Gaming

Blood on the Battlefield: Best Choices for Ciri’s Good Ending (The Witcher 3)

The snowball fight and the Emperor Emhyr decision both feed the hidden score that decides whether Ciri lives.

The snowball fight and the Emperor Emhyr decision both feed the hidden score that decides whether Ciri lives.

Blood on the Battlefield picks up right after The Battle of Kaer Morhen, at Vesemir’s funeral, and it looks like a quiet stretch of grieving and travel. Underneath, it hides two of the choices that quietly tally toward Ciri’s fate. Get them right and you keep her on track for a positive ending in The Witcher 3: Wild Hunt.

Quick answer: Pick “Think I know what might lift your spirits” to start the snowball fight, and if you take Ciri to Emperor Emhyr, choose “Didn’t do this for the coin” to refuse the reward. Both count as positive.

Image credit: CD Projekt Red via YouTube/@ECSESS Games

The two choices that affect Ciri’s ending

Only two moments in this quest matter for the ending. Everything else, including the dialogue at the funeral and whether you win or lose the snowball fight, has no lasting effect. The table below shows the positive pick for each.

DecisionPositive choiceNegative choice
Comforting Ciri after training failsCheer her up with a snowball fightTake it easy; nobody excels at everything (drink)
Emhyr’s reward (only if you visit Vizima)Didn’t do this for the coinThanks. Definitely need it more than you do

Visiting Emhyr is optional. Skipping it removes the coin choice entirely, so you steer toward the Witcher ending using the positive choices elsewhere in the game instead.

Image credit: CD Projekt Red via YouTube/@ECSESS Games

Comfort Ciri with the snowball fight

Finish speaking with your allies around the pyre, then walk to the marker where Avallac’h argues with Yennefer about the Lodge of Sorceresses. The dialogue choices in this scene do not matter, and you cannot follow Ciri when she storms off. The sorceresses leave for Novigrad and the game skips ahead a few days, awarding 1,000 XP.
Ciri is now struggling to master her powers, and Avallac’h turns to Geralt. A timed prompt appears with two options. Select “Think I know what might lift your spirits” to begin the snowball fight, which boosts her confidence and counts as a positive point. Choosing the drink option leaves her discouraged and counts against her.
During the fight, first to 8 hits wins, but the result changes nothing. Ciri can Blink around, so chasing her wastes time. Stay mostly in place, dodge her throws, and hit her when she stops to gather her own snowballs, since she often pauses with her back turned.
Image credit: CD Projekt Red via YouTube/@ECSESS Games

Whether to take Ciri to Emperor Emhyr

The next morning Ciri wakes Geralt, eager to reach Bald Mountain and take revenge on Imlerith. Before leaving, you decide whether to detour to see her father, Emperor Emhyr var Emreis, in Vizima. The two lines are “Gotta visit the emperor first” and “All right, Velen it is.”

Picking Velen skips Emhyr and points toward the classic Witcher ending, where Ciri becomes a witcher. Visiting Emhyr is the requirement to unlock the Empress ending, though that outcome also needs Ciri to survive and Nilfgaard to win the war through Reason of State. The visit alone does not guarantee it.


Refuse Emhyr’s coin at the Royal Palace

At Vizima, Emhyr presents the balance of the reward he pledged for finding Ciri. This timed decision affects the ending. Taking the gold makes Ciri feel as if she was sold like a stray, earning a negative point. Turning it down earns her respect and a positive point.

ResponseRewardEffect on Ciri
Thanks. Definitely need it more than you do4,000 Crowns and the Bill of ExchangeDisapproves (negative)
Didn’t do this for the coinNew black-coated RoachApproves (positive)

The Bill of Exchange is supposed to be worth 100,000 Crowns after the war, but the game never reaches that point, making the money effectively useless. Before Patch 4.0, the coin payment was 2,000 Crowns instead of 4,000.

Image credit: CD Projekt Red via YouTube/@ECSESS Games

How these choices count toward Ciri’s fate

Several moments across the game add or subtract a point on a hidden scale. Make three or more negative choices and Ciri dies. Keep enough positive ones and she lives, either as a witcher or as Empress if you took her to Emhyr and Nilfgaard wins. Neither Blood on the Battlefield choice locks an ending on its own; they are the first values in that running total.

You will know the snowball choice registered when Ciri cheers up, embraces Geralt, and returns to her training with renewed energy. Refusing the coin shows Geralt bristling and turning down the gold outright, with Ciri visibly relieved. After the Vizima detour, or after skipping it, the quest ends on the road to Bald Mountain, which contains no ending-relevant choices, so you can play it at your own pace.