Gaming Guide

Aniimo: How to Unlock the Gravity Pull Skill

Reach the Intermediate Student title, spend one Report Card in the Talents menu, and equip Gravity Pull to move ancient ruin orbs.

Reach the Intermediate Student title, spend one Report Card in the Talents menu, and equip Gravity Pull to move ancient ruin orbs.

Image: Pawprint Studio

In Aniimo, Gravity Pull is an active character skill that attaches a gravity tether to an object bearing ancient energy patterns, allowing you to reposition it remotely. It is mainly used to solve orb-and-pedestal puzzles that block your way through ancient ruins.

Quick answer: Reach the Intermediate Student title, open Character → Talents, spend 1 Report Card on Gravity Pull under the Active Skill column, then equip it to a Mobility Skill Set.


Gravity Pull unlock requirements

Gravity Pull lives in your character talent tree, not on any Aniimo, so unlocking it depends on your own progression rather than a creature you catch.

  • The Intermediate Student Pathfinder Title, reached at character level 35.
  • 1 Report Card to learn the skill.
  • A free Mobility Skill Set slot to bind it to.

You raise your Pathfinder Title by clearing Elite Training courses, which also lifts your character level cap. Once you hold the Intermediate Student title, Gravity Pull becomes available as an active skill in the tree.


Unlock Gravity Pull in the Talents menu

Open the main menu with Esc or Start, then select Character.
Open the Talents tab in the top right. Look down the Active Skill column on the left and find Gravity Pull.
Select Learn Skill to spend 1 Report Card. A confirmation reading “New skill learned [Gravity Pull]” and “Success” tells you the unlock went through.
Unlocking Gravity Pull05:28Unlocking Gravity Pull
The confirmation reading "New skill learned Gravity Pull " after spending a Report Card. Shown at 05:28 in StingKnight’s video. Image: Pawprint Studio

Equip Gravity Pull to a Mobility Skill Set

Learning the skill does not put it on your action bar. You still need to bind it to a slot before you can use it in the field.

With Gravity Pull learned, choose Equip.
Pick a loadout, such as Mobility Skill Set 1.
Select an existing skill in that set, for example Aeroboard, and choose Replace to bind Gravity Pull to that key. The skill then sits in the chosen slot, ready to cast.

Use Gravity Pull to solve ancient ruin puzzles

Find a ruin mechanism with an energy orb and a nearby circular plate or pedestal.
With the ancient energy orb targeted, activate your bound Gravity Pull key to connect a tether to it.
Guide the tethered orb onto the activation plate, then use the action or drop button to place it there. With the orb seated, the mechanism powers up and activates a launch pad that propels you to elevated cliff areas.

When you need Gravity Pull

You will usually reach for Gravity Pull the first time a ruin mechanism stops your path, which tends to happen mid-exploration. During a Blitzwood collection run, for instance, you cross the region’s fields and highlands — adjusting the world clock, then tracking wild Aniimo like a Gracewing over the fields, a Chirpi by the rocks, a Sqarrel in the highland woods, and a Squashel near a bloom — before the ruin puzzle appears and the skill becomes essential to move past it.

Time Adjustment00:58Time Adjustment
The time-adjustment wheel open at night, used to roll the clock forward before heading out. Shown at 00:58 in StingKnight’s video. Image: Pawprint Studio