In Aniimo, Gravity Pull is an active character skill that attaches a gravity tether to an object bearing ancient energy patterns, allowing you to reposition it remotely. It is mainly used to solve orb-and-pedestal puzzles that block your way through ancient ruins.
Quick answer: Reach the Intermediate Student title, open Character → Talents, spend 1 Report Card on Gravity Pull under the Active Skill column, then equip it to a Mobility Skill Set.
Gravity Pull unlock requirements
Gravity Pull lives in your character talent tree, not on any Aniimo, so unlocking it depends on your own progression rather than a creature you catch.
- The Intermediate Student Pathfinder Title, reached at character level 35.
- 1 Report Card to learn the skill.
- A free Mobility Skill Set slot to bind it to.
You raise your Pathfinder Title by clearing Elite Training courses, which also lifts your character level cap. Once you hold the Intermediate Student title, Gravity Pull becomes available as an active skill in the tree.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Unlock Gravity Pull in the Talents menu

Equip Gravity Pull to a Mobility Skill Set
Learning the skill does not put it on your action bar. You still need to bind it to a slot before you can use it in the field.
Use Gravity Pull to solve ancient ruin puzzles
When you need Gravity Pull
You will usually reach for Gravity Pull the first time a ruin mechanism stops your path, which tends to happen mid-exploration. During a Blitzwood collection run, for instance, you cross the region’s fields and highlands — adjusting the world clock, then tracking wild Aniimo like a Gracewing over the fields, a Chirpi by the rocks, a Sqarrel in the highland woods, and a Squashel near a bloom — before the ruin puzzle appears and the skill becomes essential to move past it.







