Gaming Guide

Ace Combat 8: How to Unlock All Assault Records and Enemy Aces

Every enemy ace spawn condition, the difficulty requirement, and the Mission 18 kill that unlocks the final Lux Lunae squadron.

Every enemy ace spawn condition, the difficulty requirement, and the Mission 18 kill that unlocks the final Lux Lunae squadron.

Image: Bandai Namco Aces Inc.

Assault Records in Ace Combat 8: Wings of Theve are a running log of the elite pilots you knock out of the sky across the campaign. The full set contains 83 entries, split into two very different groups: 52 that fill in on their own, and 31 that only exist if you play on the right difficulty and meet a hidden condition inside the mission.

Quick answer: The first 52 records (Lux Lunae squadrons) appear automatically on any difficulty. The other 31 are named enemy aces that only spawn on Veteran difficulty or higher after you satisfy each mission’s specific trigger.

Image credit: Bandai Namco Entertainment, Inc.

The two kinds of Assault Records

Entries 1–52 cover special units, with most tied to the 11th Tactical Squadron, Lux Lunae. They appear automatically in scripted sequences and count on all difficulty settings, requiring no special action to record. Simply complete the missions featuring those squadrons.

The remaining 31 are named enemy aces. Each one is tied to a single mission and will only enter the airspace once you complete a set condition, such as clearing a wave fast enough or flying through a specific piece of terrain. Shooting one down also grants a unique paint scheme for that ace’s aircraft type, which you can then use in campaign mode.


Difficulty requirement for enemy aces

Named aces do not appear on the lower difficulties. You must run the mission on Veteran, Elite, or Ace for the ace to spawn at all. A first playthrough on an easier setting will still let you collect the 52 automatic Lux Lunae records, but the conditional 31 stay hidden until you replay on Veteran or above and hit their triggers.

Image credit: Bandai Namco Entertainment, Inc.

The Shadow 24 chain: Mission 18 unlocks Mission 28’s squadron

One entry breaks the “automatic” rule. The Lux Lunae 22nd Unit, flying Su-57 Felons in Mission 28 “A Thousand Points of Light” (Operation Locust Purge), only appears if you have already destroyed Shadow 24 back in Mission 18 “Moonlight and Shadows” (Operation Branching Path).

In Mission 18, Shadow 24 flies near the launch pad during the launch sequence. Downing it there both logs the F-15J ace “Curis” and permanently satisfies the prerequisite for the 22nd Unit later on. If you skip Shadow 24, the 22nd Unit will not deploy in Mission 28, so handle it during that earlier sortie.

Image credit: Bandai Namco Entertainment, Inc.

Enemy ace spawn conditions by mission

The table below lists each conditional ace, the aircraft it flies, and the exact trigger that brings it into the mission. Entries marked with a question mark do not have a confirmed callsign or airframe yet.

MissionAceAircraftSpawn condition
01GigasMirage 2000-5Destroy all non-TGT enemy aircraft
02CrematioA-6E IntruderDestroy 4+ aircraft within 3 min of start
03RaiaF/A-18C HornetDestroy all bombers before they reach White Valley Base
04AusterGripen EFly into the tunnel
05??Keep all LCAC alive
06FlammaMiG-31B FoxhoundDestroy 5+ TGTs within 3 min of start
07OrcusEA-6B ProwlerDestroy the Land Aegis with a chain reaction
08TesseraMiG-21bis FishbedDestroy all non-TGT surface weapons
09JudexMiG-29A FulcrumDestroy the land battleship’s secondary tread armor before the second slowdown line
10VoragoF-15C EagleDestroy an airship within 70s of laser targeting
11LarusF-14D Super TomcatKill all Shadows before the Podarge is eliminated
12ImberF/A-18F Super HornetDestroy all LCAC within 3 min of takeoff
13SicariusSu-47 BerkutDestroy 5+ radar towers before the transport lands
15??Destroy 1 Ladon, then kill the ace before the second Ladon falls
16CurrusF-16C Fighting FalconTrigger the UAV launch
17??Destroy all TGTs before the B-1B reaches the halfway point
18CurisF-15J EagleDestroy Shadow 24 near the launch pad during launch
19AleatorF/A-18E Super HornetDestroy all Su-47s
20PeriodusSu-35S Flanker-EDestroy at least 1 B-2
21AlienusEA-18G GrowlerSink all enemy ships
22CaligoRafale MApproach the Celaeno without being spotted
23MilvusA-10C Thunderbolt IIDestroy all Lux Lunae ace units within 3 min of appearance
23CantrixFA-36 GameDestroy all Lux Lunae ace units within 3 min of appearance
24??Get all LCACs to land
25CinisF-15E Strike EagleDestroy all land destroyers and the Land Aegis
25SilacrumEA-36 BarricaderFly between the floating Podarges and the ocean surface
26LucidiusF-2ADestroy all enemy surface units on Cima Island
27StiriaTyphoonFly through gaps in the Megafloat spokes
28HarmoniusF-35C Lightning IIDestroy 5 bombers within 5 min of start
29PrudensSu-57 FelonFly under an urban highway bridge
30TegimenF-22A RaptorDestroy 3+ submarine-launched swarm missile dispensers before the missiles release

The two Mission 23 aces, Milvus and Cantrix, share the same trigger. Clear every Lux Lunae ace unit within three minutes of them arriving and both will spawn in the same run.

Image credit: Bandai Namco Entertainment, Inc.

Rewards and how to confirm a record counts

Every named ace you shoot down adds its entry to the Assault Records list and unlocks a special paint scheme for that ace’s aircraft type, ready to equip in campaign mode. The automatic Lux Lunae records fill in as you meet those units, so the real work is chasing the 31 conditional aces on Veteran or higher.

Collecting the complete set of Assault Records earns the gold trophy A Record of Rivalry. When your record log shows all 83 entries filled and the new skins are selectable in the aircraft customization menu, you know the collection is finished.