The Alchemist, Balthazar, is the survivor who lets you brew healing potions, craft spell staves, and make survival flasks in Enshrouded. He sits trapped inside a glowing pod in the Ancient Vault – Alchemist, part of the Powerful Alchemy quest. Freeing him adds a new crafting NPC to your base.
Quick answer: Fast travel to the Ancient Spire – Springlands, glide northwest to Harvest Homestead, follow the stone road northwest to the Ancient Vault – Alchemist, clear the scavengers, climb to the upper chamber, and awaken Balthazar at the pod.
Requirements before you leave for the Ancient Vault
The vault lies northwest of your starting base, west of the Ancient Spire – Springlands and northwest of Woodgard. A few things make the trip far easier and safer.
- Reach at least character Level 3, since the enemies along the route scale to that level.
- Craft the Glider and Grappling Hook at a Workbench to cross the gorge and clear the barricades.
- Complete the Ancient Spire – Springlands so you can use it as a fast travel point and glide launch.
- Optionally finish the Blacksmith’s Elixir Well quest, which unlocks the Powerful Alchemy quest and hands over upgrade materials.
Glider and Grappling Hook recipes at the Workbench use the following materials.
| Item | Materials |
|---|---|
| 8x Shroud Wood, 2x Animal Fur, 2x String, 2x Shroud Spores | |
| 4x Metal Scraps, 7x String, 10x Shroud Spores |
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Powerful Alchemy marks the vault on your map west of Braelyn Bridge. The quest carries a Moderate difficulty rating. Gliding from the spire is the fastest way across the terrain.




Inside the vault and freeing Balthazar
With the entrance secured, head up the stairs to the temple courtyard and pass through the main doorway. More scavengers, red floor spike traps, and at least one optional chest await inside.


Explore the vault fully before you leave. The traps and side rooms hide extra loot chests worth grabbing while you are there.
Summon the Alchemist at your base
Awakening the pod does not place Balthazar at your base on its own. The quest advances to the follow-up step, Summon The Alchemist, and you finish the job back home.
Fast travel back to your Flame Altar. Build the Alchemist a shelter as you did for the Blacksmith, then place him inside with the Summoning Staff. He can share the Blacksmith’s building. Once summoned and sheltered, he serves as a full crafting NPC.
How to confirm the Alchemist is unlocked
Interacting with the pod triggers a “Soul discovered! Balthazar” banner and unlocks the recipe for Bonemeal at Grinding Stones, confirming the Find The Alchemist objective is complete. After you summon and shelter him, his default crafting recipes become available at your base.

| Recipe | Materials |
|---|---|
| 1x Red Mushroom, 1x Purple Berries, 1x Water (heals +200 HP) | |
| 1x Charcoal, 1x Shroud Liquid, 1x Wood Acid | |
| 10x Resin, 1x Tar, 2x Bonemeal | |
| Ice Bolt | 2x Water, 5x Shroud Liquid |
| 10x Shroud Spores, 10x Shroud Liquid |
With Balthazar settled in, you can brew healing potions, mix Shroud Survival Flasks for longer trips through the mist, and craft the staff spells that drive magic builds. From here the Alchemist opens his own questline, starting with Carpentry Assistance to recruit the Carpenter.





