Ghost Justice puts players in charge of a covert, turn-driven combat unit taking on drug cartels that have driven governments from whole regions. In roughly a minute, its Steam Next Fest trailer walks through the gameplay cycle: research boards covering named cartel leaders, a headquarters for assembling squads, and grid-based operations where you silently kill guards, hide their bodies in crates or dumpsters, then request sniper support. The title is being made by Centurion Developments, a Slovak studio known for the World War II tactics game Forgotten but Unbroken.
Quick answer: Ghost Justice is a single-player, stealth-focused turn-based tactics game for Windows PC. A free demo is on Steam now, and the full game is planned for Q1 2027.
Ghost Justice release date, demo, and platform
The trailer’s end card says “COMING 2027.” The Steam store page narrows that to the first quarter of the year. No exact day has been confirmed yet. The demo went live for Steam Next Fest, and the footage carries a “Demo 0.9.4” build tag in the corner throughout the gameplay clips.
| Detail | Ghost Justice |
|---|---|
| Developer and publisher | Centurion Developments |
| Platform | Windows PC (Steam) |
| Planned release | Q1 2027 |
| Demo | Available now on Steam |
| Demo build in trailer | Demo 0.9.4 |
| Modes | Single-player |
| Engine | Unity |
| Full audio | English |
The interface and subtitles also cover French, German, Spanish (Spain), Czech, Polish, and Simplified Chinese, for seven supported languages in total. The game supports Steam Family Sharing.
The public Next Fest demo is the one most people will play. Players who already backed the project get a longer version of the demo on the main branch, which the studio unlocked as a thank-you to existing supporters. The demo download sits on the game’s store page.
The five cartels in the Ghost Justice trailer
Ghost Justice is set in a narco war that spans Mexico and Colombia, and the trailer is built around an investigation board. Each cartel gets a pinned photo of its leader, and several cards include a marked territory map. Missions range across cities, remote settlements, industrial sites, and dense jungle, and the trailer moves between all of them.
| Cartel | Leader shown on the board | Setting near its card |
|---|---|---|
| La Sangre del Jaguar | Mustachioed man in a cowboy hat | Desert roads, arid compound |
| Cartel de la Luna Roja | Woman, with a territory map | Night airstrip with a small plane |
| Los Cóndores Negros | Figure in sunglasses | Warehouse compound at night |
| Familia Calderón | Slicked-hair man holding a pistol | Ranch with a windmill |
| Los Escorpiones | Bald, tattooed man | Closes the trailer |
The cartel names suggest how the campaign is structured. You pick a faction to hunt, then work through its operations. That reading matches the studio’s separate gameplay trailer, which opens on a “CHOOSE YOUR TARGET” menu and then shows a strategic map of Mexico with mission sites such as a gas station and a ranch house.

Los Escorpiones gets the last word. Its card appears just before the title screen, and the same cartel is the one highlighted on the target-selection menu in the gameplay trailer. That makes it the most likely faction you will meet first in the demo.

Ghost Justice base, squads, and loadouts
Between missions you work out of a hidden headquarters. It has a corkboard covered in cartel surveillance photos, a holographic map table, computer terminals, and operatives who train in the downtime. This is the strategic layer. Here you recruit operatives, equip them, develop them over time, and reshape the task force as new threats appear. Gear and resources are limited, so you won’t always have the perfect kit for a job.

The trailer stops on the briefing screen long enough to read it. It has tabs for team selection and loadout, and three squads labeled ALPHA, BRAVO, and CHARLIE. The operative shown is Reg Smith, listed in the ASSAULT role and carrying an UMP-45 as his primary weapon. Gear slots cover headwear, tops, vests and plate carriers, gloves, pants, footwear, primary and secondary weapons, and consumable gadgets.
- Tops include a T-shirt (plain or tucked), a tank top, and several uniforms, including “raid” variants.
- Pants range from denim to uniform, raid, and combat pants, some with kneepads.
- The mask slot can be left empty or filled with one of two masks.
Running several squads at once is a core part of the design. The idea is to hit an objective from more than one direction, time each team’s moves together, and set up ambushes that a single unit couldn’t pull off on its own. When the loadout is set, a “START MISSION” prompt asks you to confirm before deploying. In the 0.9.4 build that prompt still reads “Are you want to proceed to the mission?”, a sign the text hasn’t been polished yet.
Ghost Justice turn-based stealth combat
Missions are played from an overhead, isometric view on a grid. Each operative has a health bar and a pool of action points. A “Planning” mode lets you lay out moves before you commit, and an “END TURN” button hands control to the enemy. Run out of points and the game says so plainly, with an “OUT OF ACTIONS FOR THIS TURN” warning. When a shot lands, the camera drops to a cinematic over-the-shoulder angle to show it, then returns to the tactical view.
Staying hidden is usually the stronger option. Getting spotted means more firefights, and the game is designed so a careful commander can clear an objective before the cartel knows anyone is there. The trailer shows these tools and systems:
- Silent melee takedowns from behind, including in tight spots between warehouse shelves.
- Body disposal in crates, dumpsters, and other containers highlighted in yellow.
- Binoculars with “START TRACKING” and “STOP TRACKING” options for watching enemy patrols.
- Sniper overwatch from cover, with “SHOOT TARGET” and “TRACK TARGET” commands.
- Explosives, from grenades to a pickup truck that blows up and knocks down nearby enemies.
- Alert states such as “Guard alerted” and “Death detected” when the enemy notices something.
Spotter and sniper teams are their own specialization. They exist to find, track, and kill high-value targets from long range, which gives you a way to deal with a boss without walking a squad into the compound. Enemy behavior and battlefield conditions can also change during a mission, so a plan that looked solid on the map table may need rework once you’re on the ground.
Objectives appear in a sidebar and mix required and optional goals. The HUD in the trailer lists all of the following:
| Objective text | Type |
|---|---|
| Rescue target ‘Rescue Target’ (0/1) | Rescue |
| Eliminate all enemies (2/7) (Optional) | Optional clear |
| Burn down field (1/3) | Sabotage |
| Eliminate target: Boss (0/1) | Assassination |
The field-burning objective is the clearest look at sabotage. An explosive sets a crop row on fire and alerts a guard in the same moment, and the next shot shows an operative cutting down a fleeing enemy through the flames. The boss kill happens at night outside a warehouse, where an operative subdues the target up close instead of shooting.
Ghost Justice PC system requirements
Ghost Justice requires 64-bit Windows 10 or 11. The minimum spec targets fairly old hardware, and the storage requirement is the same at both tiers.
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10, 11 (64-bit) | Windows 10, 11 (64-bit) |
| Processor | Intel Core i3 / AMD Phenom II X4 | Intel Core i5 3GHz / AMD Ryzen 3 3.1GHz |
| Memory | 8GB RAM | 16GB RAM |
| Graphics | GeForce GTX 950 / Radeon R9 270x | GeForce GTX 1060 / Radeon RX 480 |
| DirectX | Version 11 | Version 12 |
| Storage | 30GB | 30GB |
Both tiers also call for a DirectSound-compatible sound card. The demo is a 0.9.x build released ahead of a Q1 2027 launch, so expect the menus, text, and balance to keep changing. Centurion Developments has asked demo players to send feedback to help shape the rest of development.






