Gaming How-To

How to Finish Quests in Street Fighter 6 x UBG

Every quest tab, point value, and reward in the Untitled Boxing Game collaboration, plus how to complete each objective.

Every quest tab, point value, and reward in the Untitled Boxing Game collaboration, plus how to complete each objective.

Image: drowningsome

The Street Fighter 6 crossover inside Untitled Boxing Game runs on a limited-time quest board that pays out event rewards, Activity Points, and Lucky Spins. Objectives are spread across four tabs, and most of them just want you to keep fighting — throwing punches, defending, scoring knockdowns, and finishing matches. Clearing the event track unlocks the Ryu style title, the E. Honda dance emote, and the Akuma Gloves.

Quick answer: Open QUESTS from the lobby menu, then complete objectives across the Street Fighter 6, Daily, Weekly, and Style tabs. Event points unlock the Ryu title at 10, the E. Honda emote at 50, and Akuma Gloves at 100.

The collaboration is live now as the first part of a two-part update, and the event tab shows a limited window of roughly 20 days when it opens.


The four quest tabs and refresh timers

Open the QUESTS button on the left side of the lobby menu to see the board. It splits into four tabs, each on its own timer. Daily objectives reset every 24 hours, while Weekly and Style objectives run on a seven-day cycle.

  • STREET FIGHTER 6 — the event track, open for a limited time only.
  • DAILY — refreshes every 24 hours.
  • WEEKLY — refreshes on a one-day-and-change cycle shown as a seven-day reset.
  • STYLE — objectives tied to specific fight styles, on the weekly reset.

Because the event tab expires, prioritize those quests before chasing the recurring daily and weekly objectives.


Street Fighter 6 event quests and reward track

Each event quest you clear adds Activity Points to a progress bar that runs from 10 to 100. Hitting a milestone unlocks the item sitting on that point. The three marked rewards are the Ryu Style Title at 10 points, the E. Honda Dance Emote at 50 points, and the Akuma Gloves at 100 points.

QuestRequirementReward
Find Your RhythmThrow 200 punches10 Activity Points
Keep SwingingThrow 600 punches10 Activity Points
Fighting SpiritThrow 1,000 punches10 Activity Points
Guard UpDefend 300 attacks (block or dodge)10 Activity Points
First BoutComplete 1 match10 Activity Points
First VictoryWin 1 match10 Activity Points
Stay FocusedComplete 3 matches10 Activity Points
Keep TrainingComplete 10 matches10 Activity Points
World WarriorComplete 20 matches10 Activity Points
Knockout ArtistGet 100 knockdowns20 Lucky Spins

Knockout Artist is the exception. Instead of feeding the points bar, it pays out 20 Lucky Spins directly once you reach 100 knockdowns.


Daily quests

Daily objectives reset every 24 hours and all pay Activity Points. They repeat common combat actions at rising thresholds, so stacking them in a single session is efficient — landing punches, for example, counts toward several quests at once.

QuestRequirementReward
Spin ISpin for a new style 10 times20 Activity Points
Knockdowns IGet 3 knockdowns20 Activity Points
Knockdowns IIGet 15 knockdowns40 Activity Points
Knockdowns IIIGet 30 knockdowns60 Activity Points
Perfect Dodge IPerfect dodge 10 times20 Activity Points
Perfect Dodge IIPerfect dodge 25 times20 Activity Points
Landed ILand 500 punches40 Activity Points
Defended IDefend 300 punches30 Activity Points
Wins IWin 5 matches60 Activity Points
Cash ISpend 10,000 Cash20 Activity Points
Ultimates ILand 5 Ultimate attacks40 Activity Points
Daily Quests Tab00:26Daily Quests Tab
The Daily tab lists each objective with its Activity Point payout and the countdown until the list resets. Shown at 00:26 in VendoPlus’s video. Image: drowningsome

Weekly quests

Weekly objectives use much higher targets and feed a separate weekly reward track. Reaching 40 weekly points grants 24 Slow Spin Shards. Because the totals are large, chip away at them across the whole week rather than trying to finish them in one sitting.

QuestRequirementReward
Weekly SpinsSpin for a new style 50 times50 Activity Points
Weekly KnockdownsGet 50 knockdowns60 Activity Points
Weekly CountersLand 200 counters40 Activity Points
Weekly Perfect DodgesPerfect dodge 100 times40 Activity Points
Weekly UltimatesLand 20 Ultimate attacks30 Activity Points
Weekly WinsWin 30 matches60 Activity Points

Style quests and switching styles

Style quests are locked to a particular fight style. You can only make progress on one while that style is equipped, so your current style determines which of these objectives you can clear right now.

QuestRequirementStyle
Hands Low IGet 50 knockdownsFootwork
Knockdowns IGet 5 knockdownsPuncher
Streak IWin 3 matches in a rowSurging
Streak Hunter ITake 10 opponents’ streaksStreak Hunter
Counters ICounter an opponent 5 timesCounterpuncher
Ultimates ILand 5 UltimatesFighting
Perfect Dodge ILand 5 perfect dodgesTechnician
Cash IEarn 25,000 cashGolden
Punches IThrow 250 punchesSpeedy
Defense IDefend 100 punches (dash or dodge)—

To change your style, close the quest board and open FIGHT STYLES. Styles are drawn from a spin wheel with set rarities — Uncommon (62.985%), Rare (27%), Mythic (9%), Legendary (1%), Shiny (0.015%), and the limited Street Fighter styles at 0.1%. You can also buy an Extra Slot for Robux if you want to hold more than one style at a time.

The Spin I, Weekly Spins, and spin-based event progress all count every style roll you make, so grinding for a new style doubles as quest progress.


Combat actions that complete objectives

Almost every quest is tracked by a specific move, so knowing the controls is what actually moves the bars. The in-game tutorial walks through each one against a practice opponent.

  • Light punch — left-click (M1). Counts toward punch and landed quests.
  • Heavy punch — right-click (M2). Cracks a blocking opponent’s guard.
  • Block — hold F. Absorbs a combo and counts toward “defend” quests.
  • Dash / dodge — Space. Avoids a wind-up heavy; also counts as defending.
  • Perfect dodge — hold a direction (such as A) and press Space as the punch lands to trigger a Counter.
  • Feint — start a heavy (M2), then punch (M1) before it lands to catch dodgers.
  • Ultimate — Q. Fill the meter by landing hits, then unleash the cinematic finisher.
  • Knockdowns are the most quest-heavy action, counting toward the event, daily, weekly, and style boards at the same time. Knocking an opponent down three times also wins the match, which feeds the match-completion and win quests in one go.


    How to confirm a quest is done

    Each quest shows a live progress counter, such as 57/200 for a punch quest, that ticks up as you play. When a counter fills, the quest marks as complete and its points are credited to the matching track. On the event tab, watch the progress bar fill past 10, 50, and 100 to claim the Ryu Style Title, E. Honda Dance Emote, and Akuma Gloves.

    If you redeem spins from Knockout Artist, check that your spin count and Lucky Spin total update after hitting 100 knockdowns. For the event rewards specifically, finish the point milestones before the limited timer on the Street Fighter 6 tab runs out, since those items leave with the event.