SCROOMS starts you in Songkeeper’s Grove, the forested tutorial zone where you tame mushroom creatures by matching their frequency with an instrument. A small cast of characters lives here, and each one either hands you something, buys from you, sends you on a quest, or simply ignores you until you level up. Knowing who does what saves you a lot of wandering before the path opens toward Bluestone Approach.
Quick answer: The NPCs you meet first in Songkeeper’s Grove are Leo, Julian, Halden, Jones, Elanor, Songwalker Shax and Oswald, plus five Weathered Statues you visit for Halden’s Ocarina quest.
Every Songkeeper’s Grove NPC and their role

| NPC | Where | What they do |
|---|---|---|
| Leo | Near spawn | Gives the Wooden Lute and the “Getting Started!” quest |
| Julian | Wooden stall | Buys scrooms, sells instruments |
| Halden | Log by the campfire and red tents | Gives “The Next Step”; rewards the Ocarina |
| Jones | By the beehives and honey tables | — |
| Elanor | Cottage garden | Did not engage at this level |
| Songwalker Shax | Cliff edge | Declines a battle to low-level players |
| Oswald | Resting by a tree stump | Lumberjack |
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Leo stands near spawn and is the first person you talk to. He greets new players with “You must be new around here! Welcome to the Songkeeper’s Grove.” and hands you the Wooden Lute, your starter instrument, alongside the “Getting Started!” quest.

After you catch a Scroom, Leo says, “You caught one already?! A natural!”



Julian
Julian works from a wooden stall and greets you with “Hey, friend! How may I help you?” He serves as both your buyer and shopkeeper. Choose from “Sell Held” or “Sell Inventory”.

Sell your catches to receive Chimes, the game’s currency, shown as a note symbol in the lower-right corner of the screen. Julian quotes a total before you agree; a single early Bluebell brought the offer “Hmm… I’ll give you a total of 62 Chimes for all your scrooms.” Choose “1. Deal!” to sell or “2. Never mind…” to keep them.

Julian sells the Tamer’s Guitar for 100 Chimes.

Halden and the Ocarina
Halden is Leo’s uncle, resting on a log by the campfire and red tents in Songkeeper’s Grove.

Halden gives you “The Next Step.” The objective asks you to “Find five weathered statues in the grove. Pay your respects and they shall answer.” Halden tells you, “Listen to their notes and return. Then I’ll know you’re ready to carry an ocarina!”

The five Weathered Statues
Each Weathered Statue has a “Pay Respects” prompt; walk up and interact. The objective “Pay respects at the grove statues. (x/5)” counts each one you visit.





The counter reads 5/5 once all statues are done, so you do not have to track them by memory.
Returning for the Ocarina

Jones
Jones stands by the beehives and honey tables in Songkeeper’s Grove.


Elanor
Elanor is by a cottage garden and did not engage at this level.
Songwalker Shax
Songwalker Shax stands on a cliff edge. He declines a battle to low-level players with “I could beat you right now! Come back when you’re more experienced!”

Oswald
Oswald is a lumberjack resting by a tree stump.

Catching scrooms for Leo and Julian
Julian buys Scrooms. Catching is a frequency mini-game, and it is worth knowing before you talk to either of them.





Players tame mushroom creatures called Scrooms by playing instruments to them.
Julian buys Scrooms and sells the Tamer’s Guitar for 100 Chimes. From there, Halden’s five statues stand between you and the Ocarina.






