Wendell is an Elite Pathfinder waiting at Zephyrus Landbridge in Breezy Plains, and his whole squad leans on Grass and Wind attacks. That single fact decides the fight. Load up on the right element, strip away his crowd control, and keep your Aniimo out of his pull effects, and a battle that feels unfair becomes routine.
Quick answer: Bring Fire, Light, or Lightning DPS, interrupt Tubster’s Gale Guard and Cornet’s Wind Bomb Rush with crowd control, and dash out of the Tornado before it drags you in.
Where to find Wendell at Zephyrus Landbridge
At Zephyrus Landbridge, look for Wendell beside a mist-shrouded geyser, with his Aniimo companion close by. Defeat him in the first battle to open his Elite Pathfinder challenge. Wendell carries the Sonata of the Wind badge; beating his rematch earns you the Maestro title.

The encounter runs in two stages. The first clash is the Elite Pathfinder Challenge at recommended level 45, and the harder rematch pushes his whole team up to level 65. Both stages share a five-minute time limit, so damage needs to land fast.
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Add to Google Preferences →Wendell’s team and element weaknesses
Wendell fields the same four Highland Form Aniimo every time. Each one carries the Grass and Wind elements, which leaves the entire team open to Fire, Lightning, and Light damage. Lightning is especially strong here because it resists Wind and deals increased damage in return.
| Aniimo | Battle name | Role | Elements |
|---|---|---|---|
| March | BREAK | Grass, Wind | |
| Rhapsody | DPS | Grass, Wind | |
| Concerto | Support | Grass, Wind | |
| Nocturne | Support | Grass, Wind |
Because the type matchup is so lopsided, a single well-built Fire, Light, or Lightning DPS can tear through all four. Strong picks that cover the Fire and Lightning slots include Scorchhowl, Magmarex, Fulmintis, and Fenmane. A Lightning attacker doubles up on the advantage since it shrugs off the Wind moves Wendell throws out.
Counter each of Wendell’s Aniimo
Shut down Tubster’s Gale Guard shield
Tubster uses Gale Guard to enter a defensive stance that cuts the damage it takes, and once the charge finishes it gains a shield that makes it far tougher to remove. Interrupt the charge with a crowd control effect such as Sleep, Stun, Paralysis, or Freeze. Stopping it before the shield forms leaves a clean window to burn it down.

Interrupt Cornet’s Wind Bomb Rush
Cornet is the most dangerous Aniimo on the team. Its Wind Bomb Rush fires a continuous barrage that can delete a chunk of your health, and it can hover above the ground where melee attackers cannot reach it. Do not try to tank through it. Hit Cornet with crowd control to cut the barrage short or force it out of the air, then punish it on the ground.

Dash out of Tromber and Chirpi’s Tornado
Tromber and Chirpi can both cast Tornado, which steadily pulls your Aniimo toward it while dealing damage. Use a mobility skill that dashes toward the enemy or straight out of the funnel. Escaping the radius quickly stops the repeated chip damage you take while being dragged to the center.

An Aniimo that reduces shield strength and healing keeps your damage from being erased, which matters most in the level 65 rematch where Wendell is noticeably tankier.
A reliable rematch team and battle order
A rotation of Turbo, Somniwing, Glacy, and Scorchhowl clears the rematch cleanly. The two support Aniimo keep you alive while Scorchhowl supplies the Fire damage that melts Wendell’s Grass and Wind lineup.





Rewards for beating Wendell
Clearing the Elite Pathfinder rematch hands over a first-clear reward bundle once per fight, plus the badge and title.
| Reward | Quantity |
|---|---|
| Safaris | 400 |
| 1 | |
| 1 | |
| Report Card(s) | 2 |
| 2 |
You know the fight is over when the victory screen appears and awards EXP along with upgrade materials. In the rematch, Wendell then hands you the Sonata of the Wind badge and the Maestro title suffix, confirming the challenge is complete.






