Poem, locked file box |
| Lounge | Framed photographs (code clue) |
How the Lamenting Poem gives you the box code
The poem sits on a wooden chair in the bedroom, next to the desk with the box on it. Each stanza mourns one thing, and those three things are your instructions. If you’re playing with hints turned on, the game highlights them in red.

The stanzas mention boats, then arches, then children, in that order. Now find the picture in the house that matches each one and count what’s inside the frame. The three totals, read in the poem’s order, are your three digits.
- Boats — a painting in the bedroom shows seven of them.
- Arches — a second bedroom picture shows three archways.
- Children — framed photos on the lounge wall show six children between them.
Seven, three, six. That gives you 736.
Combinations of 847 have also turned up on this box, so the digits aren’t guaranteed to be identical in every run. If 736 doesn’t take, go back and count the boats, arches, and children yourself — the method holds either way.
Opening the file box


You’ll know it worked when + Barcode (North Brae) registers in your inventory and the game triggers an autosave. The slip itself lists Locker No. 204 and the barcode digits 5698 – 2333 – 0053.
Using the barcode on Locker 204
Walk the barcode back down to CEG Lockers and feed it into the barcode reader. The machine hands you the locker’s combination, which is 971. Punch that into Locker 204 and take the Mechanical Part inside.
That’s the third of the three Mechanical Parts Clara needs, alongside the ones from Locker 17 and Locker 94, so this is the run that finally opens the gate and moves her section forward.






