Gaming Guide

The Subway Fault: How to Get the Reach Ability in Control Resonant

Where the Subway Fault is, how to reach it through the tunnels, and how the Reach grapple works once it's yours.

Where the Subway Fault is, how to reach it through the tunnels, and how the Reach grapple works once it’s yours.

Image: Remedy Entertainment / via @EmmieJacob

Reach is the grapple traversal power in Control Resonant, and it comes from clearing The Subway Fault in the Evacuation Zone. It lets Dylan Faden pull himself toward the glowing bubble points on the edges of buildings, closing gaps that ordinary jumps can’t. It’s part of the Search for Jesse questline, and the campaign eventually can’t move forward without it.

Quick answer: Head to the subway near Railyard Street Station in the northern Evacuation Zone, work down through the mold-infested tunnels to the CRT TV at the bottom of the chasm, enter the Fault, and speak to Jesse to unlock Reach.


Before you go: location and prep

The Fault is on the Evacuation Zone’s northeast edge, near Railyard Street Station. Since many roads into that corner are unusable, reach it by crossing a mold-infested parking lot. Leave the lot and turn right; Dylan then sees Jesse in a vision, which begins The Subway Fault quest. Next, descend the subway staircase.

Two things make the trek safer. First, equip the Face Mask artifact, which slows how quickly Dylan picks up the Infected status from the mold. Second, expect a few level 4 enemy encounters on the way, so make sure your Power Level can handle them before you commit to the descent.

  • Location: northern Evacuation Zone, near Railyard Street Station.
  • Recommended artifact: Face Mask, for Infected resistance.
  • Useful ability: Elevate, to control your fall inside the shafts.
  • Threats: speeding trains and mold-infected humanoids, flying pods, and exploding brutes.

Getting through the subway tunnels

Descend into Railyard Street Station and drop down to the rail platform. Walk onto the tracks and follow the tunnel forward. There are loot crates along the way holding Source and Echo materials, and a Talent Point to grab as you round the curved tunnel.
Entering train tracks01:23Entering train tracks
Drop onto the tracks below the station and follow the tunnel deeper. Shown at 01:23 in Emmie Jacob Game Guides’s video. Image: Remedy Entertainment
When you reach a vertical shaft where gravity shifts sideways, jump in and let it carry you. Some access doors along here only open from the far side or need the Shift ability, so ignore them and keep moving toward the tracks.
Gravity shift shaft02:55Gravity shift shaft
The sideways-gravity shaft drops you onto a lower stretch of track. Shown at 02:55 in Emmie Jacob Game Guides’s video. Image: Remedy Entertainment
Trains run the tracks on a regular pattern. Tuck into the recessed wall alcoves and wait for each train to pass before advancing. A hit sends Dylan back to the start of that stretch, so time your runs between the gaps.
Train dodge corridor04:52Train dodge corridor
Move between the wall alcoves and let the train pass before pushing forward. Shown at 04:52 in Emmie Jacob Game Guides’s video. Image: Remedy Entertainment
Push through the maintenance hallways into a large infected station area and clear the mold swarm, including flying creatures and ground enemies. When you reach the wide opening full of trains heading in every direction, jump onto the stationary train cars in the middle and start dropping down the pit.
Keep descending past the dangling train carriages toward the blue-glowing base of the chasm. Clear the mold entities blocking the path, then follow the golden-lit rail tunnel to a narrow beam bridge over the void while The Board speaks.

While falling through the train tunnels, activate Elevate to slow your descent so you land on the ledges instead of dropping straight through to the tunnel below.


Entering the Fault and unlocking Reach

At the end of the beam bridge, interact with the CRT television sitting on a bed of golden flowers. This pulls Dylan into the Fault, a surreal void of floating grassy islands covered in autumn leaves.
Entering the Fault10:04Entering the Fault
The CRT TV on the flowerbed is the entrance to the Fault. Shown at 10:04 in Emmie Jacob Game Guides’s video. Image: Remedy Entertainment
Cross the floating islands along the linear path until you meet Jesse on a subway platform. After the conversation, climb the stairs to the inverted floating triangle ritual site. Reaching it grants the Reach ability.
Reaching the Reach Shrine11:12Reaching the Reach Shrine
Reaching the ritual marker awards Reach on the spot. Shown at 11:12 in Emmie Jacob Game Guides’s video. Image: Remedy Entertainment
The rest of the Fault is a hands-on tutorial. Use the grapple points to leap between islands, touch a gravity anomaly to flip onto an inverted ceiling platform, and grapple up the rock pillars toward the black vortex. Interact with the final TV to watch Jesse seal the ritual and complete the quest.

How Reach works

Reach is a grapple assigned to L3 on PlayStation controllers. It pulls Dylan toward the translucent bubble points scattered around the environment, usually on rooftops and building edges. Its range is limited, so it works as the anchor on the far side of a gap rather than a free-flying hook.

To stretch its reach, chain a double-jump and a dodge or dash before you trigger the grapple. That extra distance pushes you into range of points that look just out of reach from a standing jump.

Grappling onto a gravity anomaly flips your gravity to that surface, letting you walk on ceilings and vertical walls. Grapple back to a normal surface to return to standard gravity.

Gravity anomaly tutorial12:11Gravity anomaly tutorial
Grappling a gravity anomaly switches your gravity to that surface. Shown at 12:11 in Emmie Jacob Game Guides’s video. Image: Remedy Entertainment

Vault and Grapple share the same L3 input, so aim your camera carefully to avoid triggering a grapple when you only meant to vault.


Getting out and confirming the unlock

You know it worked when The Subway Fault marks as complete. Completing it pays +1 Living Shard and unlocks the “Repeating, Refracting” collectible memo, an echo of Jesse.

To leave, exit the Fault and backtrack the way you came. Use your new Reach ability to grapple up the deep train-car shaft, fight through the mold cavern ambush, and follow the tracks back toward the station. Activate the illuminated green exit door to unlock the Patterned Metro Tunnels fast travel point, so you never have to make the full descent again.