Gaming How-To

Arc Raiders: How to Make the Kettle Full Auto

Converting the semi-auto rifle needs a tier IV Kettle, Gunsmith IV, an Amplification Module MK. I, and three Pneumatic Actuators.

Converting the semi-auto rifle needs a tier IV Kettle, Gunsmith IV, an Amplification Module MK. I, and three Pneumatic Actuators.

Image: Embark Studios

The Kettle ships as a semi-automatic Common assault rifle that fires one round per trigger pull. It uses Light Ammo, holds 20 rounds, and has Very Weak ARC Armor Penetration. The Frozen Trail update added weapon amplification, and one of the Kettle’s three amplification paths flips its firing mode to Fully-Automatic. That change is a permanent part of the weapon once you commit it, so it’s worth knowing exactly what the conversion costs before you spend the parts.

Quick answer: Level the Kettle to tier IV, amplify it at a level IV Gunsmith using an Amplification Module MK. I, then buy the Full-Auto node in its amplification tree for three Pneumatic Actuators.


What you need before converting the Kettle

Full-Auto is an amplification upgrade, so the gun has to reach amplification first. That means a fully upgraded Kettle, the right station level, and two specific materials.

Gun shop trade grid with a tooltip over Extended Light Mag I listing compatible weapons, weight and value; item panel at right.
A tooltip in the Tian Wen Gun Shop describes the Extended Light Mag I modification, which adds +5 Magazine Size and is compatible with Kettle, Burletta, Hairpin, Bobcat and Stitcher.
  • A Kettle upgraded all the way to tier IV.
  • A Gunsmith at level IV, which requires the Outpost expanded to level 4.
  • A single Amplification Module MK. I enables common weapon amplification and can be obtained from the ARC Frigate or inside the fallen Emperor on Pendola Pass.
  • Three Pneumatic Actuators are an Epic topside material for making amplified weapons.

Amplifying raises the Kettle’s maximum durability from 130 at tier IV up to 200, which is why the weapon has to be fully leveled before the game lets you amplify it.


How to make the Kettle full auto

Open your inventory (Tab by default on PC) and find the Kettle in your stash or on a loadout. Right-click it and choose the upgrade option to open the weapon upgrade menu.
Accessing Weapon in Inventory00:25Accessing Weapon in Inventory
Open your inventory and pick the Kettle from the stash grid to reach its upgrade menu. Shown at 00:25 in Quick Tips’s video. Image: Embark Studios
Upgrade the Kettle through tiers I, II, and III until it reaches Kettle IV. Each step costs crafting resources such as Metal Parts, Plastic Parts, Mechanical Components, and Simple Gun Parts. You can’t amplify until this is done.
Open Weapon Upgrades at the Gunsmith, choose the tier IV Kettle, then hit Amplify. This uses an Amplification Module MK. I and repairs the weapon. The amplification screen displays the module requirement and the Gunsmith IV gate.
Amplification Requirement00:49Amplification Requirement
Amplifying needs the Amplification Module MK. I and a Gunsmith at level IV. Shown at 00:49 in Quick Tips’s video. Image: Embark Studios
With the gun amplified, open its upgrade tree and select the node that switches the firing mode to Fully-Automatic. Buy that node with three Pneumatic Actuators to lock in the conversion.
Full Auto Upgrade Path01:07Full Auto Upgrade Path
The Full-Auto node sets the firing mode to Fully-Automatic and costs three Pneumatic Actuators. Shown at 01:07 in Quick Tips’s video. Image: Embark Studios

How to confirm the conversion worked

Once the node is bought, the weapon’s Firing Mode field reads Fully-Automatic instead of Semi-Automatic. The gun now fires continuously while you hold the trigger. Because amplification choices are permanent, that reading won’t revert, and you can’t undo the path to try a different one on the same weapon.


What Full-Auto changes on the Kettle

Full-Auto makes the Kettle fire automatically, but it trades away accuracy and stability to do it. The node applies the following modifiers:

  • 15% increased fire rate
  • 20% reduced headshot damage multiplier
  • 30% increased vertical recoil
  • 30% increased horizontal recoil
  • 30% increased max shot dispersion

The amplified Kettle keeps its 20-round magazine and Very Weak ARC Armor Penetration, and carries the tier IV handling bonuses of 75% increased bullet velocity and 40% reduced reload time. To offset the added recoil, a recoil-control loadout helps: a stock such as the Kinetic Converter or Stable Stock III, a Muzzle Brake, and the Vertical Grip III all compile cleanly with the rifle.

Gun shop trade grid with a tooltip over Stable Stock III listing compatible weapons and stat changes, beside the item detail panel.
Hovering over Stable Stock III in Tian Wen’s Gun Shop Trades tab brings up a tooltip listing its compatible weapons, Rattler, Arpeggio, Bettina, Kettle and Ferro.

Kettle amplification paths and their conflicts

The Kettle has three amplification upgrades, and they don’t all stack. Full-Auto and Anti-Shield can be combined on the same gun, but X-Rounds rules out both of the others. Plan the build before you spend a module, since the choice is permanent.

Kettle
Kettle. Image: Embark Studios
UpgradeEffectConflicts withNode cost
Full-AutoMakes the weapon fully automatic, at the cost of accuracy and stabilityX-Rounds3 Pneumatic Actuator
Anti-ShieldRedistributes damage to break shields fasterX-Rounds3 Assessor Matrix
X-RoundsExplosive projectile, large bonus damage to ARC Armor platingAnti-Shield, Full-Auto3 Fossilized Lightning

Amplifying the Kettle at all first grants the Amplified Durability upgrade, which is what raises its maximum durability before you branch into any of the three paths above.


Amplification Module tiers

Each module unlocks amplification for a weapon of a matching rarity. The Kettle is Common, so it takes the MK. I. Every module weighs 0.5 and drops only from the Frigate and inside the fallen Emperor.

Gun shop trade menu with a Kettle I assault rifle tooltip listing ammo type, magazine size, firing mode and stats.
The Tian Wen Gun Shop trades screen shows a tooltip for the Kettle I common assault rifle, priced at 2,520 Coins.
ModuleRarityUnlocks amplification for
MK. I—Common weapons (the Kettle)
MK. IIUncommonUncommon weapons
MK. IIIRareRare weapons
MK. IVEpicEpic weapons
MK. VLegendaryLegendary weapons

With the module spent and the Full-Auto node bought, the Kettle behaves like an automatic rifle while keeping its Light Ammo economy. Pair it with the recoil mods above, and the semi-auto’s old limitation is gone for good.