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SlashZero Demo Highlights Trailer Sets a Spring 2027 Launch

Streetlamp Studio's anime action roguelike shows aerial combos, chain lightning, and a boss fight ahead of its Steam, PS5, and Epic launch.

Streetlamp Studio’s anime action roguelike shows aerial combos, chain lightning, and a boss fight ahead of its Steam, PS5, and Epic launch.

SlashZero is an anime side-scrolling action roguelike from Streetlamp Studio. Its new demo highlights trailer, shown during The MIX Fall Game Showcase 2026, cuts together streamer footage of the playable demo. It focuses almost entirely on combat: aerial juggles, chain lightning, charged ultimates, and a fight with a boss called “Sledgehammer” Blake. It closes with a launch window and a list of platforms.

Quick answer: SlashZero is set to launch in Spring 2027 on Steam, PlayStation 5, and the Epic Games Store. No exact release day has been announced yet.


SlashZero release window and platforms

The trailer ends with a wishlist prompt and the tagline “HACK INTO THE TIMELINE: LAUNCHING SPRING 2027.” That is a season, not a date, so expect the exact launch day to be announced later. The platform logos and the “WISHLIST NOW” banner also stay on screen in the frame around the gameplay for most of the video.

DetailStatus
GenreAnime side-scrolling action roguelike
DeveloperStreetlamp Studio
Release windowSpring 2027
Exact release dateNot announced
PlatformsSteam, PS5, Epic Games Store
Current statusDemo played by creators; wishlists open

SlashZero combat: What the demo footage shows

Combat takes place on a 2D plane, with some 2.5D staging in its camera work and backgrounds. Fights happen across platforms and in midair, and the HUD stays consistent from clip to clip. Health and energy meters sit in the bottom-left alongside skill cooldown icons. Combo counters and damage numbers appear mid-screen, and bosses get a named health bar across the top.

The opening clip takes place in a dark, glowing forest. A player tests a chain lightning ability against both flying and ground enemies and calls it “wild.” A tooltip reading “[Dodge] Out of Aerial Actions” also appears in this clip. It suggests that dodging in the air draws from a limited pool of actions, which resets once you’re grounded or otherwise refreshed.

HeadClick Gaming Gameplay00:19HeadClick Gaming Gameplay
Chain lightning arcs between enemies during an aerial fight in the forest stage. Shown at 00:19 in GameTrailers’s video. Image: Streetlamp Studio

Across the clips, the trailer shows these combat systems:

  • Aerial combos that juggle enemies off the ground
  • Aerial dodges, limited by a pool of air actions
  • Chain lightning that jumps between multiple targets
  • Blade dash loops to extend a combo
  • Charged attacks that build toward an ultimate
  • Full-screen ultimates with anime-style cinematic cuts

A training room segment shows how far the combo system stretches. On a blue tech stage, a player loops aerial strings and blade dashes on a target dummy, with a combo list overlay on screen. It’s the clearest look at the game’s fighting-game-style depth, because no enemies are pushing back.

Training Room Combo Showcase01:03Training Room Combo Showcase
The training room lets players practice juggles and dash loops against a dummy. Shown at 01:03 in GameTrailers’s video. Image: Streetlamp Studio

Playable SlashZero characters in the trailer

Players don’t create their own character in SlashZero. They pick from a set roster of heroes, and each hero has their own moveset and cinematic ultimate. The trailer features two of them in action, and both also appear in the key art next to the title.

CharacterLookFighting style
Blue-haired heroineLong navy hair, blue jacket, crop topDual guns and energy blades
Red-cloaked heroDark messy hair, red-and-black cloakSword plus glowing hand energy

The heroine is also the character in the opening animation, posing with two guns before leaping into a sunset scene full of floating islands and ruined futuristic structures. In one clip she builds up charge against a heavy enemy in an industrial room. The player says they’re going to use the ult and “push straight into Phase Two,” which confirms that bosses have multiple phases.

Chinese Streamer Boss Fight00:26Chinese Streamer Boss Fight
The blue-haired heroine releases a charged attack while pushing a heavy enemy toward its next phase. Shown at 00:26 in GameTrailers’s video. Image: Streetlamp Studio

The red-cloaked hero gets a darker boss sequence. He fires geometric projectile strikes, and his ultimate cuts to stylized anime close-ups. His yellow-glowing gloves hint at a hybrid of swordsman and caster rather than a pure melee kit.


“Sledgehammer” Blake and SlashZero’s stages

The only boss named in the trailer is “Sledgehammer” Blake, whose name sits on the health bar at the top of the screen. The fight takes place in a cramped alley or facility. It’s a fast, close-range melee exchange, with the player staying in Blake’s face instead of trying to keep their distance.

OHRye Boss Battle00:46OHRye Boss Battle
"Sledgehammer" Blake, the trailer's named boss, fights in close quarters inside an industrial alley. Shown at 00:46 in GameTrailers’s video. Image: Streetlamp Studio

The stages range in tone. There’s a glowing fantasy forest, industrial cybernetic corridors, and desolate ruined arenas. The final gameplay clip takes place in one of those arenas, with rapid aerial slashes ending in fiery explosive finishers. As a roguelike, SlashZero is expected to mix these settings across runs, though the trailer doesn’t show how a run is structured or what carries over between attempts.

MachinaXFlayon Streamer Reaction01:16MachinaXFlayon Streamer Reaction
An airborne finisher sets off a fiery explosion in one of the ruined arena stages. Shown at 01:16 in GameTrailers’s video. Image: Streetlamp Studio

Taken together, the trailer presents SlashZero as a combo-heavy action game first and a roguelike second. Roster heroes have distinct kits, bosses fight in phases, and there’s a training room for drilling juggles. The roguelike structure itself, including upgrades, run length, and progression, is still unshown ahead of the Spring 2027 launch on Steam, PS5, and the Epic Games Store.