Gaming How-To

AION 2: How to Edit Your UI and Customize the HUD

Open the Edit HUD menu to reposition combat elements, scale the interface, and store up to four layout presets.

Open the Edit HUD menu to reposition combat elements, scale the interface, and store up to four layout presets.

Image: NC

AION 2 lets you rearrange nearly every part of the on-screen interface. Through the Edit HUD menu you can move health bars, hotbars, chat boxes, boss timers, and target displays anywhere on the screen, resize the whole interface, and keep several layouts ready for different situations. The tools live in one panel, and changes apply per character.

Quick answer: Open the main menu, click Edit HUD near the Settings gear, drag elements into place, then press Save to write the layout to the active preset. Press F12 to hide the entire UI.


Open the Edit HUD menu

Open the main menu panel in-game. On PC you can bring this up with the Escape key.
Select the Edit HUD button. It sits close to the Settings gear icon in the bottom-right area of the menu, two rows above Settings.
Accessing HUD Edit in Menu00:26Accessing HUD Edit in Menu
The main menu with Edit HUD selected near the Settings gear. Shown at 00:26 in MrRosaPony’s video. Image: NC
The Edit HUD window opens over a gridded version of the game screen. From here you can adjust global settings, drag elements, and manage presets.
Opening HUD Editor00:29Opening HUD Editor
The Edit HUD editor open over the gridded layout view. Shown at 00:29 in MrRosaPony’s video. Image: NC

To hide the interface entirely without editing anything, press F12. You can view or remap this key under Settings, then Key Settings, then the Menu subcategory, where it appears as Hide UI.


Set the global HUD options first

Before dragging anything, set the screen-wide options at the top of the Edit HUD window. These control the alignment grid, how the interface scales, and how much space sits around the edges. Getting these right first means less realignment later.

SettingOptionsEffect
Outer Margin SettingsNone, Narrow, WidePadding between elements and the screen edge
Grid PreviewDense, WideDensity of the alignment grid
Snap FunctionON, OFFSnaps elements to the grid automatically
UI ProportionSmaller, Small, Medium, Large, LargerGlobal size of every HUD element
Chat Font SizeNormal, Medium, Extra LargeSize of chat text
HUD Editor Menu Overview02:26HUD Editor Menu Overview
The Edit HUD options: outer margin, grid preview, snap, UI proportion, and chat font size. Shown at 02:26 in Sen’s video. Image: NC

A Dense grid gives the smallest increments and the most precise placement, which helps on ultrawide or high-resolution displays. Leaving the Snap Function ON keeps elements aligned to that grid as you move them. For UI Proportion, a smaller setting frees up screen space, while Medium or Large suits larger displays or anyone who wants bigger elements.


Move HUD elements and build a combat layout

Every module can be clicked and dragged to a new spot. That includes party frames, action hotbars, health and mana bars, the minimap, chat, and target and boss displays. Some elements can also be hidden with an eye icon or resized rather than moved.

The most effective approach is to cluster the information you check constantly close to your character, and push everything secondary to the edges. Combat details like cooldowns and cast bars stay in your line of sight, while non-urgent panels stop crowding the center.

Organizing Combat Elements Centrally00:58Organizing Combat Elements Centrally
Combat bars and skill slots grouped tightly around the character for quick reading. Shown at 00:58 in MrRosaPony’s video. Image: NC
ElementRecommended placement
Quest trackerHidden during combat
Chat and text boxesSide edge of the screen
Boss attack timerNear the character
Skill casting barNear the character
Active skill cooldownsJust below the character’s feet
Hit target indicatorNear the character
Focus targetAbove the hit target indicator

Setting the Quest and Game Mode Alert window to Hide clears the side of the screen during PvP and boss fights. The minimap reads more clearly in vertical mode, which widens the field of view, and the chat window can now be repositioned freely rather than being locked in place. Boss pattern hints and progress timers, such as the Shugo Festa timer, are worth moving somewhere prominent so you never miss them.

Customizing HUD Layout01:23Customizing HUD Layout
A customized layout with the minimap enlarged in the top-right corner. Shown at 01:23 in MrRosaPony’s video. Image: NC

Healers benefit from pulling party member health bars closer to the center, making it easier to spot who is dropping low. Because conditional skills, debuffs, and active cooldowns rarely all fire at once, overlapping a few of them near the character is generally fine.


Save, switch, and share presets

You can keep up to four distinct layouts in the preset slots labeled Preset 1 through Preset 4. This lets you swap between, for example, a PvE layout and a PvP layout without rebuilding anything.

  • Save writes the current arrangement to the active preset slot.
  • Export shares or backs up a layout as either a text string (Export as Code) or a local file (Export as File).
  • Load brings a layout back in through Import Code or Import File.

To use a shared layout, copy the preset string, paste it into the Import Code box under Edit HUD, and confirm the import. The layout replaces what is currently on screen.

Importing and Exporting UI Presets04:06Importing and Exporting UI Presets
Pasting a preset code into the Import window to load a shared layout. Shown at 04:06 in Sen’s video. Image: NC

Undo mistakes, reset, and confirm the layout saved

If a move goes wrong, Undo reverts the last positional change. To start over completely, Reset restores every element to its default position after you confirm the prompt, which reads “Reset HUD edits” and asks whether to revert to default settings.

When you press Save, the game confirms with a “Saved as current state.” message and stores the layout to the active preset. Once you exit the editor, that layout stays active until you open Edit HUD again. Because layouts are saved per character, each character can carry its own arrangement.