Gaming

SCROOMS: Songkeeper’s Grove Spawn Rates From 106 Counted Catches

A full tally of which scrooms turn up on the spawn lawn, how often, and which ones stay rare.

A full tally of which scrooms turn up on the spawn lawn, how often, and which ones stay rare.

Image: DoniDevs

If you stand on the grass around the spawn signpost in Songkeeper’s Grove and play song after song, the same handful of scrooms keeps answering. Over 106 catches on that lawn in SCROOMS, four Common scrooms filled roughly three-quarters of every catch, while the Rare ones showed up only a few times across the whole run.

Quick answer: Common scrooms made up 74.5% of 106 catches on the Songkeeper’s Grove spawn lawn. Toastbud and Redcap came most often; Burlcap, Bramblepip and Dewleaf were the rare finds, under 4% combined.


What to bring and where to stand

The results were logged over 111 consecutive songs played on the grass near the Songkeeper’s Grove spawn signpost. The character was level 11–19 and had the Tamer’s Guitar equipped, whose Luck stat shows +5%. A catch followed 106 attempts; the remaining 5 produced “Your Scroom got away…”.

From the first click until the result appears, each song takes roughly 34 seconds; 111 songs therefore take nearly an hour. Use the Tamer’s Guitar on the grass around the spawn signpost, and play there without changing locations.

This is a record of 106 catches, rather than game-published odds. Results that appeared just once or twice offer only a rough indication, not a dependable rate.


Every scroom caught on the spawn lawn, by count

Twelve different scrooms turned up across the 106 catches. The four most frequent were all Common, and together they account for most of the run.

ScroomRarityCatchesShare
ToastbudCommon2321.7%
RedcapCommon2220.8%
GloombellCommon1917.9%
BluebellCommon1514.2%
MistdropUncommon87.5%
AcornubUncommon76.6%
BloomcapUncommon32.8%
SunbrellaUncommon32.8%
BurlcapRare21.9%
FaebudNot confirmed21.9%
BramblepipRare10.9%
DewleafRare10.9%

Each catch carries its own frequency. Toastbud came in from 23.1 Hz to 36 Hz and Redcap from 18.8 Hz to 31 Hz, while Burlcap reached as high as 100 Hz. The single Bramblepip was caught at 57.4 Hz and the single Dewleaf at 60 Hz.


Spawn rates by rarity

Grouping the same 106 catches by the rarity printed on each scroom’s Index entry shows how heavily the lawn favours Common scrooms.

RarityCatchesShare
Common7974.5%
Uncommon2119.8%
Rare43.8%
Rarity not confirmed21.9%

Both catches without a confirmed rarity were Faebud. Its rarity was not checked in the Index, and Faebud is outside the area’s four Common and four Uncommon scrooms.


What never appeared on the lawn

The Index page for Songkeeper’s Grove holds 15 cards: 4 Common, 4 Uncommon, 3 Rare, 3 Wondrous and 1 Fabled. Across 106 catches on the spawn lawn, no scroom with a confirmed Wondrous or Fabled rarity turned up at all.

This absence is especially relevant to a quest. Funglebee, the scroom requested by beekeeper Jones in “Beekeeper’s Request”, never showed up on the lawn. The Wondrous Florabella and Fabled Koroom sought by Fenna were missing from this spot as well, making the spawn signpost a poor place to farm them.


Variant prefixes and how often they rolled

Some scrooms arrive with a name prefix that marks a special variant. Five different prefixes showed up across the 106 catches, with Melodic by far the most common of them.

PrefixCatchesShare
Melodic1110.4%
Harmonic54.7%
Resonant10.9%
Wooden10.9%
Metallic10.9%

A scroom may have a pair of prefixes, as with a Melodic Harmonic Gloombell. The least common results across the run included a Resonant Bluebell, a Metallic Bluebell, a Wooden Mistdrop, one Bramblepip, one Dewleaf and two Burlcap.

You caught: Wooden Mistdrop at 46.4 Hz confirmation on the catch screen
You caught a Wooden Mistdrop, one of the prefix variants.
You caught: Melodic Harmonic Gloombell at 49.6 Hz, a scroom with two prefixes
A Melodic Harmonic Gloombell caught at 49.6 Hz, showing two prefixes stacked on one scroom.

What the game shows on each catch

Every successful catch prints a line in the form “You caught: <name>! Frequency: <n> Hz”, with the variant prefix included in the name. A failed attempt reads “Your Scroom got away…” and nothing is added.

The first time you catch a species, the game also shows a “New Index Entry” banner with that scroom’s name. That banner is how you confirm a catch counted toward filling the Songkeeper’s Grove Index page.

New Index Entry: Bramblepip banner shown with the Tamer's Guitar in the hotbar
The “New Index Entry: Bramblepip” banner appearing on a first-time catch, Tamer’s Guitar selected.
New Index Entry: Faebud banner with the recorded frequency of 44 Hz
A “New Index Entry: Faebud” banner, with the catch recorded at 44 Hz.

For songs 1 through 23 of the 111-song run, Server Luck was boosted (“1x -> 2x”, 15 minutes); it was off for the other 88. Rare and variant catches weren’t concentrated in songs 1–23, indicating ordinary play rather than a lucky stretch.