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Hellraiser: Revival — Give Charlotte’s Heart to Sunny Walkthrough (Chapter 4)

Carry the heart through the Labyrinth's spike traps and the looping apartment, then feed it to Sunny's remains upstairs.

Carry the heart through the Labyrinth’s spike traps and the looping apartment, then feed it to Sunny’s remains upstairs.

Image: Saber Interactive

Once you have Charlotte’s Heart, the task is to move it back to Sunny. That means descending into the Labyrinth, surviving its spike corridors and block puzzles, then passing through a shifting version of the apartment before you reach Sunny on the bed. The route is linear, but the traps and the looping rooms can stall you if you miss a turn.

Quick answer: Take Charlotte’s Heart, clear the Labyrinth’s spike and cube puzzles, work through the apartment’s flashback rooms, then stand beside Sunny’s remains and select Charlotte’s Heart from the inventory when the “Feed Sunny the heart” prompt appears.


Enter the Labyrinth and upgrade your stats

A new staircase opens after you claim the heart. Drop into the illuminated rectangular pit in the ground near the police vehicles to descend into the Labyrinth. Save your progress at the first opportunity using the X: Save progress prompt.

Entering the Subterranean Labyrinth00:01Entering the Subterranean Labyrinth
The lit rectangular opening in the ground near the police cars is the drop into the Labyrinth. Shown at 00:01 in Trophy Tom’s video. Image: Saber Interactive

Two upgrades sit along the way. Interact with the blue-lit Suffering Pillar with the Genesis Configuration to receive the “Maximum Suffering increased” boost, which raises what the puzzle box can hold. Later, push your hand into the fleshy organ pod to trigger “Maximum Health increased.” Grab both before moving on.


Clear the spike corridors

The corridors are lined with wall and floor spikes that retract on a timer. Wait for the spikes to pull back into the wall, then sprint through the gap. Crawl under the red and bloody vanes where they block the path, and keep moving past the hanging chains and hooks toward the shifting section.

Spike Corridors & Labyrinth Navigation00:27Spike Corridors & Labyrinth Navigation
Time your run so you pass the moving spike walls while they are retracted. Shown at 00:27 in Trophy Tom’s video. Image: Saber Interactive

At the intersections, follow the corridor until you reach a vortex in the ground. Keep watching the ceiling as well as the floor, since some stretches carry overhead spikes alongside the ground hazards.

Labyrinth Traps & Puzzles02:24Labyrinth Traps & Puzzles
Rows of spikes line the stone passage; cross only once the row ahead is clear. Shown at 02:24 in Trophy Tom’s video. Image: Saber Interactive

Solve the block puzzles with the Genesis Configuration

The glowing blue stone cubes respond to the puzzle box’s telekinesis. Aim at a cube and use the L1: Release prompt to pull or shift it, clearing a safe route through the spiked corridors.

Crawl through the bloody vanes and stand on the floor switch to hold the door open. Follow the passage to the end, where a large cube blocks the way.
Return to the switch, activate Genesis Configuration, and place the first Labyrinth cube under the door to keep it from shutting.
Blue Cube Telekinesis Puzzle03:06Blue Cube Telekinesis Puzzle
Aim the puzzle box at the blue stone cubes and use Release to slide them out of the path. Shown at 03:06 in Trophy Tom’s video. Image: Saber Interactive
Return to the second cube and shift it right to clear your way. Cross through the doorway held open by the first cube, then proceed down the corridor.

In the spike-floor room, activate the glowing blue mechanism to raise the spiked ceiling, then sprint across only while the walkway is clear.

Spike Pit Room Puzzle03:38Spike Pit Room Puzzle
Trigger the blue mechanism beside the spike floor to open a safe walkway across the room. Shown at 03:38 in Trophy Tom’s video. Image: Saber Interactive

Stay on the path until you arrive at the vortex and the door leading straight into the apartment.


Work through the looping apartment

Back in the house, the first doors you meet are locked, so head forward and up the stairs to the room that opens. The sequence here moves through several interactions that each trigger a cutscene or memory.

Inspect the open diary on the coffee table near the cigarettes and ashes. This plays the flashback with Sunny and ends with the apartment burning, which starts a fire sequence in the room. Sprint right toward the next door to escape it.
Walk through the corridor to the phone resting on the console table. Examine it, and when it buzzes once more, read the messages. Next, collect the printout showing a woman from the printer beside the phone.
Hallway Phone & Printer05:14Hallway Phone & Printer
The printer beside the phone produces a photo of a woman; pick it up before moving on. Shown at 05:14 in Trophy Tom’s video. Image: Saber Interactive
Move beyond the table, turn right and climb the stairs. Go through the newly opened double doors and inspect the tin to trigger the next flashback.

Opening the hallway doors eventually flips the corridor into a red, chain-strewn version of itself. Keep moving forward and avoid the reaching monster hands as you pass through.


Take Charlotte’s Heart and feed Sunny

Open the upstairs bathroom door. A bloody female figure stands behind the shower curtain, and interacting with the X: Take prompt gives you Charlotte’s Heart directly from her.

Head up the stairs into the bedroom hung with red banners. Skeletal remains lie on the blood-soaked bed. Stand beside the body, and when the X: Feed Sunny the heart prompt appears, open the inventory and choose Charlotte’s Heart.

The objective completes once Sunny takes the heart. She eats it but asks for more, and the next goal becomes hunting down Marlowe to claim his heart as well. That hand-off is your confirmation that this stretch is finished.