Gaming

SKI (ALPHA): What Spring Pads and Wing Gliding Do on Roblox

A look at the red launch pads, the mid-air wings, and how both feed the combo and landing scores.

A look at the red launch pads, the mid-air wings, and how both feed the combo and landing scores.

Image: SKΙ / via @VendoPlus2026

In SKI (ALPHA), the fastest runs are not just about staying upright on the snow. The mountain is dotted with red spring pads that fling you high above the course, and once you are airborne you can deploy wings to glide across open sky. Together they turn a straight downhill descent into a series of long jumps and mid-air combos.

Quick answer: Red spring pads on the slope launch you skyward for a SPRING +45 bonus, and dark bat-style wings let you glide through the air afterward, scoring CHAINED +30 before you land back on the mountain.


Red spring pads and the launch bonus

Spring pads are red circular power-ups placed directly along the ski trail. As you approach one, the game marks it on screen with a distance label such as “POWER-UP – 16m” so you can line up your run into it while carrying speed. Descents in the game regularly climb past 200 mph, and hitting a pad at that pace matters.

Contact with the pad throws the skier hundreds of feet into the air and awards a “SPRING +45” notification. The launch is vertical and sudden, giving you the airtime you need to start gliding rather than dropping straight back onto the slope. The pad is a scoring event as much as a movement tool, feeding points into the run alongside the “POP” bonuses you earn just by leaving the ground.


Gliding with wings after a launch

Once you are high enough, the character attaches large dark bat- or dragon-style wings to their back and glides through the open sky. Gliding extends the distance you cover in the air well beyond a normal jump, letting you cross gaps and travel down the mountain without touching the snow.

Staying in the air with the wings triggers a “CHAINED +30” indicator, part of the game’s chaining system that rewards linking one air move into the next. The longer you keep the sequence going, the more the chain builds on top of the spring launch that started it.


How landings affect the score

The air phase ends when you touch back down. Landings are graded, and a clumsy return to the surface shows a “BAD LANDING +0” indicator, meaning that touchdown adds nothing to your total. A clean landing keeps the momentum and the combo alive, while a poor one cuts the sequence short even if the launch and glide before it scored well.

After a glide runs its course, the skier respawns back in the snowy hub, where quest booths, crew stations, leaderboards, and Starter Pack offers surround the spawn point. From there you drop back onto the slope to line up the next launch.

Lobby Spawn and Feature Stalls
The lobby you return to after a glide, with Starter Pack offers, crew stations, and leaderboards before the next run. Image: SKΙ / via @VendoPlus2026

The air scoring events in one place

On-screen indicatorWhat triggers it
POWER-UP – 16mDistance marker warning that a spring pad is ahead
SPRING +45Hitting a red spring pad and launching skyward
CHAINED +30Gliding through the air with wings deployed
BAD LANDING +0Touching down without a clean landing

Read together, these mechanics form the airborne half of a SKI (ALPHA) run. Spring pads get you up, wings keep you there, and the landing decides how much of that flight counts. Chasing fast finishes and high combo scores means treating each red pad as the start of a sequence rather than a single jump.