Gaming Guide

ARC Raiders: How to Loot the Frigate Solo Without the Puzzle

Board the airborne ARC ship alone, search its breach containers for Frigate Inductors and Amplification Modules, and get back down in one piece.

Board the airborne ARC ship alone, search its breach containers for Frigate Inductors and Amplification Modules, and get back down in one piece.

Image: Embark Studios

The Frigate is the airborne ARC warship that drifts in over the Rust Belt as a map condition in ARC Raiders. The full ship is built for a coordinated squad working power cores, levers and a cargo release, but you do not need any of that to walk away with the materials most players are chasing. The breach containers set into its hull roll the same loot whether or not anyone solves the puzzle, which means a careful solo run can pull Frigate Inductors, ARC Data Modules and Amplification Modules and leave.

Quick answer: Queue into a raid with the ARC Frigate condition active, ride a Reclaimer drone up to the hull, breach and search the round wall containers along the entry wing, drop any Frigate Inductor into your Safe Pocket, then ride a Reclaimer back down and extract normally.


Find a raid with the ARC Frigate condition active

The Frigate is a rotating map condition, not something you summon with a quest or a ground switch. From Speranza, open the destination map-selection screen and look for an entry tagged ARC Frigate under a map name. Select that entry before deploying. Running around a normal raid will not make the ship appear.

ARC Frigate
ARC Frigate. Image: Embark Studios
Accessing Upper Walkways & Level 5 Module06:51Accessing Upper Walkways & Level 5 Module
The player is beside a large ribbed ARC thruster in a metal corridor. Shown at 06:51 in CrazyShoot2.0’s video. Image: Embark Studios

The condition cycles through much of the map pool, and it has been seen on Pendola Pass, Dam Battlegrounds, Buried City, Spaceport and The Blue Gate. Availability changes with the rotation, so read the active label rather than assuming a particular map always carries it. If no Frigate entry is showing, wait for the next window.

Lower Fire Tunnel Navigation08:42Lower Fire Tunnel Navigation
The player stands beside a blast door as flames fill the corridor. Shown at 08:42 in CrazyShoot2.0’s video. Image: Embark Studios

Once you are in, the ship flies in roughly half a minute to a minute after the raid starts. Let it settle, then head for the end where small round platforms shuttle up and down between the ground and the hull. That is your boarding side, and its landing spot varies from raid to raid.

The October 13–20, 2026 PvE test does not include the Frigate, so during that window expect standard PvPvE rules and other Raiders on the ship.


Pack a light loadout built for getting out

The Frigate condition removes Free Loadouts, so bring a Custom Loadout with a Safe Pocket slot. For a solo run, prioritize staying mobile and hidden instead of carrying extra firepower. You only need to reach containers, breach them and get out before the ARC or another Raider spots you in the open.

Hull Entry & First Breach Containers05:32Hull Entry & First Breach Containers
The player stands over a container with an “E BREACH & SEARCH” prompt. Shown at 05:32 in CrazyShoot2.0’s video. Image: Embark Studios
ItemRarityWeightRole on the run
Smoke GrenadeRare0.2Hides breaches from ARC (20s, 7.5m radius)
Snap HookLegendary5Climbs between decks (20m range)
Photoelectric CloakEpic3Temporary invisibility from ARC
Adrenaline ShotCommon0.2Restores stamina for sprints and climbs
RenegadeRare10Defence against small ARC and players (8-round mag)

Carry a familiar gun with matching ammunition, a shield, healing and Shield Rechargers, and a grappling tool for the return. A Snap Hook or Grappling Hook is the single most useful piece of kit here, because the entry tunnels include drops and the climb back out is not reliably done on foot. Smoke Grenades let you breach containers that sit under ARC watch, and the Photoelectric Cloak covers you if you get caught moving across an open deck. Everything else is optional padding you will regret carrying if you have to run.

Keep the ammunition, recovery supplies and your mobility tool as priorities, and leave the Safe Pocket slot empty for the Inductor you are hoping to find.


Board the Frigate from the rear platforms

Sprint toward the center of the map to meet the ship early, watching the ground for the blue targeting lasers from the Frigate’s belly cannon. Those blasts have a wide area, so keep moving and do not stand near a laser line.
Central Corridor & Side Pods07:22Central Corridor & Side Pods
The player character is interacting with an opened circular hallway pod access point. Shown at 07:22 in CrazyShoot2.0’s video. Image: Embark Studios
Locate a Reclaimer, a wide circular platform that cycles from ground level to the ship’s rear. Let it descend within mantle range, then climb aboard and stand on the disc.
Hold the Disrupt interaction at the platform’s center until it completes. A shield wraps the platform and it carries you up to the underside of the Frigate. Stay aboard as it rises and step off onto the hull once you are close enough to the dock.

Ride a Reclaimer down and extract

As soon as you loot a Frigate Inductor, place it in your Safe Pocket and verify that the slot displays it. The Inductor remains with you if you get knocked out before extraction, which is exactly why you store it there.
Follow the entry wing back toward your tunnel. If your route took you higher, first drop through the engine passage to return to that lower wing. To regain elevation, use your grappling tool to reach a ledge you can see and grab; never swing toward an opening you can’t identify.
Once at the dock, board a Reclaimer and stay aboard during its usual descent. The boarding procedure works in reverse here: at ground level, hold Disrupt to travel upward, while at the ship you wait for the platform to descend. Don’t jump off the ship to make your exit, and don’t rely on a shield during the ride down.
Boarding via ARC Reclaimer04:36Boarding via ARC Reclaimer
The player character is climbing onto a hovering ARC Reclaimer drone in a snowy area. Shown at 04:36 in CrazyShoot2.0’s video. Image: Embark Studios
While descending, open your map and pick an extraction. Raider Hatches are unavailable during this condition, so move to one of the map’s normal extraction points using cover, and get out before the timer expires.

A successful extraction preserves your equipment and any other unprotected loot, while an Inductor in your Safe Pocket is safe either way. That confirmation screen back in Speranza, with the Inductor and modules sitting in your stash, is how you know the run worked.


What the Frigate materials are for

The Frigate Inductor feeds the upgrade from Research Station III to Research Station IV, the bottleneck that opens weapon-amplification research. The upgrade needs these materials together with four Outpost rooms.

Smoke Grenade Technique on Fire Hazards08:03Smoke Grenade Technique on Fire Hazards
The player faces a smoke-covered container with a “Breach & Search” prompt. Shown at 08:03 in CrazyShoot2.0’s video. Image: Embark Studios
MaterialAmount
Frigate Inductor1
Thermal Shaker3
ARC Data Module3

Reaching Research Station IV does not amplify your weapons on its own. To actually amplify a gun you also need Gunsmith IV and the right Amplification Module, and that separate Gunsmith upgrade calls for the Emperor Modulator. The module you need depends on the amplification tier you are unlocking.

ModuleRarityWeightUnlocks
Amplification Module Mk. ICommon0.5Common weapon Amplification
Amplification Module Mk. IIUncommon0.5Uncommon weapon Amplification
Amplification Module Mk. IIIRare0.5Rare weapon Amplification
Amplification Module Mk. IVEpic0.5Epic weapon Amplification

Each of the four modules is categorized as ARC loot and Topside Material, making the Frigate’s hull containers one of the limited places they can appear. Going several runs without an Inductor does not activate a hidden pity counter. Search the accessible containers again on another Frigate raid, and after you get the one Inductor required for the upgrade, gather the remaining materials before risking a fresh kit on another run.