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Hope and Ruin Walkthrough in Gears of War: E-Day (Act 4 Chapter 1)

A route through the cathedral, cemetery, Regalia Hotel, Kalona Square and the Spire Opera House down to the subway.

A route through the cathedral, cemetery, Regalia Hotel, Kalona Square and the Spire Opera House down to the subway.

Hope and Ruin opens Act 4 of Gears of War: E-Day and plays out across a ruined city district rather than a single corridor. You move with Commander Zee’s group at first, then push on alone as Bravo toward an old port-control antenna to call for help. The chapter takes roughly 50 minutes, and it carries one main HUD objective along with two optional detours.

Quick answer: Follow the single objective “Reach the district gate station” through the cathedral, cemetery, Regalia Hotel, the plaza and Kalona Square, then the Spire Opera House, and finish by using the “Leave the area and move on” prompt at the subway shutter.

This route passes nine Hard Cases and both secondary objectives, but it is not an exhaustive sweep of everything in the district. “Reach the district gate station” is the HUD line that appears later on the road, and it is not what is said at the map table.


Objectives and rewards in Hope and Ruin

Neither detour begins until you hold X at its marker, and each one pays out two mods on completion. Along the way you pass 13 collectibles, nine Hard Cases and two Supply Caches.

Secondary objectiveWhere to startRewards
Missing ConvoyMarker in the park, Cooper Commons, before the stone archesBraced Capacitor (Stim mod), Mobile Targeting Laser (Torque Bow mod)
R.I.G. ExperimentAt the R.I.G. machine in the ruined university hall off Kalona SquareOverpacked Mag (Hammerburst mod), Blood Mag (armor mod)

Collectible locations in Hope and Ruin

Eleven collectibles sit on the direct path and two are a few steps off it. The off-route pair are marked below; take them at the exact spots listed, since the markers do not point them out.

#CollectibleLocation
1COG Tags of Sergeant Major Hank RustinAwarded automatically on the fort terrace
2Message From The CoalitionLedge of the memorial shrine, lower courtyard
3COG Tags of Sergeant Betsy BarnesPavement by the arched wooden door, first street corner
4Regalia Hotel VIP Guest ListFront desk in the hotel lobby
5dISPUTE MagazineGround by the pickup truck in the covered alley
6Anniversary Card and Tickets to KhindagoWooden counter in the upstairs cafe room
7COG Tags of Specialist Harrison AlexieffRound stone tree planter above Cooper Commons
8Statuette of Roman KalonaCounter inside the red souvenir shop
9COG Tags of Specialist Dale MaddocRubble pile below the R.I.G. terrace railing
10Blood Splattered Ulk PlushiePavement by the dark sedan before the steps
11Lighter Darker Opera ProgramBalcony floor by the flower planter, opera house
—A Handwritten Letter, in Vasgari (off route)Raised terrace of Cooper Commons behind the monument
—COG Tags of Specialist Mei Aoi (off route)Street outside the opera house, behind the ambulance

Leaving the fort and following Commander Zee

Control starts on a fort terrace with the objective “Get your orders”. Collectible 1, COG Tags of Sergeant Major Hank Rustin, is awarded automatically here.
Go down the stone stairs into the lower courtyard and use the Supply Cache on the wall.
Pick up collectible 2, Message From The Coalition, from the ledge of the flower-covered memorial shrine in the same courtyard.
Leave through the broken arch and walk up to Commander Zee. “Follow Commander Zee” appears under “Get your orders”.
Walk with the group across the ruined bridge. The list then changes to “Reach the district gate station”.

Getting past the cathedral

At the first street corner in town, grab collectible 3, COG Tags of Sergeant Betsy Barnes, from the bloodied pavement in front of an arched wooden double door.
Follow the tram tracks to the cathedral fence, go in through the broken iron gate and up the steps to a stone balustrade.
From the balustrade, shoot the Locust on the wide steps and in the ruined cathedral front, then move down to the low stone blocks in the forecourt.
A huge Locust heavy with a machine gun walks out of the ruin last. From behind a stone block, put Gut-Puncher grenades into it.
Pick up its heavy machine gun by the body, which carries 96 rounds, for the next fight.
Open the Hard Case against the wall past the round windows, then walk on round the cathedral toward the cemetery. “Get past the Cathedral” is struck out.

Clearing the Locust in the cemetery

From behind a stone sarcophagus, empty the heavy machine gun into the Locust between the tombs.
A Boomer stands at the top of the stone stairs. Go up with the Gut-Puncher and kill it at close range.
Pick up the HEAVY BOOMSHOT it drops, holding X. It comes with 6 rockets.
From the terrace, fire the rockets at the groups in the ruined arcade and on the walkway.
The last wave has big armoured Locust with harpoon guns. Use up the Gut-Puncher on them, then switch to the Lancer. The objective changes to “Meet the others at the gate”.
Pick up the GOREHOOK by the bodies on the terrace, a harpoon gun with 8 shots.
Go down to the tall iron cemetery gate, where Bravo goes on alone, and push it open. “Cut through the Regalia Hotel” appears.

Through the Regalia Hotel

On the tram street a large four-legged beast spits green acid that stays on the ground. From behind a car, shoot it with the Gorehook until it dies.
There is a Hard Case on the right, up the steps of the brick building beside the ambulance, and another at the hotel entrance.
Inside, Wretches drop from the lobby walls and stairs. Clear them with Lancer bursts. “Reach the Kalona Square” appears, followed by “SIDE OBJECTIVE DISCOVERED”.
Use the Supply Cache on the mezzanine at the top of the stairs, then open the Hard Case in a ground-floor corner under bullet-holed panelling.
Take collectible 4, Regalia Hotel VIP Guest List, from the front desk beside the stacks of newspapers.
Leave by the back of the hotel into a dark covered alley and pick up collectible 5, dISPUTE Magazine, on the ground beside the parked pickup truck.
Take the stone steps on the right and the passage with the EXIT sign into a small court with a fountain. The Hard Case here is under the HONOR STREET sign on the arch wall.

The plaza sniper and the route to Kalona Square

A sniper fires from an upper corner window ahead, under the objective “Kill all the enemies in the plaza”. Go through the archway on the right and up the outside stairs into that building’s second floor, a bookshop.
Kill the sniper and the Drone that comes through the doorway with the Gut-Puncher at close range.
From the front window ledge, shoot the Locust in the plaza and the windows opposite with the Lancer. The line is struck out and “Reach the Kalona Square” returns.
Open the Hard Case in the storeroom of the ground-floor cafe. Collectible 6, Anniversary Card and Tickets to Khindago, is upstairs in the small counter room, on the wooden counter under the mug shelves, next to the espresso machine.
Drop to the street. One more Hard Case stands beside a doorway there.

Missing Convoy secondary objective

In the park, Cooper Commons, go to the marker in front of the building with a row of stone arches. It reads “SECONDARY OBJECTIVE / MISSING CONVOY / HOLD X TO START”. Hold X to begin.
The step is “Kill the Spore Matrons”, floating gas-sacs that release small spiked mines. From under the arches, fire the Lancer at the glowing centre of each and pop any mines that drift close.
Pale clawed creatures rush the arches and a hole opens in the paving by the round tree planter. A Gut-Puncher round shuts it.
Finish the last Matron from the stone staircase across the plaza. Completing this pays out the Braced Capacitor (Stim mod) and the Mobile Targeting Laser (Torque Bow mod).

Crossing Cooper Commons to Kalona Square

Cross the park past the monument. The off-route collectible A Handwritten Letter, in Vasgari, sits on the raised stone terrace of Cooper Commons behind the big monument, against the balustrade where framed paintings and cardboard boxes are stacked next to two green bins. It lies on the ground between the boxes and the paintings.
Go up the wide stairs and collect 7, COG Tags of Specialist Harrison Alexieff, at the round stone tree planter in the raised court above Cooper Commons.
Go down the street and climb the rubble into a red souvenir shop. “Reach the Kalona Square” is struck out. Take collectible 8, Statuette of Roman Kalona, from the shop counter.

Kalona Square: the Troika and the Corpser

With “Kill all the Locust in the square” active, shoot the Grinder on the road from behind the red sill of the shop’s front window. Drones and Scorched Drones are with it.
When the Grinder falls, run to its body by the yellow car and pick up its gun, the TROIKA, with X. Carry it up the stone stairs on the right to the raised promenade.
A Corpser comes up in front of the domed glass building. From behind the square stone kiosk on the promenade, empty the Troika into its face.
Switch to the Gut-Puncher and hit the face when it rears and opens up. Keep the kiosk between you and it.
Take ammo at the kiosk wall and along the balustrade while Drones keep coming up the steps. A Reaver lands on the glass arch above the square.
When the Gut-Puncher shows “NO AMMO”, keep the Lancer on the Corpser’s face from the balustrade, then clear the last infantry along the curved balustrade. The line is struck out and only “Reach the district gate station” remains.

R.I.G. Experiment secondary objective

Go through the arches of the ruined university hall off the square. At the R.I.G., the tall yellow machine with blue lights, hold X at “HOLD X TO START”.
The step “Start the machine” appears. Use its console.
For “Defend the machine”, Locust come out of red smoke in the courtyard and climb the stairs. From the terrace by the machine, fire the Gut-Puncher down the stairs.

Stay out of the courtyard. Stepping too far brings up “LEAVING MISSION AREA. YOU WILL FAIL THE MISSION.”.

Completing the defence rewards the Overpacked Mag (Hammerburst mod) and the Blood Mag (armor mod).
Vault the terrace railing for collectible 9, COG Tags of Specialist Dale Maddoc, on the rubble pile against the wall below.

Toward the Spire Opera House plaza

Follow the tram tracks. A Hard Case sits on the rim of the round planter by the police car.
Force open the tall iron gate across the tracks and go uphill. Collectible 10, Blood Splattered Ulk Plushie, is on the right-hand pavement beside the dark sedan, before the steps.
Up the steps is the Spire Opera House plaza, with the objective “Kill all the Locust in the plaza”. From the curved stone planter with red flowers, shoot the Drones and Scorched Drones at the parked cars.
An acid beast like the one on the tram street lobs green sacks that leave acid on the ground, then jumps onto your cover. Back off the planter when it lands and hold Lancer fire on its head and mouth until it bursts.
Push on through the stalled tram car. Another beast comes with the last group near the opera house. Put Gut-Puncher grenades into its mouth, then the line is struck out.

The Spire Opera House and the subway

Go in by the open doorway under the colonnade on the right, up the main staircase and out to the balcony with the flower boxes.
A sniper across the square shoots a civilian on the balcony. From behind the balustrade, kill the sniper with the Lancer.
Pick up collectible 11, Lighter Darker Opera Program, on the balcony floor beside the flower planter.
Cross the upper room to the window with the rappel line and go down it to the street.
The off-route COG Tags of Specialist Mei Aoi lie on the street outside the opera house, behind the white and red ambulance next to the red medical bags, a few steps from the telephone booth. Pick them up before leaving the street.
Run to the round subway entrance. At the closed shutter in the concourse the prompt is X, “Leave the area and move on”. Using it ends the district, so pick up anything you still want before you interact with it.
Subway shutter exit prompt482:31Subway shutter exit prompt
The subway shutter prompt that closes out Hope and Ruin. Shown at 482:31 in MKIceAndFire’s video. Image: The Coalition

Once you use the shutter, “Reach the district gate station” is struck out and the next title card, Act 4, Chapter 2: Technical Difficulties, follows. That transition is your confirmation the chapter is finished. For the contents of the nine Hard Cases passed on this route, check a dedicated Hard Case reference.